style="font-family: tahoma;">The Lyrist of the Bow
By
Darkgolem
A lyrist of the bow is an elven
archer who using song (and regular) magic in combat. Not only
does this allow the lyrist to avoid being beset by foes in combat, it
also allows use of song to improve proficiency with weapons, and
scrolls and wands for
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=209">direct
damage when necessary.
In combat a lyrist should use fascinate to immobilize opponents, then
take out one at a time, kiting opponents and using a bow. This
reduces combats into bite sized pieces, as it were. Another
skill a lyrist of the bow has is with
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=413">pulling.
Like any archer, the lyrist can usually pull without too much concern
however, if something goes wrong, and an
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=433">overly
large pull occurs, the lyrist can quickly use fascinate, and when
opponents reach the lyrist, they will be just in time to be neutralized
for a time.
The lyrist's favored enemies are creatures that often are the most
trouble for a bard.. undead and vermin. Drow elves are included
because they common in the jungles of Xendrik. Another skill the
lyrist has is with wild empathy. Normally a ranger may not have a
very high empathy save.. but the lyrist doesn't particularly suffer
from this issue.
style="font-family: tahoma; font-weight: bold;">Starting
abilities:
Bonuses)
12
10
10
12
22
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(Below information based upon 28
point build, level 14)
Hit Points: 120
Armor Class: 15 + Items/spells
Saving Throws:
Fortitude: +8
Reflex: +16
Will: +8
href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album90&id=Before&op=modload&name=Gallery&file=index&include=view_photo.php">
alt="A Lyrist Pulling"
src="http://ddo.tentonhammer.com/files/gallery/albums/album90/Before.jpg"
style="border: 2px solid ; width: 250px; height: 229px;" align="right">Class/Race
Features:
Bardic Music (Fascinate, Inspire Courage, Inspire Competence,
Suggestion)
Bow Strength
Wild Empathy
Favored Enemy (Undead, Drow Elf, Vermin)
Immune to Sleep spells and effects
+2 saves vs enchantments
+2 to listen, search and spot. (applied)
Skills:
Use Magical Device +25
Tumble +13
Haggle +9
Perform +19
Move Silently +20
Hide +20
Spot +12
Swim +8
Feats: Skill Focus: Use
Magical Device, Dodge, Mobility, Point Blank Shot, Shot on the Run,
Rapid Show, Two-Weapon Fighting, Many Shot, Improved Two Weapon Fighting
Enhancements:
Bard Extra Song 2
Bard Perform 2
Elven Ranged Damage 2
Bard Tumble 2
Ranger Sprint Boost 3
Ranger Dexterity 2
Elven Dexterity 2
Bard Inspired Damage 1
Bard Lingering Song 2
Bard Charisma 2
Elven Ranged Attack 1
Bard Inspired Attack 1
Spells
Spell Points: 324 (Base 230 + 94 Ability Bonuses )
Bard
(DC 16 + spell level)
Level 1: Grease, Expeditious Retreat, Remove Fear, Detect Secret Doors
Level 2: Blur, Cure Moderate Wounds, Glitterdust
Ranger
(DC 11 + spell level)
Level 1: Camouflage, Jump
Level 2: Summon Nature's Ally 2
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style="font-family: tahoma;" size="-1">Detailed
progression by level
Level 1
Class: Bard
Feats: Skill Focus: Use Magical Device
Skills: Use Magical Device +4, Tumble +4, Haggle +4, Perform +4, Move
Silently +2, Hide +2
Enhancements: Bard Extra Song 1, Bard Perform 1, Elven Ranged Damage 1
Level 2
Class: Ranger
Skills: Hide +3, Move Silently +2
Enhancements: Bard Tumble 1, Ranger Sprint Boost 1
href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album90&id=After&op=modload&name=Gallery&file=index&include=view_photo.php">
src="http://ddo.tentonhammer.com/files/gallery/albums/album90/After.jpg"
style="border: 2px solid ; width: 250px; height: 229px;" align="right">Level
3
Class: Ranger
Feats: Dodge
Skills: Hide +1, Move Silently +2, Spot +2
Enhancements: Ranger Dexterity 1, Elven Dexterity 1
Level 4
Class: Bard
Ability Score: Charisma +1
Skills: Use Magical Device +3, Perform +2
Enhancements: Bard Inspired Damage 1, Bard Lingering Song 1, Bard
Charisma 1, Elven Ranged Attack 1
Level 5
Class: Bard
Skills: Use Magical Device +1, Perform +2, Tumble +2
Enhancements: Bard Inspired Attack 1
Level 6
Class: Ranger
Feats: Mobility
Skills: Spot +3, Hide +1, Move Silently +1
Enhancements:
Level 7
Class: Ranger
Skills: Spot +1, Hide +2, Move Silently +2
Enhancements: Ranger Sprint Boost 2
Level 8
Class: Bard
Ability Score: Charisma +1
Skills: Use Magical Device +3, Perform +2
Enhancements: Bard Extra Song 2, Bard Perform 2, Bard Tumble 2
Level 9
Class: Ranger
Feats: Point Blank Shot
Skills: Spot +1, Hide +2, Move Silently +2
Enhancements:
Level 10
Class: Ranger
Skills: Spot +2, Hide +1, Move Silently +1, Swim +1
Enhancements: Ranger Dexterity 2, Elven Dexterity 2, Elven Ranged
Damage 2
Level 11
Class: Bard
Skills: Use Magical Device +3, Perform +2
Enhancements:
Level 12
Class: Ranger
Feats: Shot on The Run
Ability Score: Charisma +1
Skills: Swim +1, Hide +2, Move Silently +2
Enhancements: Ranger Sprint Boost 3
Level 13
Class: Ranger
Skills: Hide +1, Move Silently +1, Swim +3
Level 14
Class: Bard
Skills: Use Magical Device +3, Perform +2
Enhancements: Bard Lingering Song 2, Bard Charisma 2 style="font-family: tahoma;">
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