style="text-align: center; color: rgb(8, 8, 8);">Spiritmaster
Stigmas
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Absorb Vitality I
Level 20
Deals 279 magical fire damage to a target within 25m of you, and
absorbs 50% of the damage as HP. Typical follow-up to a heal.
style="text-align: center; font-weight: bold;">Body
Root I style="font-weight: normal; font-style: italic;">
Level 20
Binds a target within 25m for 2~8 sec. Has a cast time of
half a second so you can't exactly fire it off as a panic button on the
move. Plan ahead!
style="text-align: center; font-weight: bold;">Enmity
Swap I
Level 22
You draw the Enmity of a target within 15m that is currently focused on
your spirit. Pretty terrible.
style="text-align: center; font-weight: bold;">Absorb
Vitality II style="font-weight: normal; font-style: italic;">
Level 25
Deals 332 magical fire damage to a target within 25m of you, and
absorbs 55% of the damage
style="text-align: center; font-weight: bold;">Ignite
Aether I style="font-weight: normal; font-style: italic;">Level 25
Removes up to 3 buffs from the target, inflicts 209 damage for the
first buff removed, and inflicts further Earth damage per each
additional buff removed. Near essential in PvP, instant cast
and can devastate people. Has great power as an opener or a
finisher.
style="text-align: center; font-weight: bold;">Sigil
of Silence ILevel 28
Silences a target within 25m for 2~8 sec. Very powerful and
part of why we dominate casters.
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Absorb Vitality III
Level 31
Deals 388 magical fire damage to a target within 25m of you, and
absorbs 60% of the damage. style="font-style: italic;">
style="text-align: center; font-weight: bold;">Blessing
of Fire ILevel 31
For 1 min, there is a 100% chance that you and all group members within
20m of you will deal additional damage with each attack.
Strictly a PvE skill generally, it can add up to a lot of
damage since it triggers off DoTs and any melee hits. Good
duration and decent cooldown to be fired off on any rare spawns or
bosses.
style="text-align: center; font-weight: bold;">Ignite
Aether IILevel 31
Removes up to 3 buffs from the target, inflicts 338 damage for the
first buff removed, and
inflicts further Earth damage per each additional buff removed.
style="text-align: center; font-weight: bold;">Spirit
Wall of Protection ILevel 34
Commands the spirit to use its magical buff. Each spirit gives its own
effect to its allies within a 15m radius. Can be potent if
positioned right. Some elements are way better than others
when it comes to using this.
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Weaken Spirit ILevel 34
Inflicts 401 magical wind damage on a target within 25m, and deals
additional Air damage if the target is a spirit. Used in
conjunction with our Fear spells since they turn people into spirits.
style="text-align: center; font-weight: bold;">Absorb
Vitality IVLevel 37
Deals 431 magical fire damage to a target within 25m of you, and
absorbs 65% of the damage.
style="text-align: center; font-weight: bold;">Fear
Shriek I style="font-weight: normal; font-style: italic;">Level 37
Transforms enemies within a 15m radius of you into Fire Spirits for
5~18 sec, and the target becomes afraid and its movement speed is
reduced. Expect to pay a LOT for this but you'll probably
never replace it.
style="text-align: center; font-weight: bold;">Ignite
Aether IIILevel 37
Removes up to 3 buffs from the target, inflicts 375 damage for the
first buff removed, and inflicts further Earth damage per each
additional buff removed.
style="text-align: center; font-weight: bold;">Cloaking
Word ILevel 40
Puts group members within 20m of you into basic stealth for 30 sec,
during which they cannot move. Unable to use during battle.
Requires good coordination/voice chat to use effectively...
or really at all. Long cooldown.
style="text-align: center; font-weight: bold;">Weaken
Spirit IILevel 40
Inflicts 454 magical wind damage on a target within 25m, and deals
additional Air damage if the target is a spirit.
style="font-weight: bold; text-align: center;">Absorb
Vitality VLevel 41
Deals 464 magical fire damage to a target within 25m of you, and
absorbs 70% of the damage. The HP Heal component of this is
beginning to get potent.
style="font-weight: bold; text-align: center;">Ignite
Aether IVLevel 42
Removes up to 3 buffs from the target, inflicts 411 damage for the
first buff removed, and inflicts further Earth damage per each
additional buff removed. Delicious!
style="font-weight: bold; text-align: center;">Spirit
Recovery ILevel 44
Recovers your spirit's HP by 100%. Fairly short cooldown for
a powerful spell.
style="font-weight: bold; text-align: center;">Ancestral
Spirit Self Destruct ILevel 45
Commands the spirit to channel its HP into an attack spell. Each spirit
has an element-specific skill that deals damage in an area of affect.
It deals an additional damage if the target is the opposite faction or
a Balaur. Very powerful, especially if the target is alread
debuffed to that elemental type via Spirit Erosion or otherwise.
style="font-weight: bold; text-align: center;">Blessing
of Fire III
style="font-weight: normal; font-style: italic;">Level 43
For 1 min, there is a 100% chance that you and all group members within
20m of you will deal additional damage with each attack.
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of Wrath I
style="font-style: italic; font-weight: normal;">Level 45
Deals 357 magical wind damage to a target within 25m of you, and deals
a further 311 damage every 2 sec for 8 sec. A huge damage
upgrade... and an expensive one usually.
style="font-weight: bold; text-align: center;">Armor
Spirit I style="font-style: italic; font-weight: normal;">Level 45 Greater Stigma
Increases your spirit's P. Attack by 40%, P. Defend by 10%, Magical
Skill Boost by 400, and Speed by 30% for 5 turns. Assuming
you don't have to unsummon/kill your pet you can keep this up at all
times.
style="font-weight: bold; text-align: center;">Magic
Implosion ILevel 45 Greater Stigma
Removes up to 3 buffs from the target, inflicts 600 damage for the
first buff removed, and inflicts further Fire damage per each
additional buff removed. The target also receives 100 damage every 6
sec for 30 sec. And you thought Ignite Aether was nasty.
style="font-weight: bold; text-align: center;">Shackle
of Vulnerability I
Level 45 Greater Stigma
Reduces the attack speed of a target within a 25m radius for 30 sec,
increases its casting time, and decreases its All Elemental Defenses by
200. The debuff can be dispelled, but this is still huge
while it's on.
style="font-weight: bold; text-align: center;">Summon
Energy of Cyclone ILevel 45 Greater Stigma
Summons 3 Energies of Wind to inflict magical wind damage on a target
within 25m of you. A solid damage upgrade.
style="font-weight: bold; text-align: center;">Weaken
Spirit III
Level 46
Inflicts 516 magical wind damage on a target within 25m, and deals
additional Air damage if the target is a spirit.
style="font-weight: bold; text-align: center;">Absorb
Vitality VILevel 47
Deals 513 magical fire damage to a target within 25m of you, and
absorbs 75% of the damage
style="font-weight: bold; text-align: center;">Ignite
Aether V
Level 48
Removes up to 3 buffs from the target, inflicts 456 damage for the
first buff removed, and inflicts further Earth damage per each
additional buff removed.
style="font-weight: bold; text-align: center;">Spirit
Substitution ILevel 48
Transfers all damage taken by the caster to the spirit instead.
Very situational since if our pet dies we lose a lot of our
damage ability and need a new one rebuffed.
style="font-weight: bold; text-align: center;">Infernal
Pain ILevel 50 Greater Stigma
Deals 511 magical earth damage to a target within 25m of you, and deals
a further 445 damage every 3 sec for 12 sec. Now we're
getting some powerful stuff!
style="font-weight: bold; text-align: center;">Spirit
Ruinous Offensive ILevel 50 Greater Stigma
Commands the spirit to attack. Each spirit has an element-specific
skill. This is a huge hit generally.
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Spirit Explosion ILevel 50
Commands the spirit to consume its HP in a magical elemental attack
dealing area effect damage. It deals additional damage if the target is
an Elyos or a Balaur. Since we generally lack AoE beyond
sandblaster, this is appreciated.
Stigmas
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Absorb Vitality I
Level 20
Deals 279 magical fire damage to a target within 25m of you, and
absorbs 50% of the damage as HP. Typical follow-up to a heal.
Root I style="font-weight: normal; font-style: italic;">
Level 20
Binds a target within 25m for 2~8 sec. Has a cast time of
half a second so you can't exactly fire it off as a panic button on the
move. Plan ahead!
Swap I
You draw the Enmity of a target within 15m that is currently focused on
your spirit. Pretty terrible.
Vitality II style="font-weight: normal; font-style: italic;">
Level 25
Deals 332 magical fire damage to a target within 25m of you, and
absorbs 55% of the damage
Aether I style="font-weight: normal; font-style: italic;">
Removes up to 3 buffs from the target, inflicts 209 damage for the
first buff removed, and inflicts further Earth damage per each
additional buff removed. Near essential in PvP, instant cast
and can devastate people. Has great power as an opener or a
finisher.
of Silence I
Silences a target within 25m for 2~8 sec. Very powerful and
part of why we dominate casters.
Absorb Vitality III
Level 31
Deals 388 magical fire damage to a target within 25m of you, and
absorbs 60% of the damage. style="font-style: italic;">
of Fire I
For 1 min, there is a 100% chance that you and all group members within
20m of you will deal additional damage with each attack.
Strictly a PvE skill generally, it can add up to a lot of
damage since it triggers off DoTs and any melee hits. Good
duration and decent cooldown to be fired off on any rare spawns or
bosses.
Aether II
Removes up to 3 buffs from the target, inflicts 338 damage for the
first buff removed, and
inflicts further Earth damage per each additional buff removed.
Wall of Protection I
Commands the spirit to use its magical buff. Each spirit gives its own
effect to its allies within a 15m radius. Can be potent if
positioned right. Some elements are way better than others
when it comes to using this.
Weaken Spirit I
Inflicts 401 magical wind damage on a target within 25m, and deals
additional Air damage if the target is a spirit. Used in
conjunction with our Fear spells since they turn people into spirits.
Vitality IV
Deals 431 magical fire damage to a target within 25m of you, and
absorbs 65% of the damage.
Shriek I style="font-weight: normal; font-style: italic;">
Transforms enemies within a 15m radius of you into Fire Spirits for
5~18 sec, and the target becomes afraid and its movement speed is
reduced. Expect to pay a LOT for this but you'll probably
never replace it.
Aether III
Removes up to 3 buffs from the target, inflicts 375 damage for the
first buff removed, and inflicts further Earth damage per each
additional buff removed.
Word I
Puts group members within 20m of you into basic stealth for 30 sec,
during which they cannot move. Unable to use during battle.
Requires good coordination/voice chat to use effectively...
or really at all. Long cooldown.
Spirit II
Inflicts 454 magical wind damage on a target within 25m, and deals
additional Air damage if the target is a spirit.
Vitality V
Deals 464 magical fire damage to a target within 25m of you, and
absorbs 70% of the damage. The HP Heal component of this is
beginning to get potent.
Aether IV
Removes up to 3 buffs from the target, inflicts 411 damage for the
first buff removed, and inflicts further Earth damage per each
additional buff removed. Delicious!
Recovery I
Recovers your spirit's HP by 100%. Fairly short cooldown for
a powerful spell.
Spirit Self Destruct I
Commands the spirit to channel its HP into an attack spell. Each spirit
has an element-specific skill that deals damage in an area of affect.
It deals an additional damage if the target is the opposite faction or
a Balaur. Very powerful, especially if the target is alread
debuffed to that elemental type via Spirit Erosion or otherwise.
of Fire III
style="font-weight: normal; font-style: italic;">
For 1 min, there is a 100% chance that you and all group members within
20m of you will deal additional damage with each attack.
of Wrath I
style="font-style: italic; font-weight: normal;">
Deals 357 magical wind damage to a target within 25m of you, and deals
a further 311 damage every 2 sec for 8 sec. A huge damage
upgrade... and an expensive one usually.
Spirit I style="font-style: italic; font-weight: normal;">
Increases your spirit's P. Attack by 40%, P. Defend by 10%, Magical
Skill Boost by 400, and Speed by 30% for 5 turns. Assuming
you don't have to unsummon/kill your pet you can keep this up at all
times.
Implosion I
Removes up to 3 buffs from the target, inflicts 600 damage for the
first buff removed, and inflicts further Fire damage per each
additional buff removed. The target also receives 100 damage every 6
sec for 30 sec. And you thought Ignite Aether was nasty.
of Vulnerability I
Reduces the attack speed of a target within a 25m radius for 30 sec,
increases its casting time, and decreases its All Elemental Defenses by
200. The debuff can be dispelled, but this is still huge
while it's on.
Energy of Cyclone I
Summons 3 Energies of Wind to inflict magical wind damage on a target
within 25m of you. A solid damage upgrade.
Spirit III
Inflicts 516 magical wind damage on a target within 25m, and deals
additional Air damage if the target is a spirit.
Vitality VI
Deals 513 magical fire damage to a target within 25m of you, and
absorbs 75% of the damage
Aether V
Level 48
Removes up to 3 buffs from the target, inflicts 456 damage for the
first buff removed, and inflicts further Earth damage per each
additional buff removed.
Substitution I
Transfers all damage taken by the caster to the spirit instead.
Very situational since if our pet dies we lose a lot of our
damage ability and need a new one rebuffed.
Pain I
Deals 511 magical earth damage to a target within 25m of you, and deals
a further 445 damage every 3 sec for 12 sec. Now we're
getting some powerful stuff!
Ruinous Offensive I
Commands the spirit to attack. Each spirit has an element-specific
skill. This is a huge hit generally.
Spirit Explosion I
Commands the spirit to consume its HP in a magical elemental attack
dealing area effect damage. It deals additional damage if the target is
an Elyos or a Balaur. Since we generally lack AoE beyond
sandblaster, this is appreciated.
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