Un-designing the Anti-MMOG

by on Aug 14, 2006

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It's Opposite Day across the Ten Ton Hammer network, and we community
managers have been charged with the task of presenting the anti-MMOG.
What aspects would make for a nightmare experience in a persistent
online world? I slaved away over her article lest I be replaced by a
typing chimpanzee, and I've singled out four gameplay aspects that make
me want to run screaming from an online game. How does Vanguard: Saga
of Heroes compare to my evil anti-MMOG?

In the name of all that is good and pixilated, please don’t
make me do bazillions of collection quests. I don’t mind a few at early
levels while I’m learning the game, but if I’m at level 20 and I’m
still collecting bone chips or bug antennae I’m not going to be
progressing to level 25. Instead, I’m going to be taking a permanent
vacation from whatever MMOG is making me play endless rounds of fetch.

Do you agree with me about the gameplay components that would make up
the worst MMOG ever?

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Last Updated: Mar 29, 2016