05.28.08: Game Update #5: Patch Notes

by on May 28, 2008

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Game Update #5
Patch Notes








href="http://vgplayers.station.sony.com/launchpad/updates_live.vm">Source






style="font-style: italic;">Game Update #5 - May 28th, 2008



1. Racial
Mounts

2. Class
Updates

3.
Anti-Hitching

4. New
Particles

5. Patch
Notes


1.
RACIAL MOUNTS

We have added a unique racial mount for each race in Vanguard! The
mounts can be attained through a series of faction based quests that
can be started in each race’s home town. If you happen to
like another race’s mount better than your own though, worry
not! With the appropriate faction, players will be able to complete any
of the quests.


Citizen Favor

The citizens of Telon are seeking adventurers to help spread their
influence across the land. By seeking out a faction registrar you can
don the banner of a city, gaining favor with its citizens while you
battle their enemies. Each creature that is slain will offer a chance
to receive tokens bearing the symbol of their registered city. These
tokens can be returned to the city in exchange for citizen faction. Be
warned that while many factions are friendly with each other all
factions have opposing factions of some sort. Raising your faction with
one city will reduce your faction with those they oppose. While you can
switch factions at any time those who are worried about becoming
outlaws in certain cities should heed this warning.



Gaining faction will allow you to purchase factional rewards with the
use of platinum tokens. These tokens can only be retrieved from the
vilest of beings and only when you are wearing the banner of your
chosen city. Those powerful enough to defeat raid NPCs will receive
ancient coins which can be converted into a platinum token of any type
you desire.


Racial Mounts

With the release of the citizen favor system comes the first factional
rewards -- racial land mounts! All races have been granted a unique
looking mount with improved speed over other mounts in their tier.
These mounts can be attained at levels 30 and 50 after you have gained
the required faction and number of platinum coins. Players will be able
to get any of these mounts as long as they do the work involved for
their attached cities. Click here for a list of the mounts for each
race.


2.
CLASS UPDATES

This update we have given significant updates to two more classes.
Blood Mages and Psionicists have received a lot of developer attention.
Abilities that may have been broken before have been fixed, spells have
been tweaked and upgraded or updated and all three classes should be
more in line with their intended vision in terms of power and utility.
Specific tweaks will be listed in the patch notes.


3.
ANTI-HITCHING

As always, increasing performance remains a high priority for our
development team. To that end, with this update we will be introducing
new anti-hitching code that should have an immediate and noticeable
effect.


4.
NEW PARTICLES

Sometimes, things just need to look cooler. That was the case for many
adventuring class spells and/or abilities. Blood Mages, Disciples,
Druids, Necromancers and Sorcerers all received new and improved
particle effects.


5.
PATCH NOTES

Vanguard Build 2038 Patch Notes 5/28/2008


GENERAL

- NPCs that are considered bosses should now be the only NPCs with all
caps in their names.




ADVENTURING

Bard & Psionicist

Fixed a bug that caused the refresh haste portion of style="font-weight: bold;">Temporal Acceleration
to stack with Coda of
Alacrity



Blood Mage

The range on Blood Feast
has been increased to 50m



A new recipe has been added to your Symbiote assembly recipes. You can
now make Body Bags at level 26. These are 20 slot bags that fit in your
ammo slot and hold symbiotes, organs and blood vials.



Added a health buff component to Serak's
Mantle
. This health buff scales similarly to the AC buff
portion of the ability.



Increased the damage of the Bursting
Cyst
ability line as it upgrades over time.



Vitalizing Symbiote
now functions differently. It gives its target a 5% chance on spell
cast to have their next spell cost 50% less energy.



Renewing Symbiote
now functions differently. It gives its target a 5% chance to proc a
heal over time on hit.



Cleansing Symbiote
now lasts for 10 seconds and removes 8 poison and disease counters
every 2 seconds.



Increased the rate at which Ritual
of Shielding
grows with Blood Union.



Removed the refresh timer from Ritual
of Shielding
.



Your offensive spells
are now labeled with damage type.



Regeneration
and Accelerated
Regeneration
now last for 1 hour.



Symbiotes
are now created in stacks of 15.



Bleed effects
should now state the ability name and the caster name in their combat
spam.



Lowered the energy cost of Accelerated
Regeneration




Lowered the energy cost of Life
Graft




Lowered the energy cost of Serak's
Amplification




Lowered the energy cost of Inspirit


Psionicist

Mind Over Body
- this ability allows the Psionicist to levitate and has been added to
trainers at level 20.



Meta Mind is
an innate ability that increases the damage and energy regen of your
group.  It is tied to your concentrations and is always
active. It increases damage by 10%, refresh timers are lowered by 5%,
3% of outgoing damage is returned as health and adds 45 energy
regeneration per 6 sec.  This regeneration stacks with other
Psionicist or Shaman energy regen.  Meta Mind is learned by
visiting the correct gestalt.  Those players who have already
visited this Gestalt and learned Greater Astral Form will not need to
revisit the gestalt.



Concentration: Greater
Astral Form
- This concentration has been removed and is
no longer available to learn.



Concentration: Cerebral
Bastion
- This concentration has been revmoved and is no
longer available to learn.



Concentration: Astral Form
- This concentration is now called Ethereal Projection and is the first
of three Planar Projection concentrations that are learned
automatically as the Psionicist gains levels. At level 30 Astral
Projection replaces Ethereal Projection and at level 50 Transcendence
replaces Astral Projection.



Lure - This
ability has changed. It is now called Primal Wrath. It is a buff that
increases charmed pet damage by 25% for 45 seconds.



Mass Amnesia
- Lowered the refresh to 2 minutes and is available at level 24.



Time Trick -
Time Trick II is now trainable at level 24.



Time Trick -
This ability has changed. It no longer breaks when the target is
attacked. While affected the target cannot be damaged, but can be
affected by other debuffs. Time trick no longer slows or snares. This
ability is also now level restricted, meaning that the first version of
the spell only works on targets below level 31. Durations have also
changed. 45, 50 and 60 seconds for versions 1, 2 and 3 respectively.



Mind Wipe -
This ability is now instant cast and has a 60 second refresh timer and
removes a percentage of your target's hate.



Memory Shift
- This ability is now instant cast and has a 60 second refresh timer.
The amount of hate added has been greatly increased.



Psionic Barrier
- This ability has had it's power increased to address scaling issues.



Paralysis Field
- A new power that immobilizes all opponents within 10m of the caster.
It is instant cast, lasts 8 seconds and has a 20 second refresh timer.
This new power is now available at trainers starting at level 12.



Temporal Fracture
- is now available at level 10. A new version is available at 50 and
previous version have been adjusted in level.



Mindfire -
This ability has been moved to level 16. It now deals damage over time
instead of instant damage and lowers all resistances by a small amount.
The resistance debuff should stack with all other debuffs of this type.
The damage-on-cast added to the target is still present and has had its
damage increased.



Telekinetic Blast
- Removed the self damage portion of the ability and increased the
damage.



Thought Surge
- Removed the self damage portion of the ability, made it instant cast
with a 10sec refresh, extended the range to 15m and it can now be
trained at level 32. Costing has also been lowered. A new version has
been added to trainers at level 48.



Corporeal Hammer
- Reduced the cast time to 1 second and increased the refresh time to
20 seconds.



Thought Pulse
- Slightly reduced the amount of damage that is inflicted on the player
when using this power.



Dementia -
Now causes its damage over 8 seconds, has an 8 second refresh and
slightly higher energy cost.



Chronoshift
- Removed the refresh and increased the cost slightly.



Psychic Schism
- Now does damage over time in addition to all of its former effects.



Compression Sphere
- Now lasts 20 seconds and its damage has been increased to compensate.



Diamond Skin
- This ability has been added to trainers at level 50.



Synchronize
- This ability has been added to trainers at level 8.  This
ability is to be used to break the effects of time trick and return the
target to normal time (it can then attack and be attacked).



Mindspy: Preservation
– Mindspy Preservation has been changed to Mindspy:
Weakness.  This ability will now tap into the mind of your
opponent and return a power that will deal a large amount of damage and



Psychic Mutation
– Now works properly and adds a small amount of energy to
your group whenever a counter has been successfully executed.




CRAFTING

You can now convert silver and gold sigils for ancient platinum coins




style="color: rgb(153, 0, 0);">WORLD POPULATION

Ancient Port
Warehouse

Dresla:
Fixed an issue where her adds would never spawn.


NPC's

Nerksawl and
his placeholders now wander a different path. Also, 2 additional spawn
locations have been added. These spawn locations are not independent of
each other.


Quests

Nusibe Necropolis
- Leopard Hides will now update for the gahren leopards. NOTE: Players
will need to abandon and reaccept this quest.




style="color: rgb(153, 0, 0);">CODING

Client
Optimization

Shader version has changed so all cached shaders will be deleted.



Changing your render quality will no longer wipe your shader caches.



Memory leaks fixed.



Increased client stability.



Reduced hitching.



With this update, you will see an option to Pre-Compile your shaders.
Doing this will result in not having to compile shaders for new
materials during normal gameplay.



New tab files have been patched and will be pre-loaded by the client.
They contain information about assets and will prevent unnecessary disk
access during normal gameplay.


Lighting Changes

Fixes have been made to ambient lighting calculations. This effects
indoor and outdoor lighting



Night ambient lighting will be slightly brighter.



Bump should be more pronounced in outdoor areas, especially at night.



Fixed an issue with lighting on billboard trees.


Miscellaneous

Fix for being dismounted when you item preview a flying mount item in
your inventory.



Fix for levitate being stripped when cast twice.



The /who command now allows for searching for diplomat, artificer,
blacksmith, and outfitter. It also shows the level/profession info for
all three spheres now. The "Advanced Find" in the Social window has
been updated with these new features also.



Housing: Items that do not show up visibly in your house will appear in
red text in your building item list now. These fixtures can also be
moved to your current location which will make them visible again.



The command /assistoffensive now works.



Targets hit by Area of Effect spells now properly do conditional checks
on all targets hit, not just the first target of the ability.



You can now share lockout timers with other players.



Fix for combat forms returning to the unbound state if you ran out of
endurance.



Item tooltips have had their displays standardized. All statistics will
now appear in the same order on the item.



Added Tanvu riftway to UI.



Some NPC's in non-raid areas had their Area of Effect abilities broken
and are now fixed again.



Fix for rescuing someone who was targeted by a dead NPC/PC. It will no
longer try to attack the dead entity.



Abilities now correctly display the effects of spell/melee haste items
and buffs as well as updating properly when cost-modifying buffs are
applied.



The distance at which the name of harvesting resources and NPC's names
has been extended.



Fixed a bug where druids could summon infinite amount of pets.



Fixed the name tag offset for the Jharu warrior model.


Petition System

The old petition system has been replaced.



The new system can be accessed through the main menu by clicking on
Help.



Clicking on Help will bring up an information window that contains the
server MoTD along with general help information.



Clicking on the petition button in the Help window will take you to the
Vanguard knowledge base where you can submit a petition through the
webpage.



Guides( Knights of the Crimson Fellowship ) are now always visible to
players.


Shadows

Shadows now render correctly for transparent materials on creatures
such as the wasp.




style="color: rgb(153, 0, 0);">Quest Journal Revamp

General

Quests are now time-stamped when they are received.



Quests glow for five seconds after being added or updated.



Timed quests are now colored blue, although they turn bright blue when
they go under a minute remaining.



Quests that are ready to complete are now colored light brown.



Timed quests glow for five seconds when they go under a minute
remaining.



The time remaining on timed quests glows off and on every second when
they hit 15 seconds remaining.



Quest names (but not any of their information lines underneath) glow
when they contain a location in the player’s current chunk.



Timed quests always sort to the top, no matter what sorting option is
chosen.



On almost all of the sorting options in both the tabs of the Quest Log
and the Quest Tracker, selecting the same option again will reverse
sort that option. So selecting sort by date, after sort by date was
already selected, will reverse sort by date, with the oldest quests on
top. The only exceptions to this are Sort by Chunk, which always sorts
by nearest quests first, and Sort by Sphere. Sort by Sphere iterates
through three different ordering algorithms—on its first
selection, Adventuring, Crafting, Diplomacy, on its second selection,
Crafting, Diplomacy, Adventuring, and on its third, Diplomacy,
Adventuring, Crafting.



The last three sorting options for each type of quest and the quest
tracker are saved when the player logs out and are used to recreate the
lists when the player relogs. The use of the last 3 sorting options is
to ensure that the list will be exactly how it was when the player
logged out. So if the player sorted by date, then level, and then
chunk. The list will be sorted by chunk, but within the chunks by
level, and within the levels by date. One additional feature with this
is that if a player selects Sort by Level twice to sort by reverse
level, it is not recorded as two sorting options. So the previous
sorting order shown on startup, with a reverse level sort in place of
the level sort, would be sort by date, sort by reverse level, and sort
by chunk, and not sort by level, sort by reverse level, and sort by
chunk. This is to make sure that no accuracy is lost in recreating a
list on startup.



The details options for each type of quest and the quest tracker are
saved when the player logs out and are used for recreating the lists
when the player relogs.


Journal

The quest log is sorted by tab into Adventuring, Crafting, and
Diplomacy quests.

Adventuring quests are sortable by Chunk (based on the nearest chunk in
the quest’s location list, also including the completion
chunk), Date, Level, Name, and Size.



Crafting quests are the same but without the size option.



Diplomacy quests are the same but also without the size option.



When a new quest is added to the quest log, it is sorted into the list
based upon the player’s past three sorts. Also, the quest log
automatically switches to the appropriate tab and selects the new
quest. That way, when a player opens the quest log, the new quest will
be the one selected on the left and showing on the right.



When a quest is updated the quest log automatically switches to the
appropriate tab and selects the updated quest. That way, when a player
opens the quest log, the updated quest will be the one selected on the
left and showing on the right.



There is now a details button available for each of the three quest log
tabs. The Adventuring detail options are “Show All Relevant
Chunks”, “Show Completion Chunk”,
“Show Nearest Chunk”, “Show Start
Date”, and “Show Group Size”. These
options are the same for the Crafting and Diplomacy tabs, except that
they leave out the “Show Group Size”. These options
decide what details show beneath each of the quests in the quest log.



Only one or none of the first three options, “Show All
Relevant Chunks”, “Show Completion
Chunk”, “Show Nearest Chunk”, can be
selected at the same time. Any chunk shown includes both the name of
the chunk and the chunk coordinates.


Quest Tracker

The quest tracker is only visible if a quest is being tracked.



The quest tracker is resizable.



Right-clicking on the quest tracker will open up an options menu.



Left-clicking on a quest name in the quest tracker will select the
quest in the quest log.



Double-clicking on a quest name in the quest tracker will select the
quest in the quest log and open the quest log.



Double-clicking on an already selected name in the quest tracker, while
the quest log is open, will close the quest log.



The quest tracker is sortable by Chunk (based on the nearest chunk in
the quest’s location list, also including the completion
chunk), Date, Level, Name, and Size, and Sphere.



The quest tracker can now show additional details of quests, with the
options, “Show All Relevant Chunks”,
“Show Completion Chunk”, “Show Nearest
Chunk”, Show Start Date”, and “Show
Intent”. Show intent shows either the sphere of the quest,
or, if it is an adventuring quest, shows the size of the quest.



When a new quest is added to the quest tracker, it is sorted into the
list based upon the player’s last three sorts. Also, the
quest tracker automatically moves its position to the new quest.



When a quest is updated the quest tracker automatically moves its
position to the new quest.



When a timed quest goes under a minute, the quest tracker automatically
moves its position to the quest (this is in order to alert the player
that the quest time is running out).\



There is a new filter available for the quest tracker options,
“Filter Distant Quests”. This filters out any
quests that don’t have a location in the current chunk.









Last Updated: Mar 13, 2016