Stargate Worlds: A Post-Trailer Interview with the Team

by on Jan 14, 2008

An Intelligent, Sleek,
Sexy Interview




There is no better way to grab people's attention on the internet than
by creating an intelligent, sleek, and sexy piece of video. Recently,
the crew at Cheyenne Mountain Entertainment did just that when they
released their first trailer for the upcoming MMORPG, Stargate Worlds.
Rising among the ranks of the worlds "top upcoming PC games", Stargate
Worlds is first and foremost an MMORPG, and the staff at Ten Ton Hammer
would be at fault if we didn't get you the best content for the game on
the web. The staff quickly set up an interview with the crew at CME,
and Cody "Micajah" Bye and Garrett Fuller had a long chat with
developers Dan Elggren, Chris Klug, Howard Lyon, and Jeremy Taylor to
talk about their game.


Chris: The paradigm we're really aiming for is to try
to make the
players aware of their environment. The targeting and the actual combat
mechanics will not be alien to MMO game players. What we want them to
do is be a little more aware of what enemies are in their local area
and for them to focus on managing the environment where the enemies
are.They should be asking themselves: Where have the enemies taken
cover? Where can I take cover? The targeting and the combat won't be
any different than what you see in WoW. However, it does take place at
range 90% of the time, but understand that the enemies aren't going to
just rush you and try to get into hand-to-hand combat with you. They
will shoot at you from range.


Stargate
Worlds: A Post-Trailer Interview with the Team
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in our href="http://forums.tentonhammer.com/showthread.php?t=22943">forum

Last Updated: Mar 29, 2016