Ever analyzing the ways companies deliver their free-to-play games
while still trying to make a little money, Ten Ton Hammer's Danny
"Ralsu" Gourley examines the question of whether open games (F2P
titles that make their money via item malls) or closed games
(free-to-play games that restrict some elements of gameplay) have more
success. Is there a clear winner, or is the whole thing a trick
In poorly-designed open game formats, gamers who spend money can
complete content that freeloaders have access to but no realistic
chance to finish or failure to spend money creates a rift between
freeloaders and those who buy things from the item mall.
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