by Karen Hertzberg on Sep 28, 2006
by Shayalyn
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The Rogue is primarily an offensive fighter and damage
dealer. The hallmark of the Rogue is his ability to sneak.
Rogues
gain a large damage bonus by remaining stealthed during
combat. Rogues also have a utility role with some crowd
control, and pick pocketing.
Official
Description
Rogues are deadly melee combatants who rely on deception and
misdirection. With the ability to hide in plain sight, the Rogue is
able to sneak up on unsuspecting opponents, poison them and then launch
a devastating surprise attack. Also adept at spotting the weaknesses of
his opponents and capitalizing on them. The Rogue has the ability to
create and use all sorts of poisons and gadgets.
alt="Rogue paperdoll"
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style="font-weight: bold;">Races:
class="pn-content-page-body"> Dwarf,
Halfling,
High Elf,
Thestran,
Varanjar,
Vulmane,
Dark Elf,
Gnome,
Kurashasa,
Mordebi,
Qaliathari,
Varathari,
Goblin,
Hal Elf,
Kojani,
Orc,
Raki, Wood Elf
Armor: Medium
armor
style="font-weight: bold;">Weapons:
dual wield
using any one handed
weapon, as well as use bows or throwing weapons
style="font-weight: bold;">
class="pn-content-page-body">
href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=528">Creation
Class News
& Information:
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Attacks while stealthed cause more damage.Rogues stay in stealth mode
for most, if not all, group combat.As long as the rogue does not get
aggro, he will remain stealthed. Rogues are able to stalk
their
targets prior to attacking, (or during a fight if the rogue is not
attacking) giving the rogue an accuracy bonus. Targeting the
mob
within a close distance and not attacking it, builds up this accuracy
bonus. Accuracy bonuses add increased damage to the attack.
Regaining Stealth During Combat
The rogue can regain stealth during combat, if she does not have aggro,
by using her abilities to distract the mob. By using abilities
such as Flash Powder, the rogue can distract the mob(s) so they
don’t
perceive her, thereby allowing her to regain stealth.
Stealth and Perception Mechanics
Vanguard NPC’s have a perception and aggro
radius. Their
perception radius is generally larger than their agro
radius. What
this means is a mob might perceive you and break your stealth, but it
will not attack you if you are outside of its aggro radius.
A weakness is a player created
vulnerability in your enemy that remains for a short period of time.
Some weaknesses can be exploited by using certain skills. When one
exploits a weakness the attack used becomes more powerful and may add
more than additional damage but may debuff the enemy or buff you or
your party. For more information on weaknesses please take a look at
Ten Ton Hammer’s
href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=568">Weakness
FAQ and chart.
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Submit additional information or corrections
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