Spandex-clad warriors, assemble! Champions Online allows players to
venture into the lore-laden universe of the Champions pnp game as
mighty superheroes! With biceps bulging, pectoral muscles gleaming in
the sun, and teeth so white that they’ll burn out the retinas
of your foes, your superhero ventures forth into a world fraught with
danger and mystery. Ten Ton Hammer is here to help provide much needed
support by guiding the mighty defenders of justice through that
perilous world. In this guide, we’ll look at the Canadian
The Canadian Wilderness zone is, as its name implies, a wilderness zone
filled with snow and much, much more. There are evil primal gods
seeking to return to this world, spreading fear and darkness. In
addition, there are various groups scattered throughout the zone with
their own sinister agendas. First, there are the sinister groups of
ARGENT and Viper, each attempting to further their world domination
plans. There are also the Hunter-Patriots, a group of Canadian
terrorists seeking to overthrow the Canadian government. Where are
heroes like Bob and Doug McKenzie, to help defeat these menaces, eh?
If you enter the Canadian Wilderness after the tutorial, you will enter
into the Crisis in Canada version of the zone. In this scenario, the
Force Station Steelhead location will be overrun by zombies and the
entire station will be a warzone. Eventually, after you complete the
story arc ending in the defeat of Rakshasa, the zone will be replaced
with the standard Canadian Wilderness zone where it’s safe to
travel within the station.
Within the Canadian Wilderness, there are distinct areas (called
‘neighborhoods’ in CO) and we’ll examine
each one. Each neighborhood has a different level range that it is
suited for. For each neighborhood, we’ll list the level
range, whether or not if it has a respawn point, and the various foes
that you’ll find there.
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This is your base of operations within the zone. Within the station,
you’ll find the transport to other zones, crafting vendors, a
tailor, and the Powerhouse (the facility you use to level up and gain
new powers and abilities). Your foes in this area are zombies in the
Crisis mode and the Hunter-Patriots in general. The Hunter-Patriots
include enemies such as Covert Soldiers, Animal Handlers, Ambushers,
Recruits, and Trained Attack Dogs.
This area serves as the location of Viper’s grand base, where
they are working to complete the Project Awakening. Their goal is to
unlock the mental powers of their followers. The foes found here are
members of Viper and include Soldiers, Demolitionists, Psionic
Pummelers, Infiltrators, Psionic Adepts, and the nefarious Director
This area is a nexus point between the four spirits of the land. The
demon Tilingkoot is using the energies here to summon an army of evil.
There are some Viper members here (Trappers, Psionic Pummelers) around
the periphery of the neighborhood attempting to trap spirits. The rest
of the foes here are Nether Demons and include Primal Tyrants,
Ur-Demons, Demonic Devotees, Degenerates, Bloodfly Swarms, Ravager
Beasts, and Worshipping Minions. On the periphery of this location, the
levels of the enemies drop from an average of 36 to 31.
This area is home to Viper, who has a facility known as “The
Clutch” located here. Again, this fiendish group is
conducting experiments on the human mind. Your typical Viper foes make
an appearance here such as Soldiers, Adder Technicians, Psionic Adepts,
Powered Armor, Infiltrators, Nightmares, and Psionic Projectors.
This area is home to two warring Bigfoot tribes, the Chiyetanka and the
Tsiataka. The Chiyetanka tribe is friendly, whilst the other is not.
Your foes here are the Tsiataka Bigfoots and include Shamans, Infected
Warriors, Spirit Wolves, Tribe Headhunters, Hunters, and Tsiataka
Warriors. Make sure you bring your camera to finally get that elusive
proof of the existence of Bigfoot!
This area is home to the mad geneticist Teleios, locked away within his
tower. The results of his mad experiments roam the neighborhood and
include Teleiosites, Teleios Clones Mark I, Teleios Clones Mark II,
Teleioraptors, Marauders, and Wrathraptors. In addition, Viper has
joined forces with Teleios and has their forces in the area as well.
Their minions include Demolitionists, Viper Negotiators, and
Infiltrators. The Teleios Tower lair (5 man team, level 30) is found
This area is an island in the center of a lake located southeast of
Stroessen’s Peak. This area is filled with tons of Specters
floating around. To the south of the island, you can find Nether Demons
such as Ravager Beasts, Degenerates, and Demonic Devotees. There is
only one mission available for this neighborhood in which you enter the
Burial Mound located on the island.
This frigid area has become corrupted like much of the Canadian
Wilderness. It is home to the Lost Lemon Mine, where rumors say miners
paid the ultimate price for their presence, and Eclipse’s
Lair, home of an ancient evil. There a number of differing foes in this
area and range from Evil Spirits (Specters) to Nether Demons (Ravager
Beasts, Demonic Devotees, Bloodfly Swarms, Degenerates) to
Hunter-Patriots (Hunter-Patriot Spies, Covert Soldiers, Scout Snipers,
This is an area filled with spirits and undead. Originally blessed by
the Northern Gods, this was a place of power and used for centuries by
the native tribes as a cemetery. Now, the power of this area has turned
evil and is being used by Necrull, a necromancer, in his search for
immortality. Your foes here include Evil Spirits such as Specters,
Zombies, Ghouls, and Necrulticians. In addition, you can stumble across
pockets of Hunter-Patriots such as Cyborg Fanatics, Ambushers, Covert
Soldiers, and Scout Snipers. The Burial Caves lair (5 man team, level
31) can be found here.
This area is the headquarters of the Hunter-Patriots, a Canadian
terrorist group seeking to overthrow the Canadian government. Their
camp is disguised as a paintball camp. Your typical Hunter-Patriot
enemies make appearances here and include Animal Handlers, Commandoes,
Trained Attack Dogs, Recruits, Covert Soldiers, Cyborg Fanatics, and
style="font-weight: bold;">Great Bear Lake
This area is just a large frozen lake. There are no enemies to be found
here. During the Blood Moon event (Halloween), this is where the
werewolf hunters and the werewolves would fight and their emissaries
were located here. There is a perk available if you jump into the hole
in the ice in the center of the lake.
This neighborhood is chock full of the Gadroon, an alien race
attempting to conquer the earth. Their purpose here is to do tests to
transform our environment to a different environment more suitable for
the Gadroon. Keep an eye out if you’re flying around here as
that there are patrols of Gadroon in the air. The typical Gadroon
enemies are Pacifiers, Adjudicators, Observers, Gravatic Initiates, and
Snow Thrush Sanctuary
This area is home to a refinery and
pipeline, which are being used by ARGENT, a criminal organization.
There is some amusement in this area as that there are tree-hugging
hippies who are protesting. You can actually get a mission to help free
some badly-in-need-of-a-good-bath hippies from the forces of ARGENT.
Sadly, there is no mission to cull the number of hippies, thus making
the world a better place. You can get a perk if you travel the full
length (walk on top of or fly over) of the pipeline. The ARGENT forces
you’ll face here are Counteragents, Operatives, Soldiers,
Robotmen Patrol, and Mechenforcers.
Naturally, you’ll notice that there are level gaps between
the various neighborhoods. The reason for this is that you’ll
be traveling from one zone to another as you level. You’ll
hop from Canadian Wilderness to Southwest Desert to Millennium City and
then back again. There are two open missions in this zone (Reign of
Frogs in the Fallen Forest and Undead on Arrival in Burial Butte). The
levels for the open missions are the same level as the neighborhood
that they take place in.
Well, there you have it, my friends; an overview of the Canadian
Wilderness zone. This frigid land of old gods and dark powers is in
need of some mighty heroes. Love of hockey and curling is not required
to adventure in this zone, but will probably help. Good luck and fight
the good fight, eh?
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