Crunching Numbers

A Guide to Vanguard
Statistics
(Page 3)

By Ralsu

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  1. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=472#Overview">Overview
  2. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=472#Terms">Terms
  3. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=472#Attributes">Attributes
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=472#STR">Strength
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=472#CON">Constitution
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=472#DEX">Dexterity
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=472#VIT">Vitality
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=472#INT">Intelligence
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=472#WIS">Wisdom
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=473#Other">Other
    Stats
    • Armor Class
    • Hit Points
    • Endurance
    • Energy
    • Defense
    • Attack
    • Off-Hand Damage
    • Ranged
    • Resistances
    • Healing Focus
    • Spell Damage Focus
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=474#Class">Class
    Bonuses
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=474#Race">Racial
    Bonuses
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=474#MinMax">For
    Min/Max People
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=474#Conclusion">Conclusion

  • V. Class Bonuses

    Only your starting attributes are affected by your
    choice of class.


    VI. Racial Bonuses

    Each character gets 20 attribute points
    (AP) per level, starting at level 10. 6 of your AP are placed
    for you automatically--one per attribute (STR, CON, DEX, VIT, INT,
    WIS). Human races can then place the remaining 14 AP wherever they like
    within soft caps of 5 per level.



    Other races can
    place 10 wherever they want to within soft caps of 5 per level.
    The
    final four AP for non-humans (any besides kojani, mordebi,
    qaliathari, or thestran) are placed automatically based on the race.



    Points placed automatically count against the soft cap of 5 per level.
    Additionally, characters get racial bonuses to their soft caps. These
    are called preferred stats and allow characters of a race to flesh out
    in a way that reflects the traits of the race. Human races
    get soft cap bonuses to all attributes. This means that the soft caps
    for humans are 6 per level. Each other race gets 4 soft cap bonus
    points spread across 2 or
    3 attributes.



    The racial AP and soft cap bonuses are always for the same attribute.
    This means that you will always need
    to spend 4 AP to reach the soft
    cap for an attribute.




    Please review the chart below to learn about racial
    bonuses:

    cellspacing="2">

    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%;">racial
    AP bonuses
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%; font-style: italic;">racial
    soft cap bonuses
    style="font-weight: bold;">analysis of potential
    style="vertical-align: top; font-weight: bold; width: 15%; background-color: rgb(204, 204, 255);">Dark
    Elf
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%; background-color: rgb(204, 204, 255);">DEX
    +1, WIS +1,
    INT +2
    style="vertical-align: top; width: 55%; background-color: rgb(204, 204, 255);">good
    for casters
    Dwarf
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%;">CON
    +3, WIS +1
    resistant
    with high
    HP--good for tanks or hearty clerics
    style="vertical-align: top; font-weight: bold; width: 15%; background-color: rgb(204, 204, 255);">Gnome
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%; background-color: rgb(204, 204, 255);">CON
    +1, INT +3
    style="vertical-align: top; width: 55%; background-color: rgb(204, 204, 255);">sturdy
    casters
    Goblin
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%;">VIT
    +3, INT +1
    superb
    healers
    style="vertical-align: top; font-weight: bold; width: 15%; background-color: rgb(204, 204, 255);">Halfling
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%; background-color: rgb(204, 204, 255);">DEX
    +3, WIS +1
    style="vertical-align: top; width: 55%; background-color: rgb(204, 204, 255);">tanks
    who parry well and melee who crit often
    Half
    Elf
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%;">DEX
    +2, VIT +1, WIS +1
    versatile
    style="vertical-align: top; font-weight: bold; width: 15%; background-color: rgb(204, 204, 255);">High
    Elf
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%; background-color: rgb(204, 204, 255);">INT
    +1,
    WIS +3 style="vertical-align: top; width: 55%; background-color: rgb(204, 204, 255);">casters
    and healers with a large energy pool
    Kojani
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%;">none
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%; font-style: italic;">All
    +1
    balanced
    well for all classes
    style="vertical-align: top; font-weight: bold; width: 15%; background-color: rgb(204, 204, 255);">Kurashasa
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%; background-color: rgb(204, 204, 255);">CON
    +2,
    INT +2
    style="vertical-align: top; width: 55%; background-color: rgb(204, 204, 255);">very
    sturdy casters
    Lesser
    Giant
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%;">STR
    +3,
    CON +1
    superb melees and
    strong tanks
    style="vertical-align: top; font-weight: bold; width: 15%; background-color: rgb(204, 204, 255);">Mordebi
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%; background-color: rgb(204, 204, 255);">none
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%; font-style: italic; background-color: rgb(204, 204, 255);">All
    +1
    style="vertical-align: top; width: 55%; background-color: rgb(204, 204, 255);">balanced
    well for all classes Orc
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%;">STR
    +2,
    CON +2
    good
    tanks and hearty melees
    style="vertical-align: top; font-weight: bold; width: 15%; background-color: rgb(204, 204, 255);">Qaliathari
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%; background-color: rgb(204, 204, 255);">none
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%; font-style: italic; background-color: rgb(204, 204, 255);">All
    +1
    style="vertical-align: top; width: 55%; background-color: rgb(204, 204, 255);">balanced
    well for all classes Raki
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%;">DEX
    +1,
    VIT +2, INT +1
    good
    healers and decent casters
    style="vertical-align: top; font-weight: bold; width: 15%; background-color: rgb(204, 204, 255);">Thestran
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%; background-color: rgb(204, 204, 255);">none
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%; font-style: italic; background-color: rgb(204, 204, 255);">All
    +1
    style="vertical-align: top; width: 55%; background-color: rgb(204, 204, 255);">balanced
    well for all classes Varanjar
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%;">STR
    +1,
    CON +2, WIS +1
    tougher
    than average
    tanks, melee, and healers
    style="vertical-align: top; font-weight: bold; width: 15%; background-color: rgb(204, 204, 255);">Varanthari
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%; background-color: rgb(204, 204, 255);">STR
    +2,
    CON +1, WIS +1 style="vertical-align: top; width: 55%; background-color: rgb(204, 204, 255);">deadly
    melee and hard-hitting tanks
    Vulmane
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%;">STR
    +1, DEX +1,
    WIS +2
    decent melees and
    tanks
    style="vertical-align: top; font-weight: bold; width: 15%; background-color: rgb(204, 204, 255);">Wood
    Elf
    style="vertical-align: top; font-weight: bold; text-align: center; width: 15%; background-color: rgb(204, 204, 255);">DEX
    +2,
    VIT +2
    style="vertical-align: top; width: 55%; background-color: rgb(204, 204, 255);">great
    healers and good tanks


    VII. For Min/Max
    People

    It's very hard to nail down the absolutes in Vanguard, but I know
    you'll want to try. The free points each level ensure that
    everyone will get 41 points added to each attribute on the way to level
    50, the level cap at launch. With a hard cap of 18 times character
    level, I believe any plan for maximizing an attribute with gear will
    meet with frustration. 900 (18 x 50) is simply too large a number to
    think of reaching when even the highest soft cap is 378. Thus, racial
    stats will determine the realistic caps for any attribute. Let me see
    how much I can help you in identifying important attributes to build up:

    • Best attributes for tanks: DEX,
      STR, CON, INT,
      VIT, WIS (in that order)
      • Race that best fits tank based on the above: style="font-weight: bold;">lesser giant, orc, halfing
    • Best attributes for melees: STR,
      DEX, CON
      , INT, VIT, WIS (in that order)
      • Races that best fit tank based on the above: style="font-weight: bold;">lesser giant, orc, varanthari
    • Best attributes for healers:
      VIT, WIS, INT
      , CON,
      DEX, STR (in that order)
      • Races that best fit healer based on the above: style="font-weight: bold;">goblin, raki, wood elf
    • Best attributes for casters: INT,
      WIS, VIT
      , CON, DEX, STR (in that order)
      • Race that best fits caster based on the above: style="font-weight: bold;">gnome, dark elf, high elf

    Keep in mind that any race can max out 3 attributes at
    once within the soft cap. The difference will be in how high that soft
    cap is. Your choice of a race will help you get closer to the hard cap
    of 900 after buffs and gear.



    The attributes in Vanguard are also complicated, making pretty hard to
    limit yourself to 3. Try being a tank who chooses to min INT. You'll
    have a hard time telling who has aggro from that add. For once, it
    looks like we have a game that tries to discourage the min/max build
    approach.



    Finally, consider your role in a group and how other aspects of
    character development might influence your build. Blood Mages have the
    ability to bond with someone to share his physical damage. This means
    DEX could be very important for a Blood Mage (to increase the dodge
    chance) and likely explains why
    Sigil had that as one of the AP bonuses for that class until just
    before the end of beta. Shamans can be built to add melee or spell
    damage depending
    on the selection of patron by that particular Shaman. Of course, the
    primary function of a Shaman is to heal, but different Shaman builds
    could be effective based on the choice of patron.


    VIII. Conclusion

    Vanguard works hard to put new twists on old systems, providing gamers
    with a set of attributes that are meaningful to practically any class.
    On top of that, the formulas--as best I understand them--make character
    customization via gear very realistic. One tank might decide to wear
    gear that adds to DEX so that he takes less physical damage. Another
    tank might decide to focus on physical resistance to achieve the same
    effect. The possibilities are many, so have fun planning your character!


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    Last Updated: Mar 13, 2016

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