Tabula Rasa in 2008 - An Interview with April Burba

by on Jan 02, 2008

<strong>Step Right Up for your CuppaJo!</strong>

Step Right Up for your CuppaJo!

With the coming of 2008, every gamer wants to get a quick update on their favorite game and what sort of course that the development team is taking. The Ten Ton Hammer staff is equally as interested in the future of every MMOG, so we've been eagerly communicating with developers around the world. One of the first updates we have for the new year focuses on a game that was one of the last released in 2007: Richard Garriott's Tabula Rasa. Cody "Micajah" Bye and Tony "RadarX" Jones sat down with TR's community manager, April "CuppaJo" Burba, to hear about NCsoft's plans for that game. Please enjoy!

April: You're definitely going to see us introducing new missions for content that we've already rolled out, especially in the higher level areas. Along with that, you're going to see some new areas coming online as well. You're just going to be seeing more content as we progress in our game development.

In fact, we're gradually moving towards a regular content release schedule that might be a bit more ambitious than what you've seen in other NCsoft titles. We'll have the big releases similar to what players have seen with the Issues in CoH/CoV, but we also want to get regular content to those people that have been in the game a long time and give them the sort of continuous experience that they want to enjoy.

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Last Updated: Mar 29, 2016