Warhammer Online: State of the Game with Josh Drescher and Paul Barnett

by on Mar 27, 2008

<span style="font-weight: bold;">Great Games Take Effort...and Occasional Delays</span><br>

Great Games Take
Effort...and Occasional Delays




While there was a little disappointment with the announcement of
Warhammer Online's delay many are still happy about where the game is
in development. Ten Ton Hammer's Garrett Fuller returns from EA Mythic
headquarters in Virginia and recounts what Design Manager Paul Barnett
and Associate Producer Josh Drescher had to say about the beta.
Discussions of targeted beta models, easter eggs, and more are just a
click away!


The game is currently still in closed beta for those
lucky enough to be
playing. The team continues to work on balancing and polishing all
aspects of the game. Both Josh and Paul were quick to say that just
because something looks wonderful on paper, you never know what players
will do with the idea when implemented. It is this philosophy that is
now driving Warhammer Online. The team is taking beta feedback very
seriously and continues to listen to players. One of the examples of
this is the changes the team made to Realm vs Realm. They have
implemented more open world RvR and put keep sieges into the game. Do
not worry we'll have a whole article on it as our coverage continues.


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Online: State of the Game with Josh Drescher and Paul Barnett
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Last Updated: Mar 29, 2016