style="color: rgb(154, 185, 124);">Quest Guide: The Troglodyte's Get

style="color: rgb(51, 0, 51);">By
Darkgolem




  The Troglodyte's Get is the first of two quests found in Old
Garl's Tomb, a location in Three Barrel Cove.  Old Garl was a
pirate who used the ruins (which now are his tomb) as a hideout for him
and his men.  It is located at href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=439">Garl
Fall's, north - north east of
the Salty Wench tavern of Three Barrel Cove.



  Apparently, a group of troglodytes led by Chieftain Zaokh have
moved into the tomb, and are now causing trouble for the pirates in the
area.  A benevolent scoundrel named Red Tom and some fellows of
his were looting the tomb, when they were attacked by the troglodytes
who had moved into the area.  Since Red Tom needs the loot he was
planning to take from the dead pirates tomb, he has commissioned you to
destroy the troglodytes there, and, to prevent their returning, destroy
all the troglodyte eggs found there.  Red Tom can be located by
going forward from exiting the salt wench, taking a right (past the
prostitute halfling), then keeping left.  Note he is located near
a pair of thugs who will attack you while your speaking with him.



  This quest is one which can be very easy or very difficult,
depending upon the organization of the adventuring party who enters
it.  Many encounters can be overcome with a minimum of fuss by use
of missile weapons and planning.  However, the troglodytes here
have many casters, especially deadly Troglodyte Witch-Doctors, who's
combination of fireballs and slow spells can decimate an disorganized
or unprepared group in short order.

cellpadding="2" cellspacing="2">
style="font-family: tahoma;">Starting Npc:
style="font-family: tahoma;">Red Tom
style="vertical-align: top; width: 20%; background-color: rgb(220, 201, 125);"> size="-1">Quest
Zone:


style="vertical-align: top; background-color: rgb(220, 201, 125);"> size="-1">Three Barrel Cove

style="vertical-align: top; width: 20%; background-color: rgb(255, 255, 255);"> size="-1">Related Zones:

style="vertical-align: top; background-color: rgb(255, 255, 255);"> size="-1">House Deneith

style="vertical-align: top; width: 20%; background-color: rgb(220, 201, 125);"> size="-1">Level:

style="vertical-align: top; background-color: rgb(220, 201, 125);"> size="-1">6

style="vertical-align: top; width: 20%; background-color: rgb(255, 255, 255);"> size="-1">Monsters:

style="vertical-align: top; background-color: rgb(255, 255, 255);"> size="-1">Ochre Jelly, Troglodyte
Shaman, Troglodyte, Troglodyte Chief, Troglodyte Warlock, Gargoyle


style="vertical-align: top; background-color: rgb(220, 201, 125);"> size="-1">Named
Bosses

style="vertical-align: top; background-color: rgb(220, 201, 125);"> size="-1"> size="-1">Chieftain Zaokh
style="vertical-align: top; width: 20%; background-color: rgb(255, 255, 255);"> size="-1">Bonus
Objectives:


style="vertical-align: top; background-color: rgb(255, 255, 255);"> size="-1">Slay Chieftain Zaokh style="font-family: tahoma;">

style="vertical-align: top; width: 20%; background-color: rgb(220, 201, 125);"> size="-1">Possible Reward Items:

style="vertical-align: top; background-color: rgb(220, 201, 125);"> size="-1">2 Chests

style="font-size: 10pt; font-family: "Times New Roman";"> style="font-family: tahoma;">Walk-Through:

style="font-family: tahoma;"> size="-1"> href="http://ddo.tentonhammer.com/modules.php?set_albumName=album42&id=Spike_Trap&op=modload&name=Gallery&file=index&include=view_photo.php"> size="-1"> size="-1"> size="-1"> href="http://ddo.tentonhammer.com/modules.php?set_albumName=album42&id=Undead&op=modload&name=Gallery&file=index&include=view_photo.php"> size="-1"> size="-1"> size="-1"> size="-1"> size="-1">

size="-1"> size="-1"> style="text-decoration: underline;"> href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album53&id=Troglodyte_Get_Map&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Troglodyte's Get Map"
src="http://ddo.tentonhammer.com/files/gallery/albums/album53/Troglodyte_Get_Map.jpg"
style="border: 2px solid ; width: 250px; height: 179px;" align="right">
Upon
entering this quest, you first run into a couple of ochre jellies in
the entrance hallway.  These are not particularly dangerous, but
they do split in melee combat, under the effect of electricity
too.  However, they are able to be harmed with fire.



Note a single mushroom here which glitters, like a
collectable.   This actually is poisonous.  If
approached, you will be affected (should you fail the save) by the
equivalent of a slow spell, in that you will move slowly and have a
penalty to hit.



Further down the hallway are a few troglodyte shamans and
troglodytes.  After this part, it will become dangerous.



At the end of the hallway is an open cave, with a natural pit with a
pool at the bottom, a natural stone bridge crossing to a distant cave,
and a waterfall near the pool.  Before approaching this area, be
prepared with fire resistance.. there are many troglodyte witch doctors
in this quest, and you will meet the first of them here.  These
witch doctor's use href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=175">fireball,
touch of idiocy and slow.  They are
quite dangerous, as the slow spells make it harder to engage them, and
the fireballs usually (for an appropriate level party) pick away at
your hit points (less quickly if you have fire resistance) until most
of your party is dead.  The best way to engage them is to aggro
them one at a time at range, then have melee types charge them, while
ranged types kill them from a distance (out of fireball range).  I
cannot emphasize enough - you need a plan for these guys!



In this room there are three of the witch doctors, one on the bridge,
on on a (unreachable) ledge to the left, and one at the beginning of
this room.  Kill the closes (beginning) one from far range, out of
sight of the others, and back up if he approaches.  Once he is
well out of sight of the others, then the melee types should charge him
to make an end of him fast before he hurts you too much with
fireball.  Then spread out and take care of the one at the bridge,
drawing him back out of view of the trog on the ledge.  Keep well
spread out so he cannot hit all of you with fireballs.  Finally
deal with the one on the ledge.  Be careful of entering the watery
pit.. there is an ambush there with yet MORE witch doctors, and you
don't want to bring them into the engagement.



href="http://ddo.tentonhammer.com/modules.php?set_albumName=album53&id=Possibly_A_Trap&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Possibly A Trap"
src="http://ddo.tentonhammer.com/files/gallery/albums/album53/Possibly_A_Trap.sized.jpg"
style="border: 2px solid ; width: 250px; height: 203px;" align="left">Hopefully
you will do this combat without too much drain on your
resources.  Before entering the pit, cross the stone bridge to the
far cave.  You will see some gargoyles.  If you open the
chest here, they will attack.  The best way to do this is place a
crowd control spell on the floor in the corner, then open the chest,
and run to the spell and form a shield wall around a caster.  The
caster then uses damage spells to kill the gargoyles quickly, while
protected by the shield wall.  There is a portcullis at the
entrance of this room, which will drop and not open until the
gargoyles are kill, it drops when the chest is opened, so make sure to
be in the room.



After finishing this room, have one person go into the water pit and
set off the ambush.  They should retreat back up to the upper
floors, where the remaining party members are waiting.. well spread
out, and with fire resistance.  Kill the witch doctors first
(since they will spam slow and fireball), then kill the remaining
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=36">trogs. 
Behind the waterfall are two levers.  Activate the
levers, then enter the door.



At the end of the hall beyond the door is a single witch doctor and
some Ochre jellies.  Kill the witchdoctor first, then the
jellies.  To the right is a shrine, which must be picked or
knocked to enter.  To the left is a door which opens with a lever. href="http://ddo.tentonhammer.com/modules.php?set_albumName=album53&id=Troglodyte_Witch_Doctor&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Troglodyte Witch Doctor"
src="http://ddo.tentonhammer.com/files/gallery/albums/album53/Troglodyte_Witch_Doctor.sized.jpg"
style="border: 2px solid ; width: 250px; height: 204px;" align="right">



Enter the door once ready, but be prepared with more fire
protection.  There are two witch doctors, one on the left and one
on the right.  Both will spam slow and fireball.  You can
either web them, then kill them with missile weapons (be quick about it
or they will slaughter you with fireball), or melee them.  To
melee them, you have to climb the stairs in front of you... which
triggers yet MORE troglodytes.  SO, to deal with that, have a
single strong melee type blocking the lever doorway, with lots of
protection and a cleric standing by.  The remaining of the party
stay back (a good distance) with missile weapons.  Then a single
person charges forward and gets the troglodytes on the stairs
attention, runs back through the doorway, and the mob of troglodytes on
the stairs charge.  The witch doctors of course will start
attacking the single person at the doorway, but the cleric keeps that
person alive.  The remaining party members (keeping back) fire
through the doorway at the witch doctors with spells and missile
weapons.   Then the regular troglodytes are killed.  At
this point, you should have only the two trog witch doctors (still at
the left and right) spamming fireballs.  Now the melee people
charge forward and up the stairs, dealing with them as quickly as
possible.



Near both of the witch doctors have levers near them.  Open the
levers, and enter a long hallway.  The end of the hallway to the
right has more troglodytes.  The best way to deal with them is to
place a web or two, then have a single runner pull them into it, while
the rest of the party stays out of sight around the corner.  The
trog's enter the web, you then attend to the witch doctors fast, then
the rest.  The other end of the hallway has a shrine.



Finally, at the end of the hall is a large room with two bridges. 
Under these bridges are multiple platforms.  Finally, below these
platforms is the water covered floor of this room.  Now, first,
there are some eggs on the platforms.  From the bridge, you should
be able to see and hit them with missile weapons.  Also, at the
middle hieght of the room on the sides are two troglodyte witch
doctors.  They can be killed with missile weapons with no
risk.  Finally, two levers are on the sides of the rooms, at the
"platform" level.  You can jump down (using feather fall) and land
at these levers (which you should activate)  From the platform
level of the room you can now see some troglodytes on the floor,
including at once side, Chieftain Zaokh.  href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album53&id=Cheiftain&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Chieftan Zaokh"
src="http://ddo.tentonhammer.com/files/gallery/albums/album53/Cheiftain.jpg"
style="border: 2px solid ; width: 250px; height: 204px;" align="left">
Simply kill the
troglodytes from here with missile weapons.  Once the floor is
clear of trogs, feather fall again to the floor and destroy the eggs
here.  There is also a lever near the (now decease) chief which is
the third needed (the other two being above) to open the runed door.



 If you cannot do the jumping feather falling bit, simply cross
the bridge.  On the far side are stairs leading down to a single
trog (either side), but make sure to kill the side witch doctors before
jumping across the platforms.  On the far side of the platforms is
another stair leading down.  The two platform level levers can be
reached from the sides, one from the first set of stairs, on from the
other.



After finishing this room, enter the runed door.  You will find a
shrine, a far door, and some ochre jellies (4) which drop to
attack.  The far door leads to the final encounter.   A
bridge leads to a center platform, which has some trog witch doctors
and regular trogs, plus on two side platforms, 2 more trog witch
doctors.  The side witch doctors cannot approach or reach you from
the entrance of the room.  Use the same tactic described for the
room past the first shrine.. a single person blocking the door, healed
by the cleric and protected from fire, the rest of the party far back
using missile weapons.  Pull the trog witch doctors from the
bridge, kill them and their friends, then use missile weapons on the
side ones.  Destroy the eggs on the platform, loot the chest, and
your done!





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Last Updated: Mar 13, 2016

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