A Guide to Vanguard ini
Optimization

(Page 2)

By Ralsu


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The full intent of this guide is
to give you a quick rundown of how to configure Vanguard to suit the
capabilities of your computer and your desires for the quality of the
graphics on your screen. I'll start by defining a few terms (Overview)
before explaining the settings options and giving my recommendations
for both low end and high end machines (Manual Tweaks). Finally, I'll
provide a fast way for you to just import the settings I recommend (ini
Templates).



To help convey the myriad settings options, this guide makes use of
over 30 screen shots taken from Beta 5. The images will appear small on
this page, but you can click them to view the larger version. Keep in
mind that images taken from Beta 5 may not reflect what the final
product looks like.



To help you navigate this guide, use the links in the box below:

cellspacing="2">
style="vertical-align: top; background-color: rgb(192, 192, 192);">

ini Optimization

  1. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=499#I">Overview
    1. style="list-style-type: upper-alpha; background-color: rgb(192, 192, 192);">
    2. WTF is an ini?
    3. Performance vs. Quality
    4. High End vs. Low End
  2. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=499#II">Manual
    Tweaks
    1. style="list-style-type: upper-alpha; background-color: rgb(192, 192, 192);">
    2. Performance
    3. Characters
    4. Environment
    5. Lighting
    6. Color Correction
    7. Miscellaneous
    8. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=501#III">ini
      Templates
      1. High
        End
      2. Low
        End

      II. Manual Tweaks (cont.)

      cellspacing="2">
      style="vertical-align: top; width: 67%; background-color: rgb(192, 192, 192);">

      Environment Settings

      style="font-weight: bold;">Far Clipping Plane

      ini name: FarClippingPlane=



      What it does: This setting adjusts how far the game tries to draw
      objects into your world, displaying objects up to the distance
      specified in centimeters. The in-game option has a slider that adjusts
      the measurement. The ini file uses an integer with up to 6 decimal
      places.



      Honestly, I did not record the maximum setting this option will allow.
      I could not notice any difference in my view of distant areas once I
      passed about 250,000cm (2.5km)



      High End: Crank up this
      setting to the maximum at which you can notice a difference. I couldn't
      tell the difference between 250K and 300K, so overkill might not gain
      you anything visually.



      Low End: Crank up this
      setting to the maximum at which you can get smooth performance. There's
      a big difference between 150K and 200K, but that difference comes at a
      cost of performance. href="http://vanguard.tentonhammer.com/modules.php?set_albumName=album27&id=C01Far_Clip_Plane&op=modload&name=Gallery&file=index&include=view_photo.php"> alt=""
      src="http://vanguard.tentonhammer.com/files/gallery/albums/album27/C01Far_Clip_Plane.jpg"
      style="border: 2px solid ; width: 200px; height: 260px;">

      style="font-weight: bold;">Simple Terrain

      ini names: GlobalSimpleTerrain=



      What it does: When turned on, this option provides less details about
      your terrain in order to give you a better overall picture.



      Checking the bubble turns on the option, which displays as True in the
      ini file. When the bubble is not checked, the option is turned off and
      the line in the ini file reads as False.



      High End: Keep this
      option turned off to enjoy all of the details of the vast world of Telon.



      Low End: Keep this option
      turned on. You don't have to see every contour of every rock to enjoy
      Vanguard.
      href="http://vanguard.tentonhammer.com/modules.php?set_albumName=album27&id=C02Simple_Terrain_Shaders&op=modload&name=Gallery&file=index&include=view_photo.php"> alt=""
      src="http://vanguard.tentonhammer.com/files/gallery/albums/album27/C02Simple_Terrain_Shaders.jpg"
      style="border: 2px solid ; width: 200px; height: 260px;">

      style="font-weight: bold;">Grass Density

      ini name: GrassDensity=



      What it does: This option determines how much grass to draw. The higher
      the setting, the fuller the world looks--but at the cost of FPS.



      The in-game option has a slider that adjusts the measurement on a
      percent scale from 0-100%. The ini file uses an integer between 0 and
      1. Thus, 50% Grass Density reads as .5 in the ini file.



      High End: Set this to
      whatever level is visually appealing to you. 50% or so looks pretty
      good in most areas.



      Low End: Keep this to 25%
      or less. It may make the wilderness ares of Telon look a little sparse,
      but it will keep your system running smoothly.
      href="http://vanguard.tentonhammer.com/modules.php?set_albumName=album27&id=C03Grass_Density&op=modload&name=Gallery&file=index&include=view_photo.php"> alt=""
      src="http://vanguard.tentonhammer.com/files/gallery/albums/album27/C03Grass_Density.jpg"
      style="border: 2px solid ; width: 200px; height: 255px;">
      style="vertical-align: top; width: 80%;">

      style="font-weight: bold;">Grass Blending

      ini name: GrassBlending=



      What it does: This option changes the method your machine uses to
      detect transparency and blending with elements affected by the Grass
      Density option. Grass Blending has 3 or 4 settings, but I recommend
      Alpha Blend because it is the least taxing on your computer.



      Use the drop-down menu to adjust this option in-game. The ini setting
      uses numbers 0-2 or 0-3 to determine which setting you have selected.
      Alpha Blend is represented by the number 0.



      High End: If you have a
      robust graphics card, you can take a crack at the setting that mixes
      the blending methods. All the same, it will be hard to detect a
      difference for most players.



      Low End: Just leave this
      at the default value of Alpha Blend.
      href="http://vanguard.tentonhammer.com/modules.php?set_albumName=album27&id=C04Grass_Blending&op=modload&name=Gallery&file=index&include=view_photo.php"> alt=""
      src="http://vanguard.tentonhammer.com/files/gallery/albums/album27/C04Grass_Blending.jpg"
      style="border: 2px solid ; width: 200px; height: 259px;">
      style="vertical-align: top; width: 80%;">

      style="font-weight: bold;">Tree Detail Range

      ini name: GlobalTreeLODs=



      What it does: This option determines how soon to draw trees as you move
      through the landscape. The higher the setting, the greater the distance
      when you first see a tree--but at the cost of FPS.



      The
      in-game option has a slider that adjusts the mesurement on a percent
      scale from 0-100%. The ini file uses an integer between 0 and 1. Thus,
      50% Tree Detail Range reads as .5 in the ini file.



      High End: Crank this up
      to 100% to avoid those annoying trees that magically pop into the world
      when you get near them.



      Low End: Set this as high
      as you can without losing too many FPS if popping trees bother you. A
      setting of 40% is much better visually than a setting of 25%.
      href="http://vanguard.tentonhammer.com/modules.php?set_albumName=album27&id=C05Tree_Detail_Range&op=modload&name=Gallery&file=index&include=view_photo.php"> alt=""
      src="http://vanguard.tentonhammer.com/files/gallery/albums/album27/C05Tree_Detail_Range.jpg"
      style="border: 2px solid ; width: 200px; height: 257px;">
      style="vertical-align: top; width: 80%;">

      Tree
      LOD Blend


      ini name: GlobalTreeLODBlend=



      What it does: This option adjusts how well trees blend into the
      background. The lower the setting, the more the trees look as if they
      are objects dropped on top of the background. The higher the setting,
      the more the trees look as if they are a natural part of the background.



      The
      in-game option is a check bubble. When checked, the feature is on (True
      in the ini file). When not checked, the feature is off (False in the
      ini file).



      High End: Keep this
      turned on to make your world more immersive.



      Low End: Turn this off to
      save some FPS. href="http://vanguard.tentonhammer.com/modules.php?set_albumName=album27&id=C06Tree_LOD_blend&op=modload&name=Gallery&file=index&include=view_photo.php"> alt=""
      src="http://vanguard.tentonhammer.com/files/gallery/albums/album27/C06Tree_LOD_blend.jpg"
      style="border: 2px solid ; width: 200px; height: 259px;">

      Volumetric
      Clouds


      ini name: bShowClouds=



      What it does: This option turns on the most gorgeous clouds I have ever
      seen in any game, making the sky look brilliant and beautiful. In my
      testing, Volumetric
      Clouds had the greatest influence of FPS of all options
      . This
      option would often cost me as much as 20-25 FPS when turned on!



      The
      in-game option is a check bubble. When checked, the feature is on (True
      in the ini file). When not checked, the feature is off (False in the
      ini file).



      High End: Turn off the
      clouds unless you are showing off the game or taking a screen shot
      involving the sky.



      Low End: Turn off the
      clouds unless you are showing off the game or taking a screen shot
      involving the sky. href="http://vanguard.tentonhammer.com/modules.php?set_albumName=album27&id=C07Volumetric_Clouds&op=modload&name=Gallery&file=index&include=view_photo.php"> alt=""
      src="http://vanguard.tentonhammer.com/files/gallery/albums/album27/C07Volumetric_Clouds.jpg"
      style="border: 2px solid ; width: 200px; height: 256px;">

      Normal
      Mapping


      ini name: GlobalNormalMap=



      What it does: This option adjusts the quality of bumped surfaces. This
      will affect the surface of the land, hills and mountains, and the
      textures you see in dungeons. Higher settings require your graphics
      card to draw more details but make the game look better.



      The in-game option has a slider that adjusts the mesurement on a
      percent scale from 0-100%. The ini file uses an integer between 0 and
      1. Thus, 50% Normal Mapping reads as .5 in the ini file.



      High End: Keep this set
      to 100% for best quality.



      Low End: Keep this set to
      50% or less to save work for your graphics card.
      href="http://vanguard.tentonhammer.com/modules.php?set_albumName=album27&id=C08Normal_Mapping&op=modload&name=Gallery&file=index&include=view_photo.php"> alt=""
      src="http://vanguard.tentonhammer.com/files/gallery/albums/album27/C08Normal_Mapping.jpg"
      style="border: 2px solid ; width: 200px; height: 259px;">

      Environmental
      Detail


      ini name: GlobalEnvironment=



      What it does: This option adjusts the quality of objects in the
      environment. This
      will affect the detail on walls of buildings and surfaces of objects
      like crates and logs. Higher settings require your graphics
      card to draw more details but make the game look better.



      The in-game option has a slider that adjusts the mesurement on a
      percent scale from 0-100%. The ini file uses an integer between 0 and
      1. Thus, 50% Environmental Detail reads as .5 in the ini file.



      High End: Keep this set
      to100% for best quality.



      Low End: Keep this set to
      50% or less to save work for your graphics card. href="http://vanguard.tentonhammer.com/modules.php?set_albumName=album27&id=C09Environmental_level_of_detail&op=modload&name=Gallery&file=index&include=view_photo.php"> alt=""
      src="http://vanguard.tentonhammer.com/files/gallery/albums/album27/C09Environmental_level_of_detail.jpg"
      style="border: 2px solid ; width: 200px; height: 258px;">

      Environmental
      Shaders


      ini name: unkown



      What it does: This option the appearance of shades and tones in your
      environment. It makes water look better, for one thing. Higher settings
      are more demanding on your graphics card. Its affects are less
      perceptible than Environmental Detail, so it is a good way to adjust
      for performance for low end users.



      The in-game option has a slider that adjusts the mesurement on a
      percent scale from 0-100%.



      High End: Keep this set
      to100% for best quality.



      Low End: Keep this set to
      25% or less to save work for your graphics card. href="http://vanguard.tentonhammer.com/modules.php?set_albumName=album27&id=C10Environmental_Shaders&op=modload&name=Gallery&file=index&include=view_photo.php"> alt=""
      src="http://vanguard.tentonhammer.com/files/gallery/albums/album27/C10Environmental_Shaders.jpg"
      style="border: 2px solid ; width: 200px; height: 257px;">

      style="vertical-align: top; width: 80%; text-align: center;">

      Lighting
      Settings

      style="font-weight: bold;">Max Static Lights

      ini name: MaxStaticLights=



      What it does: This determines the number of lights shining from
      different angles to illuminate the world of Telon. The in-game setting
      uses a slider to choose between 0 and 16 in increments of 4 (0, 4, 8,
      12, 16). You can just type in the number you want in the ini file.



      Setting this option to 0 can make things very dark. I presonally don't
      see a huge benefit to any number above 8.



      High End: Set this to 8
      or more to see the world the best.



      Low End: Set this to 4 if
      you try 8 and lose too many FPS.


      style="font-weight: bold;">Light Complexity

      ini name: LightComplexity=



      What it does: Light Complexity adjusts the quality of the lighting used
      in the game.



      The in-game option has a slider that adjusts the mesurement on a
      percent scale from 0-100%. The ini file uses an integer between 0 and
      1. Thus, 50% Light Complexity reads as .5 in the ini file.



      High End: Set this and
      100% and forget about it.



      Low End: Tweak this to
      give yourself the best quality you can get without sacrficing
      performance. 25-50% should do well for you.
      href="http://vanguard.tentonhammer.com/modules.php?set_albumName=album28&id=D02Light_Complexity&op=modload&name=Gallery&file=index&include=view_photo.php"> alt=""
      src="http://vanguard.tentonhammer.com/files/gallery/albums/album28/D02Light_Complexity.jpg"
      style="border: 2px solid ; width: 200px; height: 258px;">
      style="vertical-align: top; width: 80%;">

      style="font-weight: bold;">Bloom Effect

      ini name: ShowBloom=



      What it does: When this is on (the bubble is checked), Vangaurd will
      use bloom lighting, which spreads out the light in a scene to increase
      quality. The effect is most notable when looking at an object half in
      the shadows and half in the light. With Bloom Effect on, the sunny side
      will appear brighter and almost hazy, like in real life.



      The setting for on reads as True in the ini file. The setting for off
      reads as False in the ini file.



      High End: The game looks
      better with this option enabled.



      Low End: Bloom effects
      can be very taxing on a a low end system, so keep this option disabled. href="http://vanguard.tentonhammer.com/modules.php?set_albumName=album28&id=D03Bloom_Effect&op=modload&name=Gallery&file=index&include=view_photo.php"> alt=""
      src="http://vanguard.tentonhammer.com/files/gallery/albums/album28/D03Bloom_Effect.jpg"
      style="border: 2px solid ; width: 200px; height: 259px;">
      style="vertical-align: top; width: 80%;">

      style="font-weight: bold;">High Dynamic Range

      ini name: bUseHDR=



      What it does: When this option is on, the contrast between light and
      dark areas will be more pronounced and the world will appear more
      lifelike. Your
      graphics card must support floating-point blending to use High Dynamic
      Range (HDR)
      .



      The ini setting for HDR True for on and False for off. I hear of people
      with top of the line systems disabling this feature to improve
      performance because the differences are not tremendous--especially with
      Bloom Effects enabled for a high end system.



      High End: Turn it on if
      you like the way it looks and it doesn't bog down your system.



      Low End: Turn off this
      setting. style="vertical-align: top; width: 20%; text-align: center; font-style: italic;"> href="http://vanguard.tentonhammer.com/modules.php?set_albumName=album28&id=D04High_Dynamic_Range&op=modload&name=Gallery&file=index&include=view_photo.php"> alt=""
      src="http://vanguard.tentonhammer.com/files/gallery/albums/album28/D04High_Dynamic_Range.jpg"
      style="border: 2px solid ; width: 200px; height: 258px;">

      style="font-weight: bold;">Tone Mapping

      ini name: bUseToneMapping=



      What it does: This option helps blend light tones in the world to more
      realistically simulate how our eyes adjust to light. With it turned
      off, you may notice stark contrasts between an area that is well-lit
      versus an area that is in the shadows. Turning on Tone Mapping makes
      your graphics card work harder to render the environment.



      The ini setting is True for on and False for off.



      High End: Turn it on if
      you like the way it looks and it doesn't bog down your system.



      Low End: Turn off this
      setting. style="vertical-align: top; width: 20%; text-align: center; font-style: italic;"> href="http://vanguard.tentonhammer.com/modules.php?set_albumName=album28&id=D05Tone_Mapping&op=modload&name=Gallery&file=index&include=view_photo.php"> alt=""
      src="http://vanguard.tentonhammer.com/files/gallery/albums/album28/D05Tone_Mapping.jpg"
      style="border: 2px solid ; width: 200px; height: 254px;">
      style="vertical-align: top; width: 80%;">

      Atmospheric
      Distortion


      ini name: GlobalAtmosphere=



      What it does: This option adjusts how much distance blur you see when
      HDR draws light and dark areas. style="font-weight: bold; color: rgb(153, 51, 0);">This setting only
      works if HDR is on.



      The in-game option has a slider that adjusts the mesurement on a
      percent scale from 0-100%. The ini file uses an integer between 0 and
      1. Thus, 50% Atmospheric Distortion reads as .5 in the ini file.



      High End: If HDR is on,
      adjust this to a level that makes you happy. I was pleased with 85%.



      Low End: Set this option
      to 0 and keep HDR off.
      href="http://vanguard.tentonhammer.com/modules.php?set_albumName=album28&id=D06Atmospheric_Distortion&op=modload&name=Gallery&file=index&include=view_photo.php"> alt=""
      src="http://vanguard.tentonhammer.com/files/gallery/albums/album28/D06Atmospheric_Distortion.jpg"
      style="border: 2px solid ; width: 200px; height: 257px;">

      Shadow
      Detail


      ini name: GlobalShadows=



      What it does: This option adjusts the quality of shadows. Things look
      more washed out when this option is turned down too low. style="font-weight: bold; color: rgb(153, 51, 0);">



      The in-game option has a slider that adjusts the mesurement on a
      percent scale from 0-100%. The ini file uses an integer between 0 and
      1. Thus, 50% Shadow Detail reads as .5 in the ini file.



      High End: Set this to a
      level that makes you happy. I was pleased with 85%.



      Low End: Set this option
      to 25% or lower. href="http://vanguard.tentonhammer.com/modules.php?set_albumName=album28&id=D07Shadow_Level_of_detail&op=modload&name=Gallery&file=index&include=view_photo.php"> alt=""
      src="http://vanguard.tentonhammer.com/files/gallery/albums/album28/D07Shadow_Level_of_detail.jpg"
      style="border: 2px solid ; width: 200px; height: 257px;">

      Specular

      ini name: GlobalSpecular=



      What it does: This option affects the reflective surfaces in the game
      to include water and armor. The higher the setting, the better
      reflective surfaces look--at the expense of performance. Set Specular
      too low and the light on the sruface of water can seem flat, making the
      surface of the water look like a white film. style="font-weight: bold; color: rgb(153, 51, 0);">



      The in-game option has a slider that adjusts the mesurement on a
      percent scale from 0-100%. The ini file uses an integer between 0 and
      1. Thus, 50% Specular reads as .5 in the ini file.



      High End: Set this to
      100%.



      Low End: Set this option
      to 25% to 50%. href="http://vanguard.tentonhammer.com/modules.php?set_albumName=album28&id=D08Specular&op=modload&name=Gallery&file=index&include=view_photo.php"> alt=""
      src="http://vanguard.tentonhammer.com/files/gallery/albums/album28/D08Specular.jpg"
      style="border: 2px solid ; width: 200px; height: 255px;">


      NEXT:
      href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=501">Show
      me the last of the Manual Tweaks and the ini Templates



      BACK: href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=499">Take
      me back to the beginning





      To read the latest guides, news, and features you can visit our Vanguard: Saga of Heroes Game Page.

      Last Updated: Mar 13, 2016

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