by Karen Hertzberg on Nov 29, 2005
        
        of Part 1: In part 1, Moghedan talked about his introduction
        to EverQuest, what he labeled his "little cardboard box of hope."
        Tired of playing games that seemed to exploit the player, he turned to
        EQ, only to find that first of all his current computer wouldn't handle
        EQ. He upgraded and started creation of a character, which was a breeze.
        "I sped through the account creation process, which was lengthy and
        detailed, but very simple. In the six years since, I have never found
        another out-of-game interface easier to use than of the original Everquest.."
As soon as he started play, however, he ran into trouble. With a framerate
        of about 2 fps, he tore his hair out, then invested in a 3D-capable video
        card, and two weeks from the day of purchase he was ready to plunge into
        EverQuest. He spent much time at the character creation screen, armed
        with some magazine articles to help him through the process. He then braved
        the wilds off Freeport's front door, with hilarious results. Go here to read Part 1.
        In Freeport for about a week, I slowly discovered little things
like
        the rest of Freeport and vendors. I managed to find my trainer listed
        in the note I had received on creation! I was even able to accidentally
        get inside the floating castle, where I discovered I could buy new spells.
        By this time, I had found my spell book and was able to use my spells
        again after death. Minor Shielding gave me one of those squares, so I
        used it all the time. Tishan gave me a wolf head square. Sadly, it never
        turned me into a werewolf.
I was told to go to Butcherblock and fight things at the crossroads. I started
        every day by going to the docks in East Freeport and getting on the boat.
        From the Butcherblock dock, I ran to the crossroads (asked enough questions
        that someone led me there from the docks the first time) and fought goblins
        and beetles. I stuck mostly to goblins-those beetles were mean. I met
        a young dwarf paladin named Ezikial, and we fought together every day
        with a dwarven cleric named Bakin.
 While fighting without Bakin or Ezikial one day, I encountered three
        elves trying to form a guild. It sounded a lot like the clans of my league-playing
        days, so I joined them. The guild was very strict roleplay, and everything
        had to be spoken in character. We could not speak to or group with evil
        characters. This was odd because I was beginning to think Everquest was
        not so much a roleplaying game as it was a kill-monsters-and-get-stuff
        game. Two of the elves I had encountered were wood elves playing sisters,
        even though they were guys. They were online all the time and very popular
        with the guild. The third was a high elf. He was the guild leader and
        not online very much. When he was online, he seemed mentally unbalanced.
        MechCommander, I had been an excellent player, occasionally winning a
        tournament but usually falling in the final or semifinal round. I was
        third in command of the Clan, having risen up the ranks instead of being
        there from the start, and I had spent most of my time arguing the cases
        of my clanmates against the league admins. In Everquest, as you can tell
        from above, I was not a good player, and I was rather enjoying being a
        peon. Thus, a large amount of things happened-I had no idea what they
        were, but most involved the fact that the guild leader was mentally unstable.
        Some people began leaving; others attempted a coup in favor of the twin
        wood elf sisters. The wood elves declined leadership, and the high elf
        refused to relinquish it. The League of the Scroll died in this fashion.
      
I was tired of the enchanter at this point, having achieved the great
        level 16 and being totally unable to solo anywhere. School had started
        back for Ezikial, and he had little time to play. Without him, I failed
        to get into many groups. I began making new characters. They have their
        own stories of success and heartbreak, but none are as amusing as those
        of the first few months as my enchanter.
        a new game comes out, some people want to feel like a newbie again. They
        believe that the feeling of being a newbie will bring back the magic that
        was the first time they saw Everquest. Others believe that the feeling
        is caused by it being their first time seeing a game like this. I can
        tell you, I hope and pray to every deity that can hear that I NEVER want
        to feel like that newbie again. That was not the source of magic; it was
        something I cannot imagine why I submitted myself to. Mainly, I think
        it was the credit card bill and the disapproving glare of my wife. It
        made me keep at it till I made a successful go of it. It was also not
        the first time I had seen a game of its type. Change the movement to square-based,
        and ancient games like Bard's Tale and Eye of the Beholder are extremely
        similar. 
The magic was something infused into Norrath's landscape. No other game
        has bothered to include the likes of the Academy of Arcane Sciences, the
        Temple of Marr, Kelethin, the statue in Everfrost. None have tried for
        the spires in Greater Faydark, the deep feeling of Guk, the doors of Najena.
        None show Highpass Hold. None have Kaladim, Felwithe, or Steamfont. None
        have anything like the Plane of Fear. None have the feeling of Kunark,
        or Velious, years later. Games released afterward do not feel like a fantasy
        realm. They feel more like the real world. Everything is functional, not
        magic. The races do not feel different. Ogres, trolls, and dark elves
        are portrayed more as comical evil, cruel rather than as out for self
        gain. Elves and dwarves are humans who are short or have long ears. They
        do not have Levitation, or Illusion, or Find Corpse, or a dozen other
        fun spells.
        was a kill-things-and-get-stuff game, but it did not want to be. It fought
        against it at every turn, desperately clinging to the roleplaying portion
        of its genre title. Other games seem to have gone quietly in the night
        and embraced the nature of killing things and getting stuff. That is why
        they do not have the magic. I do not remember Aradune as the Saint Brad
        that some now portray him. I do remember the soulless expansions that
        occurred after his group left. For the game to have that soul again is
        my desperate hope for Vanguard: Saga of Heroes' future. And just maybe
        that miracle does make him Saint Brad after all.
Note: Screenshots courtesy
        of Raya and used by permission.