Fighter: Feats 4

by on Nov 06, 2006

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Guide to Fighter Feats

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Feats 31-40

By Scathe and Ralsu

Revised by Nuitaran 11/07/06



A rating of 1 or 2 means the Feat is pretty much
useless to a fighter and one that you probably want to avoid. A rating
of 3 indicates that the Feat can be used with some careful planning if
the fighter build has room to fit it in. We reserve a rating of 4 only
for those Feats that are almost necessary picks for a particular type
of fighter
build. A rating of 5 designates the best of the fighters Feats and ones
players should seriously consider in any href="http://ddo.tentonhammer.com/index.php?meid=5#Builds">DDO build
involving fighters.









To help you navigate the many Feats, just click on
the range of Feats below to move to that spot in the guide:

cellspacing="2">
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=316"> style="font-weight: bold;">Fighter Feats

href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=316"> style="font-weight: bold;">1-10
Acrobatic Alertness Athletic Bullheaded Cleave Combat Expertise Discipline Dodge Exotic Weapon Proficiency Great Cleave
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=345"> style="font-weight: bold;">Fighter Feats

href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=345"> style="font-weight: bold;">11-20
Great Fortitude Greater Two Weapon Fighting
Greater Weapon Focus Greater Weapon Specialization Improved Critical Improved Feint Improved Precise Shot
Improved Shield Bash Improved Shield Mastery Improved Sunder
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=346"> style="font-weight: bold;">Fighter Feats

href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=346"> style="font-weight: bold;">21-30
Improved Trip Improved Two Hand Fighting Improved Two Weapon Fighting Iron Will Lightning Reflexes Luck of the Heroes Mobility Negotiator Point Blank Shot Power Attack
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=347">Fighter
Feats

href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=347">31-40

Precise Shot Precision Quick Draw Rapid Reload Rapid Shot Resilience Resist Poison Sap Self Sufficient Shield Mastery
style="font-weight: bold;"> href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=348">Fighter
Feats

href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=348">41-50


Shot on the Run Skill Focus Slicing Blow Snake Blood Spring Attack Stealthy Stunning Blow Toughness Two Handed Fighting Two Weapon Blocking
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=349">Fighter
Feats

href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=349">51-55



Two Weapon Defense Weapon Finesse Weapon Focus Weapon Specialization Whirlwind Attack



cellspacing="2">
31.
Precise Shot




Official Text: “Your missile attacks may pass through other characters
and monsters to strike their target.”



Prerequisite: Point Blank Shot, Received by Ranger 11



Comments: This isn’t the greatest feat in general, even for an archer
build, however, it is a prerequisite for Improved Precise Shot. 
If you are primarily an Archer, you’ll want to take this one.



Rating:
3

style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">32.
Precision



Official Text: "While using Precision mode, you trade half of your
damage for a +4 bonus to your attack rolls."



Comments: This Feat is actually not bad at all. Activate this and you
will rarely miss. The downside is that you lose a signifigant amount of
damage output, but against monsters with a high AC you will outdamage
someone who isn't using Precision. You will hit a lot more; thus, more
damage will accumulate. If you are a Weapon Finesse fighter and your
damage output is not very high, this is a nice Feat.



style="color: rgb(154, 185, 124);">Rating:
4
33.
Quick Draw




Official Text: "You can switch weapons and change armors faster."



Prerequisite: Base Attack Bonus +1



Comments: When do you need to change armor in battle? A shield and a
weapon change almost as fast you hit the hotkey. That’s all you need.
WASTE!!!



Rating:
1
style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">34.
Rapid Reload



Official Text: "You reload a crossbow faster than normal."



Prerequisite: Proficiency with any type of crossbow



Comments: It’s not that great even for a ranged fighter. This Feat
works better with light crossbows since the reload is faster than a
heavy crossbow.



Rating:
3
35.
Rapid Shot href="http://ddo.tentonhammer.com/modules.php?set_albumName=album01&id=DDO_RustMonster&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="rust monster"
src="http://ddo.tentonhammer.com/files/gallery/albums/album01/DDO_RustMonster.sized.jpg"
style="border: 0px solid ; width: 200px; height: 150px;" align="right">




Official Text: "You can fire ranged attacks faster and reload faster
when using a ranged weapon."



Prerequisite: Dexterity 13
Point Blank Shot



Comments: If you’re a ranged fighter with a bow, definitely take this
Feat.



Rating:
4

style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">36.
Resilience



Official Text: "While using Resilience mode, you trade attack bonus and
half of your damage for a bonus to saving throws."



Prerequisite: Constitution 13
Base Attack Bonus +1



Comments: It could be useful if you got hit with a poison. You can
activate this Feat and you'll have a better chance of making the save.
However it's probably not worth the slot since as a fighter you already
have a nice bonus to Fortitude saves.



Rating:
2

37.
Resist Poison




Official Text: "You are especially resistant to poison thanks to years
of training. You receive a +4 bonus on all saves against poison"



Comments: This is another Feat that may not be that helpful to a
fighter. Clerics also have the ability to provide the same protection.



Rating:
2
style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">38. Sap



Official Text: "Using this attack, you may render the target briefly
senseless, though it will become active if damaged again. Some
creatures may be immune to the sap effect."



Comments: Sap sounds awesome, but the stun is broken if the affected
enemy is attacked again and the cooldown is 15 seconds. Check out
Stunning Blow instead.



Rating:
1
39.
Self Sufficient




Official Text: "You can take care of yourself, and frequently others
too. You receive a +2 bonus on Heal checks and Repair checks."



Comments: You'll actually be less self-sufficient with this Feat. If
you need to improve either Heal or Repair, take one in Skill focus
instead. WORTHLESS!!



Rating:
1
style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">40. Shield Mastery



Official Text: "Increases the amount of damage you can absorb when
defending with a shield."



Prerequisite: Shield Proficiency: General



Comments: This feat is useful for someone who does a lot of shield
blocking and door plugging.  If you’re not a heavily defensive
tank, it
may not be worth the slot.



Rating:
4


href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=346">Back
to Feats 21-30

href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=348">Continue
to Feats 41-50





Last Updated: Mar 13, 2016