This page will always show the latest Teamfight Tactics Origin List for competitive play, and is designed to rank Origins in terms of their strength in the current meta. Although some are considered niche or balanced, those that aren't higher tiers shouldn't be considered poor. While any match can be won with any Origin combination, this list is designed to present you with the strongest to weakest.
Updated: 1 July 2019
Tier List Descriptions
Tier S+ - Greatly Overpowered. Units who define the meta and are considered top tier.
Tier S - Overpowered. Units which define the meta, and are often first pick material for any effective draft.
Tier A - Balanced. These units should see few if any changes and are considered balanced. Important for their defined strategies.
Tier B - Slightly Underpowered. These units require a niche composition, or a highly skilled player. They can be substituted frequently other units.
Tier C - Underpowered. Considered weak, team compositions generally need to be built around a units in this pool. Rarely, if ever, seen in competitive play.
Tier D - Greatly Underpowered. These units are a liability and should be avoided.
Tier List Movement ⬆⬇
⬆ Denotes a movement up since last update
⬇ Denotes a movement down since last update.
- Week 1 of Tier List - No movement
S+ Tier
No Origins are considered S+ Tier.
S Tier
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A Tier
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B Tier
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C Tier
D Tier
No Origin's are considered D Tier.
S+ Tier |
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No Origins are currently considered S+ Tier. |
S Tier |
Exile: Only Yasuo is a member of the Exile Origin. If he starts the fight with NO adjacent allies, he gets a shield equal to his HP. |
A Tier |
Glacial: A chance on hit to stun (2) 20%, (4) 30%, (6) 45%. This is very strong late game, but very hard to actually build. |
Imperial: Double damage. (2) 1 random Imperial, (4) All Imperials. Strong in late game. |
Noble: Grants 100 armor and basic attacks restore 35 health. (3) 1 random ally, (6) The whole team. Strong early game, but drops off quickly. |
Phantom: (2) Random enemy will begin combat with 100 health. Strong lategame where it essentially takes one enemy out of the fight immediately. |
Wild: Generate Fury on hit up to 5. Each stack gives 7% attack speed. (2) All Wildlings (4) All Allies. Strong early game. Loses benefit long game. |
B Tier |
Dragon: (2) All dragons become magic immune. |
Ninja: (1) Ninja gains 40% attack damage (Exactly 4) All Ninjas gain 80% attack damage. Easy to get one. Incredibly hard to get exactly 4. |
Robot: Robots begin combat with full mana. Blitzcrank can pull an enemy immediately into your team. |
Yordle: Chance to dodge enemy attacks. (3) 20% for Yordles, (6) 50% for Yordles. Hard to build 6 and still has RNG. |
C Tier |
Demon: Chance on hit to deplete target's mana and deal true damage equal to mana depleted. Easy to build, not especially effective. |
Pirate: (3) Begin each PvP round with a chest that grants 0-4 gold. You must manually pick up the chest. RNG and unnecessary if econ is good. |
D Tier |
No Origin's are considered D Tier. |
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