WDA: August 21, 2006

by on Aug 21, 2006

<h1 style="color: rgb(153, 0, 0);">Weekly Development Activities</h1> <h3>August 21, 2006</h3> Check out the latest updates to the "Weekly Development Activities." The goal for this feature is to give solid expectations on what you can <table bord

Weekly Development Activities

August 21, 2006

Check out the latest updates to the "Weekly Development Activities."
The goal for this feature is to give solid expectations on what you can

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expect to see in future updates.





In QA

These items are in QA and should be a part of the next scheduled update
- Stormreach Under Siege.



Monsters

NEW - Dead mummies will no longer cause
despair. NEW – Charmed mummies will no longer
cause despair in allied players. NEW - The Warrior of the Six is now
correctly tagged as Neutral Evil.

Quests

NEW - Gwylan's Stand
An
influx of foolish adventurers into the area surrounding Gwylan's Stand
has allowed the various monsters in the area to accumulate a little
more treasure.
NEW - Necropolis Bloody Crypt
The Lich is now the Black Abbot and not a generic lich. Using the levers to open the east and west wings will
correctly report that you used a lever, and not a book.
Salasso now wears the correct robe. Bloody Crypt Junction
Using the waypoint to the burning heart will correctly
place you at the side entrance room. You can now see Brother Salasso at work on the Heretical
Path from the junction.
Graveyard Julia has outfitted her tavern with new tables and
glassware. The taven now has a mapnote. Kai-Teng and Dame Calla have unpacked many of their books
and papers. Tomb of the Burning Heart
Fixed several untargettable sarcophagi.
Fixed a group of inactive wights. Tomb of the Crimson Heart
Several undead will no longer spawn on a wall.
Tomb of the Immortal Heart
Only one of each book will spawn.
Hell Hounds and Earth Elementals will no longer respawn. Tomb of the Sanguine Heart
Fixed a broken trap.

Under Development

These items are currently in development and are scheduled for some
time after the next update (most likely Module 3).



Performance

Overall bandwidth of the game will be reduced
another 1-3%, and certain problematic dungeons and laggy areas will be
significantly improved by 20-50% (when your client gets flooded with
information about objects in your local area).

General

Players will no longer get stuck while dismounting from ladders. We are pleased to announce the addition of the /showhelmet |="" off=""> command which can be used to hide your helmet graphic. We
are improving the combat/damage feedback mechanism. This will not only
eliminate "false" hits where the target would flinch but no attack roll
would take place, but also give better feedback as to the strength of
the hit.

Monsters

Widow type spiders will once again shoot functional webs. Elemental Empathy will work properly on Earth Elementals that
have used their Earthgrab ability. We
are fixing an issue with the death animations of Arcane Skeletons. They
will no longer "eat collectables" they should be creating.

To discuss the weekly development activities visit the official target="_blank" href="http://www.ddo.com/forums/showthread.php?t=47816">DDO
Forums


Last Updated: Mar 29, 2016