01.30.08 - Trickster's Haven #1: Clearing Out the Grime I and II

by on Jan 30, 2008

<h2 style="color: rgb(0, 0, 153);">The Buried Gallery of Al'Rahid&nbsp;aka Trickster's Haven</h2> <table align="right" border="0" cellpadding="3"> <tbody> <tr> <td>

The Buried Gallery of
Al'Rahid aka Trickster's Haven

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Suggested
Levels:
 40-46

Chunk:
Razad

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width="250">

Trickster's Haven Map

href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=901"> style="text-decoration: underline;">Map

Trickster's Haven Guides

href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=877">Clearing
Out the Grime I and II href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=880">Clearing
Out the Grime III
href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=886">Husker
Do
href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=895">Side
Deal & Lost Tablets href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=904">Excavation
Preparation href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=909">Summoning
Circle href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=913">Room
of Dreams href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=917">Solve
the Riddle href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=923">Unlocking
the Mystery href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=925">Escape
from the Room Nayib Al'kalee




For quite some time before my
main character hit 40, I would
always see, "Class X looking for Trickster's!" scroll across the Qalia
regional chat channel as I off adventuring. I always wondered what it
was, where it was, and above all, what secrets did it hold? Since I'm
finally there, let's find out together.



Within the Northwest portion of the Razad chunk, you'll find a small
encampment of tents called Azzad's Outpost. There are a number
of
quests to be found here but for this guide we're going to start out
with just two. 


Clearing out
the Grime I

As you begin
talking with a small gnome by the name of
Bakijar
Adesthbee while gazing at the campfire, you discover he's in a bit of a
pickle. He's got a bit of a problem with some of the creepy-crawlies
running around within the Burial grounds and could use some help in
removing a number of them. Fortunately for your experience bar, if not
so much for your coinpurse, he seems to think that you're the right
person for the job. style="width: 300px; height: 211px; float: right;"
alt="Glyphback Feeder"
src="http://media.tentonhammer.com/vanguard/gallery/albums/Vanguard-Item-Pics/Glyphback_Feeder.jpg"
hspace="5" vspace="5">



This first quest is relatively easy, and with a bit of patience, it can
be solo'ed even though it's listed as a group quest. Bakijar wants you
to kill 14 Glyphback Feeders in exchange for a small bit of coin.



After accepting the quest, head to the Buried Gallery of Al'Rahid
(better known as Trickster's Haven), just to the
southwest of you. Wandering along the entryway, you'll see a number of
Glyphback Feeders ready for your arrival. They are all level 40+ 3-dot
mobs and are extremely
social. Just for those that skimmed
over that last statement, let me repeat that they are highly social and
have a wide agro radius. This is something important to note within the
whole Trickster's area actually. Everything is highly social whether
they are of the same race or not, so be careful.



If you are attempting to solo this quest, stay outside the entrance and
with a bit of trial and error, you'll discover that the first 3 to 4
Glyphback Feeders can be single pulled. After you've gotten through
these, just sit back and wait for them to start respawning.



If you are doing this quest with a group, it will be no problem at all.
After clearing the entry way and the tunnel leading to the first room.
If you still need more Glyphbacks, go left instead of right. After
clearing the undead in the room, carefully pull the next set of
Glyphbacks to you. There are a lot of them, so be careful.



Whether solo or grouped, once you kill the requisite number of
Glyphback Feeders, head back to Bakijar for your reward.


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style="vertical-align: middle; text-align: left; background-color: rgb(160, 184, 216);"> style="font-weight: bold; text-decoration: underline;">Reward
12 Silver Pieces

Roughly  200,000 experience points


Clearing out the Grime II

When you first talk to Bakijar he offers you this quest as well. While
there is no reward listed, you must complete this quest to be offered
Clearing out the Grime III. The rewards for that quest are well worth
the effort, so it's in your best interest to complete it.



As before, Bakijar is complaining that if he doesn't help excavate
the Buried Gallery of Al'Rahid, he doesn't get paid. Rather
than killing Glyphback
Feeders though, he wants you to kill Viscous and Creeping Daubs before
he can go back to work. The Daubs take a significantly higher effort to
get to than the simple 100 meter walk it took you to reach the
Glyphback Feeders.



alt="Daub"
src="http://media.tentonhammer.com/vanguard/gallery/albums/Vanguard-Item-Pics/Daub.jpg"
hspace="5" vspace="0">The best thing to do for this
quest is simply get in a group that wants
to either run Trickster's for specific quests, or just wants to kill
anything they find for some great experience. The easiest way to get to
the Daubs is to go right when you reach the first room. Just continue
to follow the right wall, fighting everything in your path along the
way, and you'll come to an area with a number of Daubs. You may to wait
for them to respawn to gather enough numbers, or simply go to another
part of the dungeon. They're scattered throughout it, normally in small
packs.



Once you've killed the 12 Daubs, head back so you can claim
your experience reward and begin Bakijar's final quest.



As if he thinks everything you've completed so far has been a breeze,
Bakijar tells you that the last creature he wants slain will
be no
easy task. Excellent. You really wouldn't want it any other way, now
would you?




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border="1" cellpadding="2" cellspacing="2">
style="vertical-align: middle; text-align: left; background-color: rgb(160, 184, 216);"> style="font-weight: bold; text-decoration: underline;">Reward

12 Silver Pieces

Clearing out the Grime III quest






Be
sure to check back next week for the final part of this quest line,
Clearing out the Grime III.
There are a number of rare weapons for its
reward, so it's definitely worth the effort.


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Quest Database







Last Updated: Mar 13, 2016