The Top Twenty Influencers of the MMOG Industry in 2007

by on May 30, 2008

Our Picks for the Most
Influential




The staffers at Ten Ton Hammer love the massively multiplayer online
game industry, because it seems like the only business market that
could provide their consumers with such extreme emotional highs and
lows. Unlike high-end movies or even lengthy novels, massively
multiplayer games take an average of four to five years to conceive,
develop, and produce, which keeps an agonized fan waiting for the same
amount of time to actually play a studios upcoming game. With that in
mind, Ten Ton Hammer's Cody "Micajah" Bye has taken the time to plot
out the twenty individuals that really influence the MMOG marketplace,
in both the positive and negative sides of the equation. The list is
not comprehensive, but it hopefully gives gamers a true feel for the
biggest names in the industry.


style="font-style: italic;">In general, the year of 2007 was
a record-breaking example of how things can go very, very right and
very, very wrong. The industry saw a sales record broken with
Blizzard's release of The Burning Crusade, yet they also saw the dismal
disappointment that was the initial release of Vanguard: Saga of
Heroes. NetDevil had its Auto Assault title pulled from store shelves,
yet they also announced the biggest intellectual property-based game in
years: LEGO Universe. And those are only a couple of examples from a
year filled with these types of stories.


The
Top Twenty Influencers of the MMOG Industry in 2007

Last Updated: Mar 13, 2016