by Karen Hertzberg on Nov 15, 2006
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<!-- if (!document.phpAds_used) document.phpAds_used = ','; phpAds_random = new String (Math.random()); phpAds_random = phpAds_random.substring(2,11); document.write ("<" + "script language='JavaScript' type='text/javascript' src='"); document.write ("http://ads.tentonhammer.com/adjs.php?n=" + phpAds_random); document.write ("&what=zone:93"); document.write ("&exclude=" + document.phpAds_used); if (document.referrer) document.write ("&referer=" + escape(document.referrer)); document.write ("'><" + "/script>"); //-->I got a little gift
in my inbox this afternoon--a couple of exclusive screenshots for Ten
Ton Hammer direct from the desk of Sigil CEO, and Vanguard's
co-executive producer, Brad McQuaid. These are screenshots of the
gnomes of Qalia, Telon's Arabian Nights themed continent. They're
intended to show that while Vanguard may use a uni-skeleton (one
scalable skeletal frame for all of the game's character models),
Vanguard's character customization can produce very different results
from character to character and race to race. Using the same scalable
skeletal structure for all races also allows for ease of adding many
varied armor types to Vanguard.
A few notes about the screenshots:
And without further ado, here are the gnomes (click thumbnails to
enlarge; click again for full size):