G: Divine Spells - Level 3

by on Apr 23, 2006

<table align="right" border="0" cellpadding="3"> <tbody> <tr> <td> <script language="JavaScript" type="text/javascript" src="http://ads.tentonhammer.com/adx.js"></script> <script language="JavaScript" type="text/javascript"> <!-- if (!document.php

<!-- if (!document.phpAds_used) document.phpAds_used = ','; phpAds_random = new String (Math.random()); phpAds_random = phpAds_random.substring(2,11); document.write ("<" + "script language='JavaScript' type='text/javascript' src='"); document.write ("http://ads.tentonhammer.com/adjs.php?n=" + phpAds_random); document.write ("&amp;what=zone:81"); document.write ("&amp;exclude=" + document.phpAds_used); if (document.referrer) document.write ("&amp;referer=" + escape(document.referrer)); document.write ("'><" + "/script>"); //-->

href='http://ads.tentonhammer.com/adclick.php?n=ad7a76f2'
target='_blank'> src='http://ads.tentonhammer.com/adview.php?what=zone:81&n=ad7a76f2'
border='0' alt=''>

Divine Spell List

Level 3

Compiled by Zed



All spells are rated on a scale of 1 to 5 (with 5 being best).
































cellspacing="2">
Bestow
Curse
href="http://ddo.tentonhammer.com/modules.php?set_albumName=Exclusive_Screenshots&id=Bestow_Curse&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Bestow Curse"
src="http://ddo.tentonhammer.com/files/gallery/albums/Exclusive_Screenshots/Bestow_Curse.thumb.jpg"
style="border: 2px solid ; width: 247px; height: 150px;" align="right">


Cool down (seconds): 6

Casting Time: short

School: Necromancy

Range: medium

Area: Single target

Components: somatic, verbal

Duration: Permanent

Save: Yes, negates

Target: foe

Notes:  "Bestows a curse on your enemy giving thema -4 penalty to
attack rolls, skill rolls and saving throws." Excellent for reducing
the abilities of a ‘Boss'

Rating:
3
Blindness

Cool down (seconds): 6

Casting Time: short href="http://ddo.tentonhammer.com/modules.php?set_albumName=Exclusive_Screenshots&id=Blind&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Blind"
src="http://ddo.tentonhammer.com/files/gallery/albums/Exclusive_Screenshots/Blind.thumb.jpg"
style="border: 2px solid ; width: 150px; height: 120px;" align="right">


School: Necromancy

Range: Medium

Area: Single target

Components: verbal

Duration: Permanent

Save: Yes, negates

Target: Foe

Notes:  "The power of unlife renders an enemy blinded."  The
enemy is
unable to see and swings around randomly. Excellent to reduce the
abilities of a ‘Boss,' especially a caster.

Rating:
3
Cure
Serious Wounds


Cool down (seconds): 6

Casting Time: Short

School: Conjuration

Range: short

Area: single target

Components: somatic, verbal

Duration: Instant

Target: Self, friend, undead

Notes: "Positive energy is channeled to heal serious wounds of your
target or damage undead for 3d8 hit points +1 per caster level." All
clerics gain this spell to represent their spontaneous casting ability.
A must use spell, the primary healing spell among Level 3 spells.

Rating:
5

Dispel
Magic


Cool down (seconds): 6

Casting Time: Short

School: Abjuration

Range: Medium

Area: single target

Components: Somatic, verbal, material

Duration: Instant

Target: Self, friend, foe

Notes:  “Removes ongoing spells that have been cast upon the
target”.
Removes spells that both aid and hamper the target (Buffs/debuffs). Its
usefulness is

limited, however.

Rating:
2
Inflict
Serious Wounds


Cool down (seconds): 6

Casting Time: Short

School: Necromancy

Range: Short

Area: single target

Components: somatic, verbal

Duration: Instant

Save: Yes, for half damage

Target: Foe

Notes:  "Negative energy is channeled to inflict 3d8 +1 per caster
level damage on your target enemy or heal undead for a like amount."
The short range of this spell makes most clerics stay away.

Rating:
1
Prayer

Cool down (seconds): 6

Casting Time: Short

School: Enchantment

Range: Medium

Area: single target

Components: somatic, divine focus, verbal

Duration: 1 min 5 seconds + 5 seconds per caster level

Notes:  "Gives special favor to allies and disfavor to enemy
targets,
giving a +1 luck bonus to friend's attack rolls, weapon damage, saves,
and skill checks and a -1 penalty to enemies for the same rolls."

Rating:
3
Protection
from Energy
(Acid, Cold,
Electricity, Fire, Sonic)


Cool down (seconds): 6

Casting Time: Short

School: Abjuration

Range: short

Area: single target

Components: somatic, verbal, focus

Duration: 1 minute + 6 seconds per caster level

Target: Self, friend

Notes:  "Grants temporary immunity to acid for 1 minute plus 6
seconds
per caster level." These spells are incredibly situational but allow
the group to bypass many of the harmful traps that can be found
throughout the Dungeons of Xen'drik

Rating:
4
Remove
Blindness


Cool down (seconds): 6

Casting Time: Short

School: Conjuration

Range: Short

Area: single target

Components: Somatic, verbal

Duration: Instant

Target: Friend, Self

Notes:  "Cures blindness in an ally." Go to the Rusty Nail, Sit,
wait,
Spend ages casting. One spell you will get many tells for.

Rating:
4
Remove
Curse


Cool down (seconds): 6

Casting Time: Short

School: Abjuration

Range: short

Area: Single target

Components: somatic, verbal

Duration: Instant

Target: Friend, self

Notes: "Removes all curses on an ally. Counters and dispels Bestow
Curse." Cleric players will find themselves being asked to assist
cursed players in many a tavern throughout Stormreach.

Rating:
4
Remove
Disease


Cool down (seconds): 6

Casting Time: Short

School: Conjuration

Range: medium

Area: single target

Components: somatic, verbal

Duration: Instant

Target: Self, Friend

Notes: "Cures all diseases on an ally. Does not prevent reinfection
after a new exposure." This spell has situational value.

Rating:
2
Searing
light


Cool down (seconds): 6

Casting Time: Short

School: Evocation

Range: Long

Area: Single target

Components: somatic, verbal

Duration: Instant

Save: No

Target: Foe, directional, Breakable

Notes: "Focuses divine power like a ray of the sun, causing a blast of
light to do 1d8 per 2 caster levels (max 5d8) damage to enemies. Undead
creatures take 1d6 per caster level(max 10d6) damage." This spell is a
reliable way to deal magical damage for Clerics.

Rating:
3
Summon
Monster III href="http://ddo.tentonhammer.com/modules.php?set_albumName=Exclusive_Screenshots&id=Summon_Monster_III&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Summon Monster III"
src="http://ddo.tentonhammer.com/files/gallery/albums/Exclusive_Screenshots/Summon_Monster_III.thumb.jpg"
style="border: 2px solid ; width: 150px; height: 120px;" align="right">


Cool down (seconds): Cleric 180

Casting Time: long

School: conjuration

Range: medium

Components: material, somatic, verbal

Duration: 3 minutes

Target: self, directional

Notes: “Summons a hellhound to fight for you for a brief time. Casting
this spell locks out casting any other Summon Monster spell for 3
minutes.”  The hellhound uses fire based breath attack and
invisibility/stealth to good advantage.

Rating:
3
Water
Breathing


Cool down (seconds): 6

Casting Time: Short

School: Conjuration

Range: Short

Area: Single target

Components: somatic, verbal, focus, material

Duration: 1 minute 5 seconds + 5 seconds per caster level

Target: Friend, self

Notes: "Grants the ability to breathe water to you and your allies."
Superceded by the (abundant) underwater action items

Rating:
3

style="color: rgb(51, 51, 255); font-weight: bold;"> style="font-weight: bold;"> style="font-weight: bold; color: rgb(51, 51, 255);"> style="font-weight: bold;"> style="font-weight: bold; color: rgb(51, 51, 255);"> style="font-weight: bold; color: rgb(51, 51, 255);"> style="font-weight: bold; color: rgb(51, 51, 255);"> style="font-weight: bold;"> style="font-weight: bold; color: rgb(51, 51, 255);">

 
href="http://ddo.tentonhammer.com/index.php?name=PNphpBB2&file=viewtopic&p=1585#1585">Questions
about one of Zed's ratings? Ask him about it in our forums!



Last Updated: Mar 13, 2016