style="text-align: center; color: rgb(8, 8, 8);">Spiritmaster
Stigmas


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Absorb Vitality I

Level 20

Deals 279 magical fire damage to a target within 25m of you, and
absorbs 50% of the damage as HP.  Typical follow-up to a heal. style="text-align: center; font-weight: bold;">Body
Root I style="font-weight: normal; font-style: italic;">

Level 20

Binds a target within 25m for 2~8 sec.  Has a cast time of
half a second so you can't exactly fire it off as a panic button on the
move.  Plan ahead! style="text-align: center; font-weight: bold;">Enmity
Swap I
Level 22

You draw the Enmity of a target within 15m that is currently focused on
your spirit. Pretty terrible.
style="text-align: center; font-weight: bold;">Absorb
Vitality II style="font-weight: normal; font-style: italic;">

Level 25

Deals 332 magical fire damage to a target within 25m of you, and
absorbs 55% of the damage
style="text-align: center; font-weight: bold;">Ignite
Aether I style="font-weight: normal; font-style: italic;"> Level 25

Removes up to 3 buffs from the target, inflicts 209 damage for the
first buff removed, and inflicts further Earth damage per each
additional buff removed.  Near essential in PvP, instant cast
and can devastate people.  Has great power as an opener or a
finisher.
style="text-align: center; font-weight: bold;">Sigil
of Silence I Level 28

Silences a target within 25m for 2~8 sec.  Very powerful and
part of why we dominate casters.
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Absorb Vitality III

Level 31

Deals 388 magical fire damage to a target within 25m of you, and
absorbs 60% of the damage.   style="font-style: italic;">
style="text-align: center; font-weight: bold;">Blessing
of Fire I Level 31

For 1 min, there is a 100% chance that you and all group members within
20m of you will deal additional damage with each attack.
 Strictly a PvE skill generally, it can add up to a lot of
damage since it triggers off DoTs and any melee hits.  Good
duration and decent cooldown to be fired off on any rare spawns or
bosses.
style="text-align: center; font-weight: bold;">Ignite
Aether II Level 31

Removes up to 3 buffs from the target, inflicts 338 damage for the
first buff removed, and

inflicts further Earth damage per each additional buff removed. style="text-align: center; font-weight: bold;">Spirit
Wall of Protection I Level 34

Commands the spirit to use its magical buff. Each spirit gives its own
effect to its allies within a 15m radius.  Can be potent if
positioned right.  Some elements are way better than others
when it comes to using this. style="text-align: center; font-weight: bold;">

Weaken Spirit I Level 34

Inflicts 401 magical wind damage on a target within 25m, and deals
additional Air damage if the target is a spirit.  Used in
conjunction with our Fear spells since they turn people into spirits.
style="text-align: center; font-weight: bold;">Absorb
Vitality IV Level 37

Deals 431 magical fire damage to a target within 25m of you, and
absorbs 65% of the damage. style="text-align: center; font-weight: bold;">Fear
Shriek I style="font-weight: normal; font-style: italic;"> Level 37

Transforms enemies within a 15m radius of you into Fire Spirits for
5~18 sec, and the target becomes afraid and its movement speed is
reduced.  Expect to pay a LOT for this but you'll probably
never replace it. style="text-align: center; font-weight: bold;">Ignite
Aether III Level 37

Removes up to 3 buffs from the target, inflicts 375 damage for the
first buff removed, and inflicts further Earth damage per each
additional buff removed.
style="text-align: center; font-weight: bold;">Cloaking
Word I Level 40

Puts group members within 20m of you into basic stealth for 30 sec,
during which they cannot move.  Unable to use during battle.
 Requires good coordination/voice chat to use effectively...
or really at all.  Long cooldown.


style="text-align: center; font-weight: bold;">Weaken
Spirit II Level 40

Inflicts 454 magical wind damage on a target within 25m, and deals
additional Air damage if the target is a spirit. style="font-weight: bold; text-align: center;">Absorb
Vitality V Level 41

Deals 464 magical fire damage to a target within 25m of you, and
absorbs 70% of the damage.  The HP Heal component of this is
beginning to get potent. style="font-weight: bold; text-align: center;">Ignite
Aether IV Level 42

Removes up to 3 buffs from the target, inflicts 411 damage for the
first buff removed, and inflicts further Earth damage per each
additional buff removed.  Delicious! style="font-weight: bold; text-align: center;">Spirit
Recovery I Level 44

Recovers your spirit's HP by 100%.  Fairly short cooldown for
a powerful spell.
style="font-weight: bold; text-align: center;">Ancestral
Spirit Self Destruct I Level 45

Commands the spirit to channel its HP into an attack spell. Each spirit
has an element-specific skill that deals damage in an area of affect.
It deals an additional damage if the target is the opposite faction or
a Balaur.  Very powerful, especially if the target is alread
debuffed to that elemental type via Spirit Erosion or otherwise. style="font-weight: bold; text-align: center;">Blessing
of Fire III

style="font-weight: normal; font-style: italic;"> Level 43

For 1 min, there is a 100% chance that you and all group members within
20m of you will deal additional damage with each attack. style="font-weight: bold; text-align: center;">Cyclone
of Wrath I

style="font-style: italic; font-weight: normal;"> Level 45

Deals 357 magical wind damage to a target within 25m of you, and deals
a further 311 damage every 2 sec for 8 sec.  A huge damage
upgrade... and an expensive one usually.
style="font-weight: bold; text-align: center;">Armor
Spirit I style="font-style: italic; font-weight: normal;"> Level 45 Greater Stigma

Increases your spirit's P. Attack by 40%, P. Defend by 10%, Magical
Skill Boost by 400, and Speed by 30% for 5 turns.  Assuming
you don't have to unsummon/kill your pet you can keep this up at all
times. style="font-weight: bold; text-align: center;">Magic
Implosion I Level 45 Greater Stigma

Removes up to 3 buffs from the target, inflicts 600 damage for the
first buff removed, and inflicts further Fire damage per each
additional buff removed. The target also receives 100 damage every 6
sec for 30 sec.  And you thought Ignite Aether was nasty. style="font-weight: bold; text-align: center;">Shackle
of Vulnerability I
Level 45 Greater Stigma

Reduces the attack speed of a target within a 25m radius for 30 sec,
increases its casting time, and decreases its All Elemental Defenses by
200.  The debuff can be dispelled, but this is still huge
while it's on.



style="font-weight: bold; text-align: center;">Summon
Energy of Cyclone I Level 45 Greater Stigma

Summons 3 Energies of Wind to inflict magical wind damage on a target
within 25m of you.  A solid damage upgrade. style="font-weight: bold; text-align: center;">Weaken
Spirit III
Level 46

Inflicts 516 magical wind damage on a target within 25m, and deals
additional Air damage if the target is a spirit.
style="font-weight: bold; text-align: center;">Absorb
Vitality VI Level 47

Deals 513 magical fire damage to a target within 25m of you, and
absorbs 75% of the damage
style="font-weight: bold; text-align: center;">Ignite
Aether V

Level 48

Removes up to 3 buffs from the target, inflicts 456 damage for the
first buff removed, and inflicts further Earth damage per each
additional buff removed.
style="font-weight: bold; text-align: center;">Spirit
Substitution I Level 48

Transfers all damage taken by the caster to the spirit instead.
 Very situational since if our pet dies we lose a lot of our
damage ability and need a new one rebuffed. style="font-weight: bold; text-align: center;">Infernal
Pain I Level 50 Greater Stigma

Deals 511 magical earth damage to a target within 25m of you, and deals
a further 445 damage every 3 sec for 12 sec.  Now we're
getting some powerful stuff! style="font-weight: bold; text-align: center;">Spirit
Ruinous Offensive I Level 50 Greater Stigma

Commands the spirit to attack. Each spirit has an element-specific
skill.  This is a huge hit generally. style="font-weight: bold; text-align: center;">

Spirit Explosion I Level 50

Commands the spirit to consume its HP in a magical elemental attack
dealing area effect damage. It deals additional damage if the target is
an Elyos or a Balaur.  Since we generally lack AoE beyond
sandblaster, this is appreciated.



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Last Updated: Mar 13, 2016

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