4.23.07 - NEC April Bug List

by on Apr 23, 2007

<h1 style="color: rgb(153, 51, 0);">Necromancer Top 10 Bugs &amp; Issues</h1> <h2 style="color: rgb(153, 51, 0);">As of April 22, 2007</h2>

Necromancer Top 10 Bugs & Issues

As of April 22, 2007

Compiled by Polkadots

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This is one in a series of bug lists the Class Specialists at Ten Ton Hammer will be compiling for review by the Sigil development team. We are inviting the developers to
respond to any bugs they feel are working as intended or to offer any
explanation of how a bug on this list might change in the future.
Polkadots compiled this list with the aid of other Necromancer on the Ten Ton
Hammer forums.



Bug: Pet Behavior

Pets often vanish or go out of control upon chunking. Any major
elevation change causes pets to act funky, resulting in them often
running in the wrong direction or not engaging your new targets at all.



Issue: Display of Status Effects on
Mobs


DoT information often disappears from the mob status effects list when
you change targets. Changing targets removes random debuffs (dots) from
your last target's status effect display. You can tell they are still
active based on damage numbers but you cannot tell what is active based
on the debuff box.



Bug: Soul Blight / Despoiling Blight
Stacking


Necromancers are forced to wait until max duration of spell to recast.
Casting these spells while they are active cancels the effects as well
as makes it impossible to land the spell again until max duration of
the spell wears off (based on time left even if you canceled it on your
own through casting the spell).



Issue: Grafts

Most grafts have no description or are broad, like "moderate" or "small
increase." Also, make auto-casting of ALL grafts possible. It seems
pointless to not have auto-cast for all grafts since you can make a
macro that does it. This is not as important as the descriptions,
though.



Bugs: Dark Elf Racial Ability

The pet summoned by the Dark Elf Racial does not show up as a
minion. The pet summoned by the Dark Elf Racial resets grafts on
abomination and forces you to manually reset grafts or summon a second
abomination (dismissing the first). The Necromancer community speculates that the pet summoned by the
Dark Elf Racial isnt adding the 10% damage for Necromancers either.

Bug: Wraith Plague Bearer Minion

The plague bearer minion doesnt function properly with Soul Blight
active on mobs. The 10% increase seemss closer to about 2% increase,
and addition of Contagion / Corruption doesn't  seem to add to
damage in any way. Without Soul Blight active, there is an increase in
damage. Perhaps this stems from a target's resistance.



Bug: Devouring Shadows

Devouring Shadows doesn't stack between two Necromancers, which makes
duoing or grouping with multiple Necros a bit harsh. On raids, some of
us have to spam Drain Life. Damage stacks but the healing portions do
not.



Issue: Pets and Feign Death

After a successful FD, your pet should not be able to be controlled and
used to fight. He shouldn't outright die on the spot, but something
that makes him uncontrollable would eliminate a lot of tricks us Necros
use our pets for to bypass content.



Issue: Buffs Display Zero Value at
Login


Many buffs appear with +0 to stats upon logging in: Well of Corruption,
Corruption, Shadow Feast, and Font of Depravity. This is not a major
issue, but basically on every log in, you need to recast your full
array of buffs as they dont stack or add anything to your character
until a fresh one is cast.



Wish: Addition
of a Pet UI


Allow us to view our current pet's buffs, passive grafts, etc. In
addition to graft descriptions, it would be nice to know what and how
we can buff our pets. The current UI is so small that on high
resolutions you can hardly make out anything.

href="http://forums.tentonhammer.com/showthread.php?p=127909">Keep up
with this bug list in our forums!





Last Updated: Mar 13, 2016