Shaman Spell List
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Level 1-25
Collected by Zinn
Revised by Ralsu
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href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=479">Shaman
Class Guide
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Level 1-25
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Level 26-50
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KNOWN SPELLS: Level 1-25
Level 1
Spirit Strike I
Deals minor Spirit direct damage and debuffs
enemys
spiritual resistance for 30 seconds. Causes Shaken vulnerability
and exploits Chilled vulnerability.
Remedy I
Heals defensive target. Fast 1.5
second casting time.
Level 2
Flesh
Rot I
Deals decent
damage over 24 seconds to a single target.
Level 4
Strike of Skamadiz I
Deals 150% weapon damage plus decent damage. Causes Shaken
vulnerability and exploits Bleeding vulnerability. 12 seconds recast.
Oracles Sight I
Buffs an ally, increasing energy by a small amount and
lowering the
cast time of all spells by 20%.
Infusion I
Increases an allys max hit points and
Armor Class (AC) by a small amount.
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Level 6
Spirit
Strike II
Deals minor
Spirit direct damage and debuffs enemys spiritual
resistance for 30 seconds. Causes Shaken vulnerability and exploits
Chilled
vulnerability.
Winter's
Roar I
Instant
cast.
Freezes enemy for 3 seconds and causes cold damage.
Causes
Lethargic vulnerability and exploits Burning vulnerability.
Restoration
I
Heals
defensive target for a large amount. Slow 3 second casting time.
Level 8
Spirit of Rakurr I (SoR)
Increases movement speed by 30% and increases mounted
speed by 5%.
Flesh Rot II
Deals decent damage over 24 seconds to a single target.
Hoarfrost I
Chills your opponent to the bone, inflicting decent cold
damage over 24 seconds and reducing cold resistance.
Remedy II
Heals defensive target. Fast 1.5
second casting time.
Grasp of Goromund I
Single target root. Immobilizes enemy for 30
seconds. Incoming damage has a chance of breaking the effects
of
the root.
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Level 10
Lethargy
I
Slows
enemys attack speed by 16% for 60 seconds.
Umbra
Burst I
Strikes
your opponent with spiritual energy, dealing high damage (spirit
finisher).
Spirit
Call
Revives
fallen target. Cannot be used in combat.
Summon
Spirit Orb
Summons
a Spirit Orb which can be used to revive a fallen Shaman. The Spirit
Orb cannot be used in combat.
Purge
I
Removes
or partially removes minor poisons and diseases from an ally.
Weak
Spirit Bond: Skamadiz
Increases
melee damage by 5%.
Level 12
Strike of Skamadiz II
Deals 150% weapon damage plus decent damage. Causes Shaken
vulnerability and exploits Bleeding vulnerability.
Spirit Strike III
Deals Spirit direct damage and debuffs enemys spiritual
resistance for 30 seconds. Causes Shaken vulnerability and exploits
Chilled
vulnerability.
Hero's Call
Summons a group mate to your side. There are distance
restrictions and this spell can only be used in certain areas such as
caves and dungeons. Cannot be used in combat.
Weak Spirit Bond: Krigus
Decreases energy and endurance costs by 5%.
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Level 14
Hammer
of Krigus I
Deals a little
melee damage and reduces target's strength and constitution by for 30
seconds. 12 seconds recast.
Boon
of Boqobol
Grants
an ally the ability to breathe underwater for 60 minutes.
Oracles
Sight II
Buffs
an ally, increasing energy by a small amount and lowering the cast time
of all
spells by 20%.
Infusion
II
Increases an
allys max hit points and
Armor Class (AC) by a small amount.
Flesh
Rot III
Deals decent
damage over 24 seconds to a single target.
Restoration
II
Heals
defensive target for a large amount. Slow 3 second casting time.
Ancestors
Gift I
Heals
all allies within 10 meters for a decent amount. 2 Second cast time.
Panacea
I
Instant small
heal that adds a protective rune to your ally that will ward off damage
for 4 seconds. The Shaman can only cast this heal on same target once
every 30 seconds. Recast is 30 seconds.
Weak
Spirit Bond: Nag-Suul
Increases
spell damage by 15%.
Level 16
Winter's
Roar II
Instant
cast.
Freezes enemy for 3 seconds and causes cold damage.
Causes
Lethargic vulnerability and exploits Burning vulnerability.
Remedy
III
Heals
defensive target. Fast 1.5 second casting time.
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Level 18
Ritual of
Sacrifice I
Allows you to
sacrifice 80 hit points to get 40
energy. 1 Second cast time.
Hoarfrost II
Chills your
opponent to the bone, inflicting cold
damage over 24 seconds and reducing cold resistance.
Umbra Burst II
Strikes
your opponent with spiritual energy, dealing high damage (spirit
finisher).
Spirit Strike
IV
Deals Spirit
direct damage and debuffs enemys spiritual
resistance for 30 seconds. Causes Shaken vulnerability and exploits
Chilled
vulnerability.
Life Ward I
Heals your
defensive target for a small amount and applies a ward
that will heal as damage is taken. Up to 50 damage can be
healed per attack. The shield dissipates after healing for
500 damage. 2.5 second cast time.
Strike of
Skamadiz III
Deals 150%
weapon damage plus additional damage. Causes Shaken
vulnerability and exploits Bleeding vulnerability. 12 seconds recast.
Level 20
Lethargy
II
Slows
enemys attack speed by 18% for 60 seconds.
Flesh
Rot IV
Deals damage over 24 seconds to a single target.
Purge
II
Removes
or partially removes poisons and diseases from an ally.
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Level 22
Bite of Nag
Suul I
Inflicts some
melee damage and decent additional damage over 40 seconds. 12 seconds
recast.
Hammer of
Krigus II
Deals some
melee damage and reduces target's strength and
constitution for 30 seconds. 12 seconds recast.
Gelid Blast I
Blasts your
opponent with freezing wind, dealing high damage and decent additional
damage over 16 seconds (cold finisher).
Restoration III
Heals
defensive target for a large amount. Slow 3 second casting time.
Ancestors Gift
II
Heals
all allies within 10 meters for a decent amount. 2 Second cast time.
Tear of Phoenix
Recalls an ally
back from the afterlife. Can
be used in combat.
Remove Curse I
Removes a curse
from an ally.
Heal Attendant
I
Heals the
servant of your patron for a good amount. Instant cast.
Level 23
Spirit
Bond: Krigus II
Decreases
Energy and Endurance cost by 10%
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Level 24
Oracle's
Sight III
Buffs
an ally, increasing energy by a small amount and lowering the cast time
of all
spells by 20%.
style="vertical-align: top; background-color: rgb(160, 184, 216);">Spirit
Strike V
style="vertical-align: top; background-color: rgb(160, 184, 216);">Deals
Spirit direct damage and debuffs enemys spiritual
resistance for 30 seconds. Causes Shaken vulnerability and exploits
Chilled
vulnerability.
style="vertical-align: top; background-color: rgb(160, 184, 216);">Infusion
III
style="vertical-align: top; background-color: rgb(160, 184, 216);">Increases
an allys max hit points and
Armor Class (AC) by a small amount.
Remedy
IV
Heals
defensive target for a decent amount. Fast 1.5 second casting
time.
Panacea
II
Instant small
heal that adds a protective rune to your ally that will ward off
damage for 4 seconds. The Shaman can only cast this heal on same target
once every 30 seconds. Recast is 30 seconds.
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