Requiem: Open Beta Interview with Jason Koerperich

by on May 15, 2008

Did Somebody Say "Open
Beta?"




The leap into the open beta phase of game testing
is a big leap for any developer. Gamers often draw a lot of their
initial enthusiasm for a game from that particular time period, and
it's crucial for studios to make sure that their game is nearly ready
for market when the game shifts into that phase of testing. The
developers of Requiem: Bloodymare have taken nearly every
precaution to insure that their open beta testing period goes off
without a hitch, and Gravity Interactive is now ready to pursue their
open beta test. Recently, Ten Ton Hammer's Cody "Micajah" Bye sat down
with Jason Koerperich, Community Manager for Gravity Interactive, to
discuss what players will be seeing in upcoming updates and future
content upgrades to the game. Enjoy!


Ten Ton
Hammer
: Throughout the entire beta process, what was your
main
focus? Did you really put most of your energy towards localization, or
was it something else?



Jason Koerperich:
During our closed beta test we were highly focused on
localizing the content, partly to get our internal processes of
report/fix/implement working 100%, but also in gathering feedback of
what our users wanted to see in the future.


Requiem:
Open Beta Interview with Jason Koerperich

Last Updated: Mar 29, 2016