Test Server Patch Notes Build 1815


Here is another
update of test server patch notes as of 4-19-2007.


There is a new programmable shader caching system to reduce hitching. You will hitch a bit more than usual while programmable shaders are cached the very first time you see a different material type in game. This is the last time *all* shaders will need to be recompiled. Hitching should be greatly reduced afterwards.





You can read the full notes below



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Last Updated: Mar 29, 2016

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