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Some Valorant Guns Have 198 Skins, Others Have Seven


Valorant has 1,366 weapon skins. It also has sixteen weapon categories to spread them across, and it has not spread them evenly at all.

The Classic, the free sidearm every player starts a round holding, carries 198 of them. The Bandit, a shotgun most players could not describe from memory, has seven.

That gap is not an oversight, and it explains a good deal about how the store works.

The Catalogue Is Wildly Lopsided


Riot builds skin bundles around a small group of weapons that almost everyone uses. The Vandal and the Phantom take the headline slots because they are the rifles that decide rounds, and the Classic follows because it is in every player's hands on every pistol round.

Sniper rifles and the heavier machine guns get attention in bundles that want a showpiece. The Odin and the Ares appear regularly for that reason rather than because anyone buys them for use.

Everything else fills out the set. Shotguns and the cheaper submachine guns exist in bundles mainly so the bundle can claim to be complete.

The knife slot behaves differently from all of it. Melee skins sit outside the gun categories entirely and command their own prices, which is why they turn up in bundles as the anchor item.

None of this is arbitrary. A bundle is priced against the weapons in it that people will genuinely equip, and the rest is padding that makes the set feel generous.

Seeing the Whole Catalogue at Once


The in-game store shows you four items a day and a couple of featured bundles, which is a poor way to understand a catalogue this size. ValDB keeps every Valorant skin in one place, filterable by weapon, by collection and by tier, with sorting by game order, tier, upgrade levels or alphabetically.

The tier breakdown is where the distribution becomes visible. Exclusive holds 469 skins, Select 411, Deluxe 298, Premium 163, and Ultra just 24, which is fewer than two percent of everything released.

Each weapon page carries its own count, so the 198 against the Classic and the seven against the Bandit are not estimates. The site is an independent community database rather than anything Riot operates.

One detail on that page is worth reading before any purchase. Valorant skins cannot be traded or resold, so there is no market price, only the store price at release, which makes the catalogue a reference rather than a portfolio.

Filtering by collection is the fastest way to answer the question most players actually have, which is whether a returning bundle contains the gun they care about. Sorting by upgrade levels answers the other one, since the number of levels drives most of the price difference inside a tier.

Why the Ultra Tier Stays Tiny


Ultra skins carry bespoke animations, finishers, sound design and often a full audio identity. Riot has published a fair amount about the craft behind Valorant weapon skins, and the production cost of that tier is the reason there are only 24 of them.

Keeping the tier scarce also protects the price. A tier with two hundred entries would stop reading as a tier and start reading as a range.

The practical consequence is that Ultra bundles arrive slowly and rarely repeat. Missing one is a longer wait than missing anything below it.

The tiers below it work on volume instead. Select and Exclusive between them account for well over half the catalogue, which is why the daily store almost always has something from one of the two.

Upgrade levels muddy the comparison further. A Premium skin with four levels and a variant palette is a different purchase from a Premium skin with none, even though the label is identical.

What This Means If You Are Buying


The first question is which gun you actually pick up. A gorgeous Ares finish is a poor purchase if you buy the machine gun twice a month.

The second is whether you want the tier or the model. Deluxe skins with a decent inspect animation frequently look better in the hand than Premium ones with a busier design.

The third is timing. Bundles rotate through the featured slot and return unpredictably, so waiting is cheap and rushing rarely is.

Waiting also lets the novelty wear off. A bundle that looked essential during its release trailer often reads very differently a fortnight later.

Final Thoughts


The uneven distribution is the whole story here. Weapons people use get hundreds of options, weapons people do not get a handful, and a bundle price reflects the rifle in it rather than the shotgun.

Anyone who has watched cosmetics arrive in competitive shooters over the last two decades will recognise the pattern, and this piece on how first person shooters have come a long way covers the ground either side of it. The catalogue is simply where that history ended up.


 

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Last Updated: Oct 09, 2026

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