19 + 1 = Critcal Hit!
As we prepare to enter DDO Quest Week here at Ten Ton Hammer, we take a
look at the outstanding job Turbine does in preparing adventurers for
the intricacies of DDO. From the starting area called Smuggler's Rest
to the completion of Lord Gerald Goodblade's quests, Turbine has
tweaked difficulty until they got it right. And they don't overload new
players with information that may not pertain to their chosen class:
The
player behind Clubthor the barbarian just wants to smash things; he
doesnt care how to prepare arcane spells, but the arcane training room
will be there in Smugglers Keep for him when he rolls Boomguy the
sorcerer later. Turbine did a terrific job with this area.
Read
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=285">Back
to School for the whole
story!
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