Sub-Portal: PSIONICIST

by on Nov 29, 2006

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by Zinn

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The
Psionicist class is not for the faint of heart or the new player. It is
one of
the most challenging classes to play. A
Psionicist must have great knowledge of his class,
the ability to react quickly, a cool head, and spatial awareness. He
must also practice good
communication skills with his group. Watching
a
skilled psionicist play is a thing of beauty.
A skilled

psionicist makes hard to impossible fights seem
easy.



Psioncists are primarily known for the their crowd control spells but
they bring much more to the group in the form of added damage,
counterpselling, energy
regeneration buffsm and the ability to heal group members'
mana.



Sigil's Official
Description




The Psionicist is the master of the psionic energies, having abilities
to give the power to blast foes with mental energy, create large area
destructive spells, stop a foe's heart and even enter opponents minds,
rendering them paralyzed. The Psionicist uses powers to destroy the
enemy ranks and to protect and augment his allies. The Psionicist is a
poor melee combatant, but his vast mental powers more than make up for
it.




alt="Psionicist paperdoll"
src="http://media.tentonhammer.com/vanguard/gallery/albums/album35/Psionicist_paperdoll.jpg"> 

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class="pn-content-page-body"> class="pn-content-page-body">Psionicist at a Glance class="pn-content-page-body"> 

class="pn-content-page-body"> class="pn-content-page-body"> class="pn-content-page-body"> class="pn-content-page-body">Races: class="pn-content-page-body">High Elf, Thestran, Dark Elf,
Gnome,
Kurashasa, Mordebi, Qaliathari, Goblin, Kojani, Half Elf, Raki style="font-weight: bold;">



Armor:
Light



Weapons:
Daggers,
two-handed staffs



Quick Links


href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=526">Creation
Guide href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=579">11-20
Leveling Guide href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=497">Spells/Abilities
Level 1-25 href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=498">Spells/Abilities
Level 26-50 href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=622">April
2007 Bug List href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=679">June
2007 Bug List



Class News
& Information:


class="pn-content-page-body"> class="pn-content-page-body"> class="pn-content-page-body"> class="pn-content-page-body"> target="_blank"
href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=190">Arcane
Caster Archetype Overview class="pn-content-page-body"> class="pn-content-page-body"> class="pn-content-page-body"> class="pn-content-page-body"> href="http://vanguard.tentonhammer.com/modules.php?op=modload&name=News&file=index&catid=18&topic=">Arcane
Casters in the News

class="pn-content-page-body"> class="pn-content-page-body"> class="pn-content-page-body"> class="pn-content-page-body"> 

 
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CONCENTRATIONS



Psionicists
can choose to be in
one of five concentrations at any given time. Pscionicist
concentrations are:
Astral Form, Phrenic Range, Thought Thief, Cerebral Bastion and style="">  Greater Astral Form. Each
concentration has a
specific benefit.
The first concentration, Astral Form, is available at level 10. As the
Psionicist gains in levels she will gain access to additional
concentrations. 

When
the psionicist is
able to learn a new concentration he will be notified by his
trainer to
seek
out this new information at a gestalt somewhere in Telon. 
Gestalts are ruins
scattered around Telon
that Psionicists must visit to learn some new abilities and spells.


href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=497#KNOWN_CONCENTRATIONS">List
of Psionicist concentrations rowspan="1">

CROWD CONTROL



The Psionicist is the best crowd
control class in
Vanguard.  The Psionicist has three main forms of crowd
control:
Charm, Mesmerizing, and Simulacrum.



Charm



Psionicists can charm MOBs, not only taking them
out of the fight, but forcing them to fight on behalf of the
psionicist, thus giving the psionicist a temporary pet. Only
one
MOB may be charmed at any given time.



Using crowd control spells creates great
hate and it is important that the Psionicists reduces that hate before
releasing her pet. One way many pscionicists reduce hate is by
releasing the charmed pet while the last enemy is close  to
death
and then “mezzing” the MOB and casting
mindwipe. This
will give the tank a better change of gaining aggro.



There are 2 lines of Psionicist charm spells.


Suggestion 
- This spell can only be
cast on the same MOB once and its duration is limited to 20-30
seconds.  This is more of an emergency spell where a MOB can
be
shut down quickly due to this spell’s quick one second cast
time. Enthrall 
-  There are three ranks of
Enthrall where the charm has a maximum length of 3, 5 and  7
minutes.  This spell can be cast an unlimited number of
times.  When the spell is about to break you will get a
message in
your chat box that your charm is about to break. 



Mesmerizing



“Mezzing” a MOB simply means putting
it to sleep. It will not be able to attack, cast or engage in
battle. If the MOB is attacked the mez will be
broken.  MOBs that are mezzed will appear
faded. There are two types of psionicist mezzes.


Time
Trick
– Single target 45 second 
“mezz.”
This spell can be repeatedly cast on the same target and only one MOB
may be under the influence of Time Trick at one time.  When
Time
Trick breaks the enemy will have short debuff that slows movement and
attack speed. Time
Stop
-  This spell mesmerizes all enemy targets
within 10 meters for 6 seconds.  The highest level version of
this
spell with last 10 seconds.



Simulacrum



This is a clone spell which produces a
duplicate of the target, attacking the enemy but doing no
damage. 
The clone distracts the MOB while your group fights other enemies. Each
time the enemy attacks the clone it has to see through the illusion and
dispel the clone.


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GESTALTS



Psionicists
gain new skills and abilities not only by visiting their trainer but
by finding relics, called Gestalts, scattered across the world of
Telon.  Psionicist trainers will notify you when you are ready
to
learn a new ability from a gestalt and they will mark the location on
your map. Presently psionicists can learn all their
concentrations at gestalts along with the following spells: Telekentic
Blast, Corporeal Hammer, Resurgence, Mass Expansive Mind and Mass
Amnesia.


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WEAKNESSES



A weakness is a player created
vulnerability in your enemy that
remains for a short period of time. Some weaknesses can be
exploited by
using certain skills.  When
one exploits
a weakness the attack used becomes more powerful and may add more than
additional damage but may debuff the enemy or buff you or your party. style="">  Psionicists can create
three weaknesses:
Lethargic, Stunned and Vulnerable. They also can exploit the Enraged
and Shaken
weaknesses.


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GLOBAL CHAT



Psionicists can enter into a special global chat with
other
Psionicists when using a special Union of Thought ability. There
is no other global
chat in Vanguard
other than that for Psionicists.


TYPES OF
SPELLS

Damage
Spells



While psionicists excel at
crowd controls and have many
useful utility spells, they can also adequately fill the role of damage
dealer. Pscionicists
have very powerful
damage over time spells (DoTs) along with potent direct damage spells
and area
of attack spells.



style="font-weight: bold;">Mindspy



Psionicists will be able to
read enemy minds and rumor has
it that they can gain special temporary abilities to fight against
monsters.



Buffs



Psionicists are the best power
(mana) regeneration buffer
class and they have the ability to heal other players energy bars. style="">  Psionicists have lots of
other buffs
including increased resistances, attribute increases and more.



Illusions



Psionicists are masters of
illusions and can transform their
appearance into other races and even make them and their group become
invisible. Right
now illusions will not
effect your faction but Sigil has said it is their intention that these
illusions will someday temporarily change your faction.


RELATED LINKS

Slash
Mind


Last Updated: Mar 13, 2016