Ten Ton Hammer's Review of Richard Garriott's Tabula Rasa

by on Dec 03, 2007

<span style="font-weight: bold;">Yes, Virginia, there </span><span style="font-style: italic; font-weight: bold;">are</span><span style="font-weight: bold;"> honest reviews!</span><br>

Yes, Virginia, there style="font-style: italic; font-weight: bold;">are style="font-weight: bold;"> honest reviews!



The weeks of waiting are over and an official score has been set! Ten
Ton Hammer's official review of Tabula Rasa has hit the presses, and it
includes an in-depth analysis of the components of the game, whether
its the Character Cloning System or oft-mentioned Logos. After spending
hours in the game, Cody "Micajah" Bye describes the quality of the
gameplay while also taking a look at the game's faults and flaws.


Once you've engaged your enemy in mortal combat, you
have several
options at your fingertips. First, it's often best to find a nice piece
of cover to hide behind. By finding a nice log or rock to hide behind,
you'll automatically take less damage from the enemies weaponry. If you
can kneel behind that cover, you're in an even better position because
you'll then be issuing the full damage alloted for your particular
weapon. Riflemen take note, kneeling or crouching is almost a necessity
when using your weaponry because of the high percentage that is
automatically taken off the top due to poor accuracy while standing.
Finding cover is a decent strategic element that has been placed within
the game, but I found that the most interesting aspect was trying to
uncover which of my weapons would be most effective in particular
situations.


Ten
Ton
Hammer's Review of Richard Garriott's Tabula Rasa
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Last Updated: Mar 29, 2016