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A lot of information has been made available about WildStar.
      For those who are just now learning about this upcoming game, here's a
      jumping-off point with a quick reference to all the major points of
      interest.  
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Carbine Studios, started by a group of former Blizzard Entertainment
        employees, has been developing WildStar as far back as 2005, when the
        studio was first founded, but the game wasn't officially announced until
        2011. 
The cartoony, stylized graphics may look simple and goofy like an
        animated kids' movie, but the game is much deeper and more complex than
        all that. 
        
 
      
Sardu was so impressed by WildStar's appearance at PaxEast, he created
        "
WildStar
          Week" back in February. He wrote about nothing else for a solid
        week.
According to 
Sardu's
          Venn diagram, WildStar falls somewhere between "Sandbox" and
        "Themepark," with elements of each style. 
WildStar uses traditional Classes to define a character's role. Here's
        a profile of the Stalker, which is the stealth-striker class: 
        
 
          
             
             
              
                        
In addition to classes, which define a character's combat role, Paths
        accentuate the player's personal style. For example, a player who likes
        to find all the secret stuff, collect all the lore, examine every detail
        and approach every situation analytically might also enjoy shooting
        things with giant guns. His character could be a Warrior who is on the
        Scientist path. Another player might prefer the "wild frontier" aspect
        of things and wish to take part in the establishment of new colonies and
        settlements - he would play a character on the Settler path.
Quests will be tailored to the character's Path. Explorers will have
        exploration quests, Soldiers will have military quests, etc. 
        
 
            
            
             
               
          
            
Combat is reactive and dynamic, in the style of Guild Wars 2 or
        Neverwinter. Characters need to face their opponents to land attacks,
        and move out of the way of enemy attacks to avoid taking damage.
Character movement uses the standard WASD setup, mouse-look strafing,
        jumping, sprinting and dashing. But it also features the double-jump.
        
 
            
            
             
             
          
        
      
All attacks are "telegraphed" via AoE hot-zones. This includes player
        attacks and heals as well as monster attacks. It will also allow for
        automatic tab-targeting, but this will be slightly less effective than
        judiciously-placed hot zones. 
        
 
            
             
             
             
                  
      
Dodging attacks can be accomplished in three dimensions - not just by
        running back or sideways, but also by jumping. 
Some areas of the game will have different levels of gravity, allowing
        for super-high jumps.
The Dominion is the "evil empire" faction.
        
            
            
            
            
                  
      
The Exiles is the "rebel pirates" faction.
        
            
            
            
            
                  
      
Characters gain more rested XP when they log out at their home, and
        the rate is even higher if their home is filled with swag and loot.
WildStar housing is pioneer-style. Characters don't just buy a prefab
        house in some neighborhood filled with multiple copies of the same thing
        - they have to clear their plots of monsters and tree stumps and angry
        space plants. 
Customization of players' houses is not just cosmetic. A sky plot has
        "sockets" which can be filled with a variety of "plugs," like functional
        crafting benches, ore mines, vegetable gardens and helicopter pads. And
        some plugs give out daily quests. 
        
 
            
             
             
             
          
        
      
 Hover bikes pretty much always look like the driver is popping a
        bitchin' wheelie.
Winner of our 
Best
          of E3 2013: Best Gameplay award.
WildStar is currently in closed beta, and is expected to launch
        sometime in the second half of 2013.