The Pious
Priest:
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Guide to Cleric
Enhancements
There are a variety of roles a
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=140">cleric
can fill within a party. Not only functioning as a healer, but as
a damage dealer, or an undead specialist, among many others.
Picking the correct enhancements can assist a cleric in filling these
roles.
size="-1">The Basics
A quick summary for those
unfamiliar with the way enhancements work for DDO is in order.
size="-1">
href="http://ddo.tentonhammer.com/modules.php?set_albumName=album55&id=Cleric_Enhancements&op=modload&name=Gallery&file=index&include=view_photo.php">
alt="Cleric Enhancements"
src="http://ddo.tentonhammer.com/files/gallery/albums/album55/Cleric_Enhancements.sized.jpg"
style="border: 2px solid ; width: 250px; height: 203px;" align="left">
First, you get 4 action
points every level.
size="-1">They are earned gradually as you work your way to your next
level. You use
these action points to purchase enhancements. You much qualify
for an enhancement to purchase it. Enhancements require a certain
amount of action points to already have been spent, less powerful
similar enhancements and sometimes for you to have a feat, before you
can purchase them.
size="-1">Because of the requirements for various enhancements, you
should plan on how you wish to spend your action points when you begin
character creation.
size="-1">Choosing Your Role
It's important to decide
the roles you wish to fulfill as a cleric. You're always going to
want to be good at healing, but most of the other clerical roles
require very strong emphasis reflected in your enhancements to allow
you to excel in these roles. Haphazard selection of enhancements
toward filling a role often is not very effective.
size="-1">The Healbot
Whether you take the term
healbot as derogatory or positive, a cleric who specializes in
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=229">healing
can be very effective. Your main goal will be lots of spell
points.
- Energy of the Zealot
as much of this as possible for spell points. - Cleric's Wisdom
For the spell point bonus - Cleric Healing to
use turns as extra opportunities to heal, especially because it heals
over time, allowing you to heal someone else while this is working. - Divine Cleansing
While not specifically healing, it removes all the other concerns
clerics excel at addressing, especially if taken to the level of divine
cleansing III. - Improved Empowered
Healing This reduces the extra cost of the empowered healing feat a
fair amount, and this helps with fast healing... since the lower level
healing spells are faster to cast, and with empowered healing, more
effective. - Life Magic This is
key for a healing cleric, since it costs no extra spell points, and
buffs healing magic - Prayer of Incredible
Life If one plans to take the prayer of life, it is wise to chose to
take as much of this enhancement in addition, since if you depend upon
healing criticals, you want the most out of it you can get. - Prayer of Life
Valuable for increasing healing, but since it is unreliable, less so
than life magic
size="-1">The Undead Slayer
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=36">Undead
are always difficult to deal with, especially because they eventually
become difficult to turn at higher levels. An undead slayer will
want as many bonuses to turning as possible, and later, all the means
to damage undead available.
- Wand Mastery If
your going to fight undead, wands can be a good way of doing steady
damage, though this is an a costly and slow method. - Improved Turning
You must have this, along with the appropriate feats, as soon as
possible, to be effective at turning. - Divine Light a
very useful enhancement for damaging undead at upper levels, when
turning becomes less effective. - Extra Turning Very
useful for turning, and later, divine light. - Cleric Charisma
along with a high a charisma as one can manage, this makes turning more
effective. - Life Magic Since
healing affects undead by harming them, this is a way to hurt undead...
however, this isn't cost efficient. - Prayer of Incredible
Life If one plans to take the prayer of life, it is wise to chose to
take as much of this enhancement in addition, since if you depend upon
healing criticals, you want the most out of it you can get. - Prayer of Life
Valuable for increasing healing, which damages undead, but not
efficient.
size="-1">The Combat Cleric
Specializing in damaging
your opponents requires certain enhancements to be effective. You
will want high spell dc's, because your going to want your spells to
affect your opponents... meaning you will want a high wisdom. You
will need spell points to cast your spells.
- Cleric Wisdom to
affect your opponents with spells at higher levels such as slay living
and poison. - Spell Penetration
to bypass enemies spell resistance. - Life Magic Since a
good portion of your damage can be done with inflict spells, this helps
a lot in making this more efficient. - Prayer of Incredible
Life If one plans to take the prayer of life, it is wise to chose to
take as much of this enhancement in addition, since if you depend upon
healing criticals, you want the most out of it you can get. - Prayer of Life
Valuable for increasing inflict spells, which damage undead, but not
efficient. - Energy of the Zealot
this role casts a lot of spells, and you will need as many spell
points to power these spells as possible. - Smiting you can do
a fair amount of damage with certain light and good spells, and this
helps a lot in buffing that damage. - Prayer of Incredible
Smiting If one plans to take the prayer of smiting, this can make
these spells more effective. - Prayer of Smiting
Valuable for increasing light and good spells.
The Enhancements
cellspacing="4">Name
Cost
width="46">Progression
Requirements
width="334">Benefit
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Cleric Improved Empower
Healing 1
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2
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2
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Cleric level 2, Empower
Healing Spell
valign="top" width="334">
Using Empower Healing feat
costs you 10% fewer spell points for each spell cast while in that mode.
Cleric Improved Empower
Healing 2
4
width="46">16
Cleric level 6, Cleric
Improved Empower Healing 1
Using Empower Healing feat
costs you 15% fewer spell points for each spell cast while in that mode.
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Cleric Improved Empower
Healing 3
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6
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30
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Cleric level 10. Cleric
Improved Empower Healing 2
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Using Empower Healing feat
costs you 20% fewer spell points for each spell cast while in that mode.
Cleric Concentration 1
1
width="46">0
Cleric level 1
width="334">Grants a +1 bonus to
Concentration skill.
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Cleric Concentration 2
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2
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10
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Cleric level 4, Cleric
Concentration 1
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Grants a +2 bonus to
Concentration skill.
Cleric Concentration 3
3
width="46">25
Cleric level 8, Cleric
Concentration 2
Grants a +3 bonus to
Concentration skill.
valign="top" width="91">
Cleric Concentration 4
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4
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40
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Cleric level 12,
Concentration 3
valign="top" width="334">
Grants a +4 bonus to
Concentration skill.
Cleric Diplomacy 1
1
width="46">0
Cleric level 1
width="334">Grants a +1 bonus to
Diplomacy skill.
valign="top" width="91">
Cleric Diplomacy 2
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2
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10
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Cleric level 4, Cleric
Diplomacy 1
valign="top" width="334">
Grants a +2 bonus to
Diplomacy skill.
Cleric Diplomacy 3
3
width="46">25
Cleric level 8, Cleric
Diplomacy 2
Grants a +3 bonus to
Diplomacy skill.
valign="top" width="91">
Cleric Diplomacy 4
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4
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40
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Cleric level 12, Cleric
Diplomacy 3
valign="top" width="334">
Grants a +4 bonus to
Diplomacy skill.
Cleric Heal 1
1
width="46">0
Cleric level 1
width="334">Grants a +1 bonus to Heal
skill.
valign="top" width="91">
Cleric Heal 2
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2
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10
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Cleric level 4, Cleric Heal 1
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Grants a +2 bonus to Heal
skill.
Cleric Heal 3
3
width="46">25
Cleric level 8, Cleric Heal 2
width="334">Grants a +3 bonus to Heal
skill.
valign="top" width="91">
Cleric Heal 4
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4
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40
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Cleric level 12, Cleric Heal
3
valign="top" width="334">
Grants a +4 bonus to Heal
skill.
Cleric Prayer of Smiting 1
1
width="46">7
Cleric level 3
width="334">Grants a 3% chance for your
light and good spells to generate a critical hit for 1.5 times normal
damage.
valign="top" width="91">
Cleric Prayer of Smiting 2
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2
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22
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Cleric level 7, Cleric
Prayer of Smiting 1
valign="top" width="334">
Grants a 6% chance for your
light and good spells to generate a critical hit for 1.5 times normal
damage.
Cleric Prayer of Smiting 3
3
width="46">37
Cleric level 11, Cleric
Prayer of Smiting 2
Grants a 9% chance for your
light and good spells to generate a critical hit for 1.5 times normal
damage.
valign="top" width="91">
Cleric Prayer of Life 1
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1
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3
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Cleric level 3
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Grants a 3% chance for your
healing and negative energy spells to generate a critical result for
1.5 times the normal healing or damage amount.
valign="top" width="91">
Cleric Prayer of Life 2
style="padding: 1.5pt; background: white none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 16.6pt;"valign="top" width="22">
2
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22
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Cleric level 7. Cleric
Prayer of Life 1
valign="top" width="334">
Grants a 9% chance for your
healing and negative energy spells to generate a critical result for
1.5 times the normal healing or damage amount.
valign="top" width="91">
Cleric Prayer of Life 3
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3
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37
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Cleric level 11, Cleric
Prayer of Life 2
valign="top" width="334">
Grants a 15% chance for
healing and negative energy spells to generate a critical result.
valign="top" width="91">
Cleric Prayer of Incredible
Smiting 1
valign="top" width="22">
1
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15
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Cleric level 5
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Your light and good spell
critical multipliers are increased by an additional 0.25, bringing your
base critical multiplier for these spells to 1.75.
valign="top" width="91">
Cleric Prayer of Incredible
Smiting 2
valign="top" width="22">
2
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30
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Cleric level 9, Cleric
Prayer of Incredible Smiting 1
valign="top" width="334">
Your light and good spell
critical multipliers are increased by an additional 0.25, bringing your
base critical multiplier for these spells to 2.00.
valign="top" width="91">
Cleric Prayer of Incredible
Smiting 3
valign="top" width="22">
3
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45
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Cleric level 13, Cleric
Prayer of Incredible Smiting 2
valign="top" width="334">
Your light and good spell
critical multipliers are increased by an additional 0.25, bringing your
base critical multiplier for these spells to 2.25.
valign="top" width="91">
Cleric Prayer of Incredible
Life 1
valign="top" width="22">
1
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15
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Cleric level 5
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Your healing and negative
energy spell critical multipliers are increased by an additional 0.25,
bringing your base critical multiplier for these spells to 1.75.
Cleric Prayer of Incredible
Life 2
2
width="46">30
Cleric level 9, Cleric
Prayer of Incredible Life 1
Your healing and negative
energy spell critical multipliers are increased by an additional 0.25,
bringing your base critical multiplier for these spells to 2.00.
valign="top" width="91">
Cleric Prayer of Incredible
Life 3
valign="top" width="22">
3
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45
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Cleric level 13, Cleric
Prayer of Incredible Life 2
valign="top" width="334">
Your healing and negative
energy spell critical multipliers are increased by an additional 0.25,
bringing your base critical multiplier for these spells to 2.25.
Cleric Smiting 1
1
width="46">0
Cleric level 1
width="334">Grants a 10% increase to the
effectiveness of your light and good spells.
valign="top" width="91">
Cleric Smiting 2
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2
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10
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Cleric level 4, Cleric
Smiting 1
valign="top" width="334">
Grants a 20% increase to the
effectiveness of your light and good spells.
Cleric Smiting 3
3
width="46">21
Cleric level 7, Cleric
Smiting 2
Grants a 30% increase to the
effectiveness of your light and good spells.
valign="top" width="91">
Cleric Smiting 4
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4
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32
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Cleric level 10, Cleric
Smiting 3
valign="top" width="334">
Grants a 40% increase to the
effectiveness of your light and good spells.
Cleric Improved Spell
Penetration 1
2
width="46">14
Cleric level 5
width="334">You add +1 to your level to
overcome an enemy's SR.
valign="top" width="91">
Cleric Improved Spell
Penetration 2
valign="top" width="22">
4
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
28
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Cleric level 9, Cleric
Improved Spell Penetration 1
valign="top" width="334">
You add +2 to your level to
overcome an enemy's SR.
Cleric Improved Spell
Penetration 3
6
width="46">42
Cleric level 13, Cleric
Improved Spell Penetration 2
You add +3 to your level to
overcome an enemy's SR.
valign="top" width="91">
Cleric Energy of the Zealot 1
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 16.6pt;"valign="top" width="22">
1
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
0
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Cleric level 1
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 250.35pt;"valign="top" width="334">
Grants a 20 point increase
to spell points.
Cleric Energy of the Zealot 2
2
width="46">14
Cleric level 5, Cleric
Energy of the Zealot 1
Grants a 50 point increase
to spell points.
valign="top" width="91">
Cleric Energy of the Zealot 3
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 16.6pt;"valign="top" width="22">
3
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
29
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Cleric level 9, Cleric
Energy of the Zealot 2
valign="top" width="334">
Grants a 80 point increase
to spell points.
Cleric Energy of the Zealot 4
4
width="46">44
Cleric level 13, Cleric
Energy of the Zealot 3
Grants a 110 point increase
to spell points.
valign="top" width="91">
Cleric Life Magic 1
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 16.6pt;"valign="top" width="22">
1
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
0
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Cleric level 1
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 250.35pt;"valign="top" width="334">
Grants a 10% increase to the
effects of your healing and negative energy spells.
Cleric Life Magic 2
2
width="46">10
Cleric level 4, Cleric Life
Magic 1
Grants a 20% increase to the
effects of your healing and negative energy spells.
valign="top" width="91">
Cleric Life Magic 3
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 16.6pt;"valign="top" width="22">
3
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
21
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Cleric level 7, Cleric Life
Magic 2
valign="top" width="334">
Grants a 30% increase to the
effects of your healing and negative energy spells.
Cleric Life Magic 4
4
width="46">32
Cleric level 10, Cleric Life
Magic 3
Grants a 40% increase to the
effects of your healing and negative energy spells.
valign="top" width="91">
Cleric Charisma 1
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 16.6pt;"valign="top" width="22">
2
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
10
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Cleric level 4
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 250.35pt;"valign="top" width="334">
Grants a +1 increase to
Charisma score.
Cleric Charisma 2
4
width="46">24
Cleric level 8, Cleric
Charisma 1
Grants a +1 increase to
Charisma score.
valign="top" width="91">
Cleric Wisdom 1
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 16.6pt;"valign="top" width="22">
2
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
2
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Cleric level 2
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 250.35pt;"valign="top" width="334">
Grants a +1 increase to
Wisdom score.
size="-1"> 4
size="-1"> 16
size="-1"> Cleric Level 6, Cleric Wisdom 1
size="-1"> Grants a +2 increase to Wisdom score
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 68.6pt;"
valign="top" width="91">
Cleric Wisdom 3
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 16.6pt;"valign="top" width="22">
6
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
30
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Cleric level 10, Cleric
Wisdom 2
valign="top" width="334">
Grants a +3 increase to
Wisdom score.
Cleric Divine Light 1
1
width="46">11
Cleric level 4
width="334">Activate this ability to
deal 4d6 points of light damage to all nearby undead creatures instead
of attempting to turn them. Consumes a use of turn undead for the
day. (a successful dc of 10 + Cleric level + Charisma Mod Will
save reduces the damage by half.) (1/sec cooldown).
valign="top" width="91">
Cleric Divine Light 2
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 16.6pt;"valign="top" width="22">
2
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
26
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Cleric level 8, Cleric
Divine Light 1
valign="top" width="334">
Activate this ability to
deal 8d6 points of light damage to all nearby undead creatures instead
of attempting to turn them. Consumes a use of turn undead for the
day. (a successful dc of 10 + Cleric level + Charisma Mod Will
save reduces the damage by half.) (1/sec cooldown).
Cleric Divine Light 3
3
width="46">41
Cleric level 12, Cleric
Divine Light 2
Activate this ability to
deal 14d6 points of light damage to all nearby undead creatures instead
of attempting to turn them. Consumes a use of turn undead for the
day. (a successful dc of 10 + Cleric level + Charisma Mod Will
save reduces the damage by half.) (1/sec cooldown).
valign="top" width="91">
Cleric Divine Cleansing 1
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 16.6pt;"valign="top" width="22">
1
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
3
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Cleric level 2
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 250.35pt;"valign="top" width="334">
Activate this ability to
grant another characters a +4 morale bonus on Fortitude saves for a
short time and remove any poison or disease effects. Consumes a use of
turn undead for the day. (1/sec cooldown).
Cleric Divine Cleansing 2
2
width="46">18
Cleric level 6, Cleric
Divine Cleansing 1
Activate this ability to
grant another characters a +6 morale bonus on Fortitude saves for a
short time and remove any poison, disease, curse or blindness
affects. Consumes a use of turn undead for the day. (1/sec
cooldown).
valign="top" width="91">
Cleric Divine Cleansing 3
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 16.6pt;"valign="top" width="22">
3
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
33
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Cleric level 10, Cleric
Divine Cleansing 2
valign="top" width="334">
Activate this ability to
grant another characters a +6 morale bonus on Fortitude saves for a
short time and remove any poison, disease, curse,blindness, paralysis,
or petrification affects. Consumes a use of turn undead for the
day. (1/sec cooldown).
Cleric Divine Healing 1
1
width="46">7
Cleric level 3
width="334">Activate this ability to
give another character 1d3 healing every 2 seconds for 30
seconds. Consumes a use of turn undead for the day. (1/sec
cooldown).
valign="top" width="91">
Cleric Divine Healing 2
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 16.6pt;"valign="top" width="22">
2
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
22
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Cleric level 7, Cleric
Divine Healing 1
valign="top" width="334">
Activate this ability to
give another character 2d3 healing every 2 seconds for 30
seconds. Consumes a use of turn undead for the day. (1/sec
cooldown).
Cleric Divine Healing 3
3
width="46">37
Cleric level 11, Cleric
Divine Healing 2
Activate this ability to
give another character 3d3 healing every 2 seconds for 30
seconds. Consumes a use of turn undead for the day. (1/sec
cooldown).
valign="top" width="91">
Cleric Divine Vitality 1
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 16.6pt;"valign="top" width="22">
1
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
0
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Cleric level 1
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 250.35pt;"valign="top" width="334">
Activate this ability to
restore 3d4+10 spellpoints to another character. Comsumes a use
of turn undead for the day. (1/sec cooldown).
Cleric Divine Vitality 2
2
width="46">14
Cleric level 5, Cleric
Divine Vitality 1
Activate this ability to
restore 5d4+10 spellpoints to another character. Comsumes a use
of turn undead for the day. (1/sec cooldown).
valign="top" width="91">
Cleric Divine Vitality 3
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 16.6pt;"valign="top" width="22">
3
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
29
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Cleric level 9, Cleric
Divine Vitality 2
valign="top" width="334">
Activate this ability to
restore 7d4+10 spellpoints to another character. Comsumes a use
of turn undead for the day. (1/sec cooldown).
Cleric Extra Turning 1
1
width="46">0
Cleric level 1
width="334">You gain the ability to
prerform 1 additional turn undead attempts before resting.
valign="top" width="91">
Cleric Extra Turning 2
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 16.6pt;"valign="top" width="22">
2
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
10
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Cleric level 4, Cleric Extra
Turning 1
valign="top" width="334">
You gain the ability to
perform 2 additional turn undead attempts before resting.
Cleric Extra Turning 3
3
width="46">21
Cleric level 7. Cleric Extra
Turning 2
You gain the ability to
perform 3 additional turn undead attempts before resting.
valign="top" width="91">
Cleric Extra Turning 4
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 16.6pt;"valign="top" width="22">
4
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
32
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Cleric level 10, Cleric
Extra Turning 3
valign="top" width="334">
You gain the ability to
perform 4 additional turn undead attempts before resting.
Cleric Improved Turning 1
2
width="46">14
Cleric level 5
width="334">You increase your cleric
level for the purposes of turning undead by 1.
valign="top" width="91">
Cleric Improved Turning 2
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 16.6pt;"valign="top" width="22">
4
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
28
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Cleric level 9, Cleric
Improved Turning 1
valign="top" width="334">
You increase your cleric
level for the purposes of turning undead by 2.
Cleric Improved Turning 3
6
width="46">42
Cleric level 13, Cleric
Improved Turning 2
You increase your cleric
level for the purposes of turning undead by 3.
valign="top" width="91">
Cleric Wand and Scroll
Mastery 1
valign="top" width="22">
1
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
3
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Cleric level 2
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 250.35pt;"valign="top" width="334">
Grants a 10% increase to the
effectiveness of your wands, scrolls, and other items that cast spells.
Cleric Wand Mastery 2
2
width="46">14
Cleric level 5, Cleric Wand
and Scroll Mastery 1
Grants a 20% increase to the
effectiveness of your wands, scrolls, and other items that cast spells.
valign="top" width="91">
Cleric Wand Mastery 3
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 16.6pt;"valign="top" width="22">
3
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
25
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Cleric level 8, Cleric Wand
and Scroll Mastery 2
valign="top" width="334">
Grants a 30% increase to the
effectiveness of your wands, scrolls, and other items that cast spells.
Cleric Wand Mastery 4
4
width="46">36
Cleric level 11, Cleric Wand
and Scroll Mastery 3
Grants a 40% increase to the
effectiveness of your wands, scrolls, and other items that cast spells.
valign="top" width="91">
Follower of the Lord of
Blades
valign="top" width="22">
2
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
0
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Warforged Cleric level 1 or
Warforged Paladin Level 1
valign="top" width="334">
Warforged only. You are a
Blade, a true believer in the cult of the Lord of Blades. Warforged
were made to rule Eberron, the other races are weak. Grants a +1 bonus
to hit with greatswords, the favored weapon of the cultists of the Lord
of Blades.
Bladesworn Transformation
4
width="46">16
Warforged Cleric level 6 or
Warforged Paladin level 9, Follower of the Lord of Blades
You are a devoted follower
of the Lord of Blades, and your faith has been rewarded. Activate this
ability to become a juggernaut of destruction for 60 seconds. You have
a +4 profane bonus to Strength, a +4 natural armor bonus to AC, a +4
profane bonus on damage rolls, and proficiency in all simple and
martial weapons. Your base attack bonus equals your character level.
You have lost your spellcasting ability. You have immunity to critical
hits and sneak attacks, but cannot be healed by healing spells.
Cooldown:
20 minutes.
valign="top" width="91">
Follower of the Silver Flame
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 16.6pt;"valign="top" width="22">
2
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 34.15pt;"valign="top" width="46">
0
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
Cleric level 1 or Paladin
Level 1
valign="top" width="334">
You are one of the Purified,
a true believer in the Silver Flame. Burn the corruption and taint of
evil from all Eberron. Grants a +1 bonus to hit with longbows, the
favored weapon of the clergy of the Silver Flame.
Silver Flame Exorcism
4
width="46">16
Cleric level 6 or Paladin
level 9, Follower of the Silver Flame
You are a devoted follower
of the Silver Flame, and your faith has been rewarded. Activate this
ability to attempt to exorcise an extraplanar creature, which is
entirely consumed in holy fire on a failed Fortitude save or savagely
burned by the light of the Silver Flame even on a successful Fortitude
save. Cooldown: 20 minutes.
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Follower of the Sovereign
Host
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2
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0
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Cleric level 1 or Paladin
level 1
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You are a Vassal of the
Sovereign Host, a true believer in the Doctrine of Universal
Sovereignty. As is the world, so are the gods. As are the gods, so is
the world. Grants a +1 bonus to hit with longswords, the favored weapon
of the clergy of the Sovereign Host.
Unyielding Sovereignty
4
width="46">16
Cleric level 6 or Paladin
level 9, Follower of the Sovereign Host
You are a devoted follower
of the Sovereign Host, and your faith has been rewarded. Activate this
ability to fully heal hit point damage done to a targetted ally, remove
ability damage, and the conditions blinded, confused, dazed, dazzled,
deafened, diseased, exhausted, fatigued, feebleminded, insanity,
nauseated, and poisoned. Cooldown: 20 minutes.
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Follower of the Undying Court
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2
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0
style="padding: 1.5pt; background: rgb(212, 201, 125) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 59.3pt;"valign="top" width="79">
High Elf Cleric level 1 or
High Elf Paladin level 1
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High Elf only. You are
guided by the wisdom of the deathless of Aerenal, and are a true
believer in the ways of the Undying Court. Existence is a spiritual
journey requiring far longer than a single lifetime. Only the Undying
can ever truly learn what great wonders lie at its end. Grants a +1
bonus to hit with scimitars, the favored weapon of the clergy of the
Undying Court.
Undying Call
4
width="46">16
High Elf Cleric level 1, or
High Elf Paladin level 9, Follower of the Undying Court
You are a devoted follower
of the Undying Court, and your faith has been rewarded. Activate this
ability to lead a dead ally's spirit back to this world, acting as a
True Resurrection on high elven spirits or a Raise Dead for
others.
Cooldown: 20 minutes.
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convictions? Comment
href="http://forums.tentonhammer.com/showthread.php?t=11445">here in
our forums!
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