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Weaponsmithing is one of those trades that will never go out of
Somewhere, someone is looking to kill stuff faster.  Someone
is looking
to increase their output in the abyss, or further increase their
killing speed when grinding.  The good folks at NCSoft were
kind enough
to make it so that crafted weapons almost always have a solid edge over
any other similar weapon of the level.  Do you understand what
getting at?

People will want your goods.  Often. 
Always.  Forever.

major downside is this will bankrupt your checkbook on a regular
basis.  People aren't very willing to settle for second best
weapons, so the non-high quality procs will likely have an appointment
with your extraction tools.  And since everything a
weaponsmith can do
will basically consume the flux market since the other materials are
fairly easy by comparison, they cost a pretty penny to say the least.

get discouraged.  If you have to extract from your hard work,
you can
at least sell the resulting enchantment stone to make up part of your
costs.  Perhaps the biggest thing to know is that you have to
play the
market to be a successful weaponsmith.  If you see fluxes
plummeting in
price or undercut by a large margin, snatch them up!  This
goes double
for the higher end level 40+ fluxes since the products of those will be
used all the way into the end game, and if you're not familiar with the
time it takes to level at that point you'll understand why they
absolutely must have an epic weapon for it.


Steel, baby.  It's the start of all good weaponsmiths, unless
playing Age of Empires and you have to start working with stone and
copper first.  Pick up 120 ore and 120 Charcoal Briquettes and
create all.  Then go do something more meaningful with your
life.  Come
back to 30,000 experience and a stack of materials you'll use for the
rest of this.  If you plan on making more than 1 or 2 weapons
in this
tier, you'll need to make far more.   If that's the
case, take this all
the way to 35.


Turn the steel ingots into something a hammer can work with. 
You'll be
making Steel Rods and Steel Nails for the equipment you plan on making
here.  The biggest thing to be concerned with is making
extra.  These
don't sell.  These have no value to anyone but us, and since
Iron is in
huge supply and doesn't have a high quality refine, you're wasting your
time and money if you're making extra for no reason.  Once
you've made
enough here, work order the rest.


The problem with the trades of the Hammer is that there are few recipes
obtained from work orders that are worth a damn for a very long
The good news is that 40-60 work orders all use the same
Load up en masse and do the latest work order until you get to the high
60s.  Then, if you plan on making any of the weapons derived
from Minor
Weapon Flux it's time to give them a go.  With all weapons you
want a
comfortable edge just in case.  Failure is not an option with
materials!  Actually, failure might as well be when it doesn't
high quality.  Damn it.


Same deal, with a little more annoyance in
materials.   You can't use
the same stuff for all of the work orders here, so suck it
up.  You
have to do it the hard way.  And by hard way, I mean buying
every 15 minutes of work orders.  Isn't this
difficult?  Sadly, there's
not a lot to get in this tier of weaponsmithing for recipes. 
get mostly materials.  I wouldn't be surprised if you got ALL
materials, but your leveling options at this point are ALL
Once you get to the high 90s, you should be good to make almost all of
the Durable Steel brand of weapons.  Cross your fingers and
pray for
the best!

Selling off your hard work can be frustrating.  Make sure
you're not
making something that already has 3-4 of it on the market unless you
plan on undercutting them.  Make the weapons that people want
need.  Make the weapons for your buddies and alts. 
Above all else,
make sure what you're making can be sold for higher than what you make
it for.  That's a real problem in crafting for weaponsmithing
on.  But we'll get to that in our next segment and
beyond!  Stick with
that hammer boys!

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Last Updated: Mar 13, 2016