style="font-family: tahoma;">The Lyrist of the Bow

By
Darkgolem




A lyrist of the bow is an elven
archer who using song (and regular) magic in combat.  Not only
does this allow the lyrist to avoid being beset by foes in combat, it
also allows use of song to improve proficiency with weapons, and
scrolls and wands for href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=209">direct
damage when necessary.



In combat a lyrist should use fascinate to immobilize opponents, then
take out one at a time, kiting opponents and using a bow.  This
reduces combats into “bite sized pieces”, as it were.  Another
skill a lyrist of the bow has is with href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=413">pulling. 
Like any archer, the lyrist can usually pull without too much concern…
however, if something goes wrong, and an href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=433">overly
large pull occurs, the lyrist can quickly use fascinate, and when
opponents reach the lyrist, they will be just in time to be neutralized
for a time.



The lyrist's favored enemies are creatures that often are the most
trouble for a bard.. undead and vermin.  Drow elves are included
because they common in the jungles of Xendrik.  Another skill the
lyrist has is with wild empathy.  Normally a ranger may not have a
very high empathy save.. but the lyrist doesn't particularly suffer
from this issue.





style="font-family: tahoma; font-weight: bold;">Starting
abilities:

cellpadding="2" cellspacing="2">
style="font-family: tahoma;">Elf (28 pt) style="font-family: tahoma;">Elf (with
Bonuses)
style="font-family: tahoma;">Elf (32 point) style="font-family: tahoma;">Str 12

style="font-family: tahoma;">Str
12
style="font-family: tahoma;">Str 14 style="font-family: tahoma;">Dex 16

style="font-family: tahoma;"> Dex 20

style="font-family: tahoma;">Dex 16 style="font-family: tahoma;">Con 10 style="font-family: tahoma;">Con
10
style="font-family: tahoma;"> Con
10

style="font-family: tahoma;">Int 8

style="font-family: tahoma;">Int 8

style="font-family: tahoma;">Int 10

style="font-family: tahoma;">Wis 12 style="font-family: tahoma;">Wis
12

style="font-family: tahoma;">Wis 12

style="font-family: tahoma;">Cha 16 style="font-family: tahoma;">Cha
22

style="font-family: tahoma;">Cha 16

style="font-family: tahoma;"> style="font-family: tahoma;"> style="font-family: tahoma;"> style="font-family: tahoma;">       
   

(Below information based upon 28
point build, level 14)



Hit Points: 120



Armor Class: 15 + Items/spells



Saving Throws:

Fortitude: +8

Reflex: +16

Will: +8



href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album90&id=Before&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="A Lyrist Pulling"
src="http://ddo.tentonhammer.com/files/gallery/albums/album90/Before.jpg"
style="border: 2px solid ; width: 250px; height: 229px;" align="right">Class/Race
Features
:

Bardic Music (Fascinate, Inspire Courage, Inspire Competence,
Suggestion)

Bow Strength

Wild Empathy

Favored Enemy (Undead, Drow Elf, Vermin)

Immune to Sleep spells and effects

+2 saves vs enchantments

+2 to listen, search and spot. (applied)



Skills:

Use Magical Device +25

Tumble +13

Haggle +9

Perform +19

Move Silently +20

Hide +20

Spot +12

Swim +8



Feats:  Skill Focus: Use
Magical Device, Dodge, Mobility, Point Blank Shot, Shot on the Run,
Rapid Show, Two-Weapon Fighting, Many Shot, Improved Two Weapon Fighting



Enhancements:

Bard Extra Song 2

Bard Perform 2

Elven Ranged Damage 2

Bard Tumble 2

Ranger Sprint Boost 3

Ranger Dexterity 2

Elven Dexterity 2

Bard Inspired Damage 1

Bard Lingering Song 2

Bard Charisma 2

Elven Ranged Attack 1

Bard Inspired Attack 1





Spells

Spell Points:  324 (Base 230 + 94 Ability Bonuses )



Bard

(DC 16 + spell level)

Level 1: Grease, Expeditious Retreat, Remove Fear, Detect Secret Doors

Level 2: Blur, Cure Moderate Wounds, Glitterdust



Ranger

(DC 11 + spell level)

Level 1: Camouflage, Jump

Level 2: Summon Nature's Ally 2

style="font-family: tahoma;">



style="font-family: tahoma;" size="-1">Detailed
progression by level




Level 1

Class: Bard

Feats: Skill Focus: Use Magical Device

Skills: Use Magical Device +4, Tumble +4, Haggle +4, Perform +4, Move
Silently +2, Hide +2

Enhancements: Bard Extra Song 1, Bard Perform 1, Elven Ranged Damage 1



Level 2

Class: Ranger

Skills: Hide +3, Move Silently +2

Enhancements: Bard Tumble 1, Ranger Sprint Boost 1



href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album90&id=After&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="A lyrist, after a bad pull, uses a song"
src="http://ddo.tentonhammer.com/files/gallery/albums/album90/After.jpg"
style="border: 2px solid ; width: 250px; height: 229px;" align="right">Level
3


Class: Ranger

Feats: Dodge

Skills: Hide +1, Move Silently +2, Spot +2

Enhancements: Ranger Dexterity 1, Elven Dexterity 1



Level 4

Class: Bard

Ability Score: Charisma +1

Skills: Use Magical Device +3, Perform +2

Enhancements: Bard Inspired Damage 1, Bard Lingering Song 1, Bard
Charisma 1, Elven Ranged Attack 1



Level 5

Class: Bard

Skills: Use Magical Device +1, Perform +2, Tumble +2

Enhancements: Bard Inspired Attack 1



Level 6

Class: Ranger

Feats: Mobility

Skills: Spot +3, Hide +1, Move Silently +1

Enhancements:



Level 7

Class: Ranger

Skills: Spot +1, Hide +2, Move Silently +2

Enhancements: Ranger Sprint Boost 2



Level 8

Class: Bard

Ability Score: Charisma +1

Skills: Use Magical Device +3, Perform +2

Enhancements: Bard Extra Song 2, Bard Perform 2, Bard Tumble 2

       

Level 9

Class: Ranger

Feats: Point Blank Shot

Skills: Spot +1, Hide +2, Move Silently +2

Enhancements:



Level 10

Class: Ranger

Skills: Spot +2, Hide +1, Move Silently +1, Swim +1

Enhancements: Ranger Dexterity 2, Elven Dexterity 2, Elven Ranged
Damage 2



Level 11

Class: Bard

Skills: Use Magical Device +3, Perform +2

Enhancements:



Level 12

Class: Ranger

Feats: Shot on The Run

Ability Score: Charisma +1

Skills: Swim +1, Hide +2, Move Silently +2

Enhancements: Ranger Sprint Boost 3



Level 13

Class: Ranger

Skills: Hide +1, Move Silently +1, Swim +3



Level 14

Class: Bard

Skills: Use Magical Device +3, Perform +2

Enhancements: Bard Lingering Song 2, Bard Charisma 2 style="font-family: tahoma;">


style="font-family: tahoma;">

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Last Updated: Mar 13, 2016

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