When Cultures Collide

The official site for Tabula Rasa points us to the latest interview with Richard Garriott at Next Generation.

Tabula Rasa is one of the most hotly anticipated MMOs of the year. But the story of its realization has been an object lesson in the difficulties of trans-cultural development projects. Colin Campbell spoke to Richard Garriott about his difficult experiences of cross-Oceanic game design.

Get clicking to read the full interview.

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Last Updated: Mar 29, 2016