style="font-family: tahoma;">The Master of The Bow
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By
Darkgolem
Rangers, contrary to what
one might think, are not the most able with bows. A fighter with 2
levels of ranger can achieve a greater mastery of bowmanship,
especially an elf. The master of the bow is exquisite expert of
bowmanship, able to do greater damage, achieve greater accuracy, with a
bow, than any ranger can achieve.
There are sacrifices for this mastery. The master of the bow does
not get
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=324">ranger
spells, nor ranger skills (as much) nor (most importantly)
evasion. However, in return they get greater hit points, much
greater damage delivery, and become death incarnate at range.
Fear the master of the bow.
Further advancement of this archer should be in fighter and rogue
classes. The rogue gives access to greater skills, enhancements
for sneak attack, evasion and reflex saving throws, and of course,
sneak attack damage. Fighter gives more hit points, keeps base
attack bonus as high as possible, and allows concentration on feats and
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=450">enhancements
that improved the master's defense against spells and melee combat.
style="font-family: tahoma; font-weight: bold;">Starting
abilities:
style="font-family: tahoma;">Elf (28 pt) style="font-family: tahoma;">Elf (with
Bonuses) style="font-family: tahoma;">Elf (32 point) style="font-family: tahoma;">Str 14
style="font-family: tahoma;">Str
17 style="font-family: tahoma;">Str 12 style="font-family: tahoma;">Dex 18
style="font-family: tahoma;"> Dex 24
style="font-family: tahoma;">Dex 20
style="font-family: tahoma;">Con 12 style="font-family: tahoma;">Con
12 style="font-family: tahoma;"> Con
12
style="font-family: tahoma;">Int 10 style="font-family: tahoma;">Int
10 style="font-family: tahoma;">Int 10
style="font-family: tahoma;">Wis 10 style="font-family: tahoma;">Wis
10
style="font-family: tahoma;">Wis 10
style="font-family: tahoma;">Cha 10 style="font-family: tahoma;">Cha 10
style="font-family: tahoma;">Cha 10
style="font-family: tahoma;">
style="font-family: tahoma;">
style="font-family: tahoma;">
style="font-family: tahoma;">
(Below information based upon 28
point build, level 14)
Hit Points: 170
Armor Class: 17 + Items/spells
Saving Throws:
Fortitude: +11
Reflex: +7
Will: +4
style="font-family: tahoma;">
style="text-decoration: underline;">
href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album81&id=Master_of_the_Bow_1&op=modload&name=Gallery&file=index&include=view_photo.php">
alt="Master of the Bow A"
src="http://ddo.tentonhammer.com/files/gallery/albums/album81/Master_of_the_Bow_1.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">
size="-1">
style="font-weight: bold;">Class/Race Features:
Favored Enemy: Drow
Wild Empathy
Two Weapon Fighting
Bow Strength
Rapid Shot
Immune to Sleep spells and effects
+2 Save vs enchantments
+2 Listen, Search and Spot
Skills:
Spot +8
Move Silently +14
Swim +21
Jump +21
Hide +14
Heal +5
Feats:
Dodge, Mobility, Point Blank Shot, Precise Shot, Shot on the Run,
Weapon Focus: Ranged, Weapon Specialization: Ranged, Improved Critical:
Ranged, Greater Weapon Focus: Ranged,
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=45">Improved
Precise Shot, Power Critical: Ranged, Greater Weapon Specialization
: Ranged
style="text-decoration: underline;">Enhancements:
Elven Enchantment Resistance 1
Elven Keen Eyes 1
Elven Ranged Damage 2
Ranger Dexterity 1
Fighter Attack Boost 4
Fighter Critical Accuracy 3
Elven Dexterity 2
Elven Ranged Attack 2
Fighter Strength 3
Fighter Extra Action Boost 1
style="font-family: tahoma;">
style="font-family: tahoma;" size="-1">Detailed
progression by level:
Level 1
Class: Ranger
Feats: Dodge
Skills: Spot +4, Move Silently +4, Swim +4, Jump +4, Hide +4, Heal +4
Enhancements: Elven Enchantment Resistance 1, Elven Keen Eyes 1, Elf
Ranged Damage 1
Level 2
Class: Ranger
Skills: Spot +1, Move Silently +1, Swim +1, Jump +1, Hide +1, Heal +1
Enhancements: Ranger Dexterity 1
Level 3
Class: Fighter
Feats: Mobility, Point Blank Shot
Skills: Jump +1, Swim +1
Enhancements: Fighter Attack Boost 1, Fighter Critical Accuracy 1,
Elven Dexterity 1
Level 4
Class: Fighter
Ability Score: Dexterity +1
Feats: Precise Shot
Skills: Jump +1, Swim +1
Enhancements: Elf Ranged Attack 1, Fighter Strength 1
Level 5
Class: Fighter
Skills: Jump +1, Swim +1
Level 6
Class: Fighter
Feats: Shot on Run, Weapon Focus: Ranger
Skills: Jump +1, Swim +1
Enhancements: Fighter Attack Boost 2
Level 7
Class: Fighter
Skills: Jump +1, Swim +1
href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album81&id=Master_of_the_Bow_2&op=modload&name=Gallery&file=index&include=view_photo.php">
src="http://ddo.tentonhammer.com/files/gallery/albums/album81/Master_of_the_Bow_2.sized.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">Level
8
Class: Fighter
Ability Score: Dexterity +1
Feats: Weapon Specialization: Ranged
Skills: Jump +1, Swim +1
Enhancements: Fighter Strength 2, Elf Ranged Damage 2, Elven Dexterity 2
Level 9
Class: Fighter
Feats: Improved Critical - Ranged
Skills: Jump +1, Swim +1
Enhancements: Fighter Attack Boost 3, Fighter Critical Accuracy 2,
Fighter Critical Accuracy 3
Level 10
Class: Fighter
Feats: Greater Weapon Focus: Ranged
Skills: Jump +1, Swim +1
Enhancements: Elf Ranged Attack 2
Level 11
Class: Fighter
Skills: Jump +1, Swim +1
Level 12
Class: Fighter
Feats: Improved Precise Shot, Power Critical
Ability Score: Dexterity +1
Skills: Jump +1, Swim +1
Enhancements: Fighter Attack Boost 4, Fighter Strength 3
Level 13
Class: Fighter
Skills: Jump +1, Swim +1
Enhancements: Fighter Extra Action Boost 1
Level 14
Class: Fighter
Feats: Greater Weapon Specialization : Ranged
Skills: Jump +1, Swim +1
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