Guide to AoE (Area of Effect) Spells
By Lyle Vertigo
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Area of Effect (AoE) spells are
very useful in DDO. AoE spells can be classified into seven categories:
Single Target: These
spells aren't AoEs per se as the have the potential to affect only a single targeted monster. These require timing when dealing with monsters such
as scorpions or wraiths. If your target tunnels underground or becomes
insubstantial, the spell may miss because you not longer have a target.
Ray: Acts as a
single-target spell except for one condition: it can be blocked by any
obstacle in the way of the intended target, and the target has the
potential to dodge it. It also can hit a different enemy en route
to your intended target, affecting the enemy who got in the way.
Cone: This spell's point
of origin is the caster, and it spreads out from him/her like a fan,
which ends 10-15 feet from point of origin. (Example: Burning Hands)
Radius: Once cast on a
target, this will create a radius of effect 10-15 feet around
originating target.
Positional: Does not
require a target, but can be aimed at a specific location by placing a
reticule on the area the spell is desired to appear. When cast in this
manner, if the caster attempts to cast a spell outside the range of the
spell, it will appear instead at the casters feet.
Stationary Effects: These
can cause several different conditions depending on the spell. All of
these spells have the quality of lasting a duration of time and
affecting all who enter or re-enter the affected area for the spell's
duration.
Straight Path:
If Turbine fixes this affect, Lightning Bolt and Flaming Sphere will
start at the caster and then go in a straight path, dealing damage to
all in its path or until it hits an obstacle. At this time, these
spells behave as rays.
Each of these spells require planning and coordination. The main
question in mind is: how can I make my spells the most efficient?
Obviously, when working with spells that can affect more than one
target you will want to try to hit as many monsters with one cast as
possible.
For example, if you have 3 mobs in front of you and 2 right behind you,
it will be more effective for you to move and position yourself so the
monsters are all in front of you before casting a cone spell like
Burning Hands (figure 1). In instances where the enemy is too far apart
for a cone spell but not for a radius spell, aim for the middle most
enemy to catch the most within the range of the spell (figure 2).
style="width: 100%; text-align: left; margin-left: auto; margin-right: auto;"
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style="font-weight: bold;">Figure 1
Light blue shows caster position.
style="font-weight: bold;">Figure 2
Light blue shows target enemy.
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src="http://ddo.tentonhammer.com/files/gallery/albums/Site-Graphics/Figure1.thumb.jpg"
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Keep in mind that some enemies have a greater degree of artificial
intelligence (AI). Some animals, especially humanoids, will
switch attention to those who deal the most damage. If you hit a large
group for enough damage they will come after you! As a nuker,
it's your job to deal as much damage to as many monsters as possible,
but also to know your position and never put yourself in a
situation you can't back out of.
I know some of these aspects of spell casting may sound a bit trivial
but it is all too easy to neglect them in the heat of battle.
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