Warhammer Online: Crafting a Mechanic With Mark Jacobs, Part 3

by on Jun 06, 2008

<span style="font-weight: bold;">It's Been a Crafty Week for Warhammer Online</span><br>

It's Been a Crafty Week
for Warhammer Online




We wrap up our week of crafting coverage with the third and final part
of our interview with EA Mythic's General Manager Mark Jacobs. Covering
more specific aspects of Warhammer Online: Age of Reckonings crafting
system, he discusses how created items will work in Realm vs Realm, the
level of experimentation in required, and his feelings on the use of
crafting alts by players. Don't miss out on insight into the
development mechanics of this unique MMO game system.


One of
the things that I wanted to do especially with potions is that if you
knew you were going into battle and you only had a few minutes maybe
you could make a special potion. It would be more powerful than the
potions you would use in PvE, because you want the PvE potions to last
longer. That is just one idea. We have to be careful with that because
the more powerful we might make them the more balancing you have to do.
The idea is that you, as the crafter, can make stuff that is not just
for the auction house.


Warhammer
Online: Crafting a Mechanic With Mark Jacobs, Part 3

Last Updated: Mar 29, 2016