Runes of Magic: Exclusive End of Beta Interview

by on Mar 19, 2009

The beta for <a href="http://www.tentonhammer.com/taxonomy/term/1234" target="_blank"><span style="font-style: italic;">Runes of Magic</span></a> is nearly over. With all of the localization issues nearing completion, the Frogster America team is p

The beta for href="http://www.tentonhammer.com/taxonomy/term/1234"
target="_blank">Runes
of Magic
is nearly over. With all of the
localization issues nearing completion, the Frogster America team is
pulling out all the stops to make sure the public knows about the
upcoming launch of its game. Sean Kauppinen, Interim President and CEO
of Frogster America, Inc., checked in with Ten Ton Hammer's Garrett
Fuller to give us all the latest information.


Ten Ton
Hammer: What
lessons have you learned from beta that will now carry over into the
live game?




Sean: The
biggest lesson is the fact that the community can actually change the
game. I’ve worked on a lot of games and the
community’s feedback has always been important, but this is
the first time that it has influenced the game as quickly and as
drastically. There are other things that we analyze, such as where
people die as we balance the game. I think having a strong tool to
analyze how people are playing, enables us to constantly change it to
keep it both challenging and fun at the same time.


target="_blank">You can read the rest of the exclusive Runes
of Magic interview by
clicking here!

Last Updated: Mar 29, 2016