Rather
than lock players into a specific class, or Discipline selection
during character creation, in
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style="font-style: italic;">The Chronicles of
Spellborn
you’ll initially be presented with three main archetypes to
choose from – Rogue, Spellcaster or Warrior. Providing a few
key skills for the archetype selected, the early levels will allow you
to get a general feel for combat before deciding upon one of three
Disciplines specific to that archetype upon reaching Fame Rank 5. The
Disciplines themselves offer an increasingly varied gameplay experience
while still retaining elements of the main archetype as you progress.
To help make the Discipline selection easier for new players,
we’ve put together a handy guide outlining the roles and
unique abilities for each archetype’s 3 primary disciplines.
First up, the Rogue Disciplines; Deathhand, Skinshifter and Trickster!
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Precision,
deception and speed are the main attributes of a rogue. Skilled
in the
arts of assassination, Rogues are precision instruments of death. Every
rogue has a variety of lethal tools at their disposal. From the
venomous lashes of a Deathhand the shape changing madness of the
Skinshifter to the deadly traps of the Trickster, rogues can dispatch
those foolhardy enough to cross them with the greatest of ease!
style="font-weight: bold; text-decoration: underline;">Deathhand
The Deathhand Discipline has roots in Alchemy, dealing in a number of
deadly toxins and poisons. Rogues who enjoy dealing steady damage over
time with poison tipped blades can’t go wrong with the
Deathhand.
Strengths:
The Deathhand is most suited for group play. In solo situations
they may find it difficult to survive long enough for their poisons to
take down larger groups of enemies.
Unique
Ability: Poison
Bodyslots:
Available
from Spirit Shop Physician Cider Telsos
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valign="undefined">FAME RANK
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valign="undefined">EFFECT
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Poison No. 5
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valign="undefined">5
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valign="undefined">Moderate damage over time effect.
Triggered by specific skills
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Physical Blight
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valign="undefined">10
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valign="undefined">Diminishes target's physique.
Triggered by specific skills.
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Dispersing
Spores
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valign="undefined">Target receives moderate damage
and targets nearby the target
receive moderate damage after a delay (12s). Triggered by
specific skills.
style="font-weight: bold; text-decoration: underline;">Skinshifter
The exact origins of the Skinshifters remain a complete mystery, even
to the Skinshifters themselves. The most obvious characteristic that
sets them apart from other Rogues though is the ability to change its
outer appearance at will. What better way to sneak up on your enemy and
sink your blades into their back than to mimic their appearance?
Strengths:
While many of their skills will remain useful in groups, Skinshifters
are the perfect Discipline for any Rogue wanting to walk the solo path.
Unique
Ability: Crystal Mazes
Bodyslots:
Available
from Soul Shop Soul Catcher Upindal Staene
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valign="undefined">FAME RANK
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valign="undefined">EFFECTS
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Ousted Crystal
Maze
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valign="undefined">5
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valign="undefined">Grants the Ousted Cutthroat
appearance. User Startable.
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Wolf Crystal
Maze
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valign="undefined">5
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valign="undefined">Grants Shaymane appearance. User
Startable.
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Boar Crystal
Maze
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valign="undefined">10
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valign="undefined">Grants the Boar appearance. User
Startable.
style="font-weight: bold; text-decoration: underline;">Trickster
Tricksters are crafty Rogues skilled in the use of various
magically-enhanced Gadgets. Originally developed by High House Onyx
after the Great Collapse, the use of Gadgets has undergone many
transformations over the years, culminating in one of the most deadly
of the Rogue Disciplines.
Strengths:
Tricksters can do well either solo or in groups, though their use of
Gadgets allows them to cover large groups of enemies. When combined
with the Trickster’s teleportation skills, this is one Rogue
Discipline that can keep their enemies running in circles, regardless
of the situation.
Unique
Ability: Gadgets
Bodyslots:
Available
from Runeshop Tinkerer Bagten Vaeyl
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valign="undefined">EFFECTS
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Disorienting
Charge
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valign="undefined">5
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valign="undefined">Reduces target concentration.
Default. Infinite uses. Triggered by
specific skills.
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Serrated
Charge
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valign="undefined">10
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valign="undefined">Deals damage. Default. Infinite
Uses. Triggered by specific skills.
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Attenuating
Snare
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valign="undefined">15
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valign="undefined">Physique reduced every tick on
targets inside the area of effect.
Triggered by specific skills.