Leave this room and head east, down the ramp toward your last Hacking Module at -20,399,-323. Just beyond is another set of stairs to walk down that will bring you to Marshall Arboc at -11,383,-340. Arboc completes Cripple the Defenses and rewards you with 4600 credits, and some very nice purple gear: Level 20 Bio Armor Legs, 21 Cryo Net Gun or 22 Incendiary Injector Gun. Marshall Arboc assigns your next mission, Defusing the Situation. The Bane have taken the reservoir room, and plan to blow the whole thing up. Weve got to keep the facility running at full steam, so you have to find the detonators the enemy has planted. There are 10 detonators to find, and the clock is ticking. Before you head out, try and open the crate right by Arboc and see what you may find.
Next to Marshall Arboc is another locked door. This next Reservoir Tanks room has several large water treatment tanks, and some detonators are are attached to the sides. This room is full of wandering enemy that just keep appearing. The best strategy here is to plant yourself at the marked detonator positions, take out any enemy within range, then hurry and use the devices before you get interrupted. In a squad situation its best to have one person running around to get the devices, while the others deal with the bad guys. There are 4 devices in this room at -53,383,-350 | -55,383,-381 | -109,385,-352 | -104,384,-404. Exit to the south west, up the stairs and find another detonator in the Maintenance area at -147,391,-309. Your next set of detonators are a little harder to find theyre placed higher up on the pipes, so change your view. Follow your mission indicators to find these 4. How are you doing on that mission timer? Youll find the 10th and final one at -117,391,-268. Run down and find Scout Coen at -100,399,-217 to complete Defusing the Situation for a reward of 4600 credits and more purple gear: Level 19 Hazmat Vest, 21 Incendiary Net Gun or 20 Pulse Pistol.
Lullaby, Sleeping Bane |
Flanks for Nothing: Scout Coen wants you to secure the nearby Skybridge, but assist Gunnery Sergeant Namistai on your way. Open the locked door next to you, and talk to the Gunny. He is trying to secure a corridor that the Bane have fortified, but everyone he has sent through has taken a dirt nap. Once you get through you need to find the sleeping quarters, and destroy the pods and anything else you see there. But wait! Another crate is nearby full of free loot. Just south is another locked door marking the entrance to the Skybridge. Smush the Bane and get a mission update. Travel west and up some stairs to the Living Quarters area.
Inside the room at -195,407,-175, youll find a bunch of sleeping Bane, all tucked in their pods. Shoot out the 4 green pods in the room, and shoot the footlockers too; some of these will let you loot them afterwards. Its time to head to the next room to the south, but first youll meet up with a level 25 Boss Technician named Researcher Fallorak. Dispatch him quickly and repeat the destruction process in the other sleeping quarters. At this point youll receive a radio transmission completing Flanks for Nothing, with a reward of 4600 credits and purple gear: Level 20 Stealth Vest, 19 Virulent Leech Gun or 19 Physical Rocket Launcher.
Hostile Overtaking: Coming to you live from Radio Headquarters, a mission to find and destroy a Bane overseer and his little computers too! From the sleeping quarters area, head down to the round Greenhouse room where Level 28 Overseer Ifilion monitors the situation via a giant wall screen at -237,399,-284. Like all the other bosses here, he is a Technician with all kinds of armor regen powers. Kill him off and turn your attention to the computer stations manned by Linkers. Exit the Greenhouse to the north, where level 25 Executioner Kraxor waits for you. Youre done with the missions, but dont leave without opening that last crate at -284,399,-259. Youve milked this instance for everything its got, so make your way back to the beginning of the zone and exit to Plains. Your final stop is Lt. Commander Michan in the Hospital are of Irendas Penal Colony, who completes Hostile Overtaking with a reward of 4600 credits and choice of Debuff Modification Schematics.
Have we missed anything, or do you want to give us some feedback? Please send us a note, then stop by our forums to join our Tabula Rasa discussions.
To read the latest guides, news, and features you can visit our Tabula Rasa Game Page.