WDA: Nov 27, 2006

by on Nov 27, 2006

<h1 style="color: rgb(154, 185, 124);">Weekly Development Activities</h1> <h3>November 27, 2006</h3> <table border="0" cellpadding="3" align="right"> <tr><td> <script language='JavaScript' type='text/javascript' src='http://ads.tentonhammer.com/a

Weekly Development Activities

November 27, 2006

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Check out the latest updates to the "Weekly Development Activities."
The goal for this feature is to give solid expectations on what you can
expect to see in future updates.


In QA

These items are in QA and should be part of the next update, "Evil
Resurgent".



General NEW - There are new
tooltips for ability damage that give you information about how to
recover from that type of damage. For example, "Your Strength has been
damaged. Resting at a shrine will allow you to recover partially. To
recover fully, stay at an inn or tavern." When blinded,
floatynames will once again appear over friendly and neutral people.
You will still not be able to see the names of hostile people.

UI Improvements

The map of the Sands of Menechtarun has been revised for greater
accuracy. NEW - The Resist Disease enhancement has
the proper octagonal (passive) icon instead of a square one. NEW - The Spell Penetration and Greater
Spell Penetration feats have new icons.

Monsters

Harga Fire Dancer and Yurrugh the Swift will now drop treasure
from their correct treasure tables. NEW
- The description for the poison Hulrak Slime Mold now lists all three
abilities that may be damaged: Wisdom, Intelligence, and Charisma.

Combat

Spells

Spell crits were not working properly on some AOE
spells; now they will properly register the crit when casting and then
apply the extra damage to all targets for the full duration of the
spell. NEW – Disintegrate, Harm, Heal, and
Otiluke's Freezing Sphere now penetrate spell resistance the same way
other damage spells do. NEW
- The duration of both Aid and Protection from Energy now increase at
levels 11 and 12. Please note: their effects are still capped at level
10. In addition, the duration of Resist Energy now increases at level
12, although the effect is still capped at level 11. NEW
- Barkskin was erroneously giving a higher natural AC bonus than
intended. We have therefore adjusted it to consistent with p&p
rules (2 ac, +1 for every 3 levels past third, to a maximum of +5 at
12th level). NEW - The Wall of Fire
spell will now burn away webs and obscuring mists and can set burnable
things (like crates and barrels) on fire. NEW
- The Waves of Fatigue spell is now properly considered a fatigue
effect (it can now be removed by effects that remove fatigue).
Therefore, creatures (such as warforged) that are immune to fatigue are
also immune to the spell.

Skills, Feats, & Abilities

Enhancements

Items

NEW - Sale on Bless potions! 80% off! NEW - "of Backstabbing" weapons now do
even more additional damage on any attack that would qualify as
a Sneak Attack. NEW - Items that cast the various damage
amplification spells X/rest now have a much quicker activation time. Mithral Armor now weighs 1/2 of the normal steel armor weight.
This change will be retroactive. NEW
- Newly found Filtration Modules will now have Acid Resistance instead
of the previous +4 bonus to saves versus Poison. Filtration Modules
already in existence will not be affected by this change. NEW
- The effects on Tyrzza's Bane, a weapon found in the Invasion dungeon,
have been modified so that the weapon will properly negate the Damage
Reduction of Tyrzza. This is not a retroactive fix.

NPCs

PVP

Quests

When you gain 1750 favor you will now be told to
talk to Nyx to get your reward, rather than the current,
less-informative message. The Waterworks
Pets and monsters will no longer refuse to follow you across
the bridge before the entrance to Clan Gnashtooth Lair.



Under Development

These items are currently in development and are scheduled for some
time after the next update (either LOTD part 2 or Module 4).



General

The elven female avatar now has the braided hairstyle available.

Monsters

The Hobgoblins have finally gotten their
long-delayed and much-needed shipments of bows. Now, wherever
hobgoblins live, there is a chance they will have some archers amongst
their ranks.

To discuss the weekly development activities visit the official target="_blank" href="http://www.ddo.com/forums/showthread.php?t=78190">DDO
Forums


Last Updated: Mar 29, 2016