swordsman can hit
a single foe very hard.
The swordsman is a Rank D, or beginner level, frontline
fighter that can deal heavy damage to a single enemy. The swordsman's
starting magic, Flame Sword, deals damage and debuffs the target's
vitality to lower its maximum hit points.
Swordsmen are the only character who can use a shield. And their high
defense and HP set them apart.
Do you want to protect your team from the enemy's attack?
Swordsmen can serve as a powerful shield that protects your mercenaries.
However, they have weak attack power for a melee fighter and
can only strike one enemy at a time.
The swordsman can hit any front line target that is not flying. Despite
the official description, the swordsman seems to produce high
Sword is a magic attack that deals damage and reduces the
target's vitality. The result should be an enemy that cannot regain its
original full hit points for the duration of the spell. Flame Sword
lasts one turn and
requires two turns before it can be used again, so it is impossible
to keep an enemy's vitality debuffed with just one swordsman.
Other spells the swordsman can learn include Guard Dispel,
Deadly Strike, Dark Seed, and Break Down. Guard Dispel removes the Holy
Guard buff from the first row of the enemy squad. Deadly Strike allows
a swordsman near death to trade a super powerful attack in this round
for his turn the next round. Dark Seed causes damage over time and can
combine with Hex of Darkness to create the Hell Flame combo attack.
Break Down damages all enemies with an earthquake. If cast on an enemy
effected by Chaos Wind, Break Down triggers the Destructive Wind combo
Attributes and Upgrades
The swordsman starts with the highest strength (STR), dexterity (DEX)
(DEF) of all Rank
D ranged fighters. Players can upgrade him at level 20, 50, 80, and 100
with Ashen Cyrstals. As he progresses, the swordsman will
have the highest STR and DEF among his rank D ranged peers, but the
spearman has only slightly lower attributes while possessing the
ability to damage two enemies in a column. Additionally, players may
find that spears add more damage than swords.
The high DEF and vitality (VIT) of the swordsman
makes him the ideal front row fighter. He can soak up hits with his
high defense and hit points to keep your frail rear units safe.
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equipment or Growth Vials)
Sword spell hits an enemy hard and drains its vitality.
The choice to hire a swordsman is a decision to create a "tank" on the
front row to take damage for the squad. Their high DEF and HP mitigate
a lot of damage that could cripple your party, but be prepared
heal them when they get hit by magic as they rank in the bottom three
in magic defense (MAG DEF) among rank D mercenaries.
Choosing sword as your class for your main character ensures
that your leader will have high HP and a good chance to survive. It
also means your leader will likely be on the front row where he will
get hit often. The benefit of being a swordsman seems to even out with
Having more than one swordsman in a squad provides a firm
front defense but lowers the damage capabilities of the squad overall
as other front line fighters can damage more foes or hit harder. The
key to overcoming the lower damage output of single attacks with more
than one swordsman is to learn to trigger combo attacks by using the
As Rank C units become available, the player gains access to
lady knights, the next tier of tanks. Lady knights outshine swordsmen
in every attribute, so they make fine upgrades. The lady knight also
sports better magic attacks than the swordsman, meaning that a
swordsman upgraded to sword warrior might be better than a base lady
knight in attributes until you upgrade her, but the lady knight is the
clear choice overall.
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