Different is Dangerous



In the wake of the failure of a MMO based around social interaction and
politics, Ralsu examines what drives the MMO market. Then he looks at
DDO's lack of meaningful social game play and how Turbine could use faction
to advance lore, explain player-vs-player combat, and make Stormreach
more immersive:

Gamers want clear units of measurement from their games.
It's much more
satisfying to kill the 50th sphincter beetle in 2 hours and have your
piercing offense skill increase by 1 than to negotiate the price of
H-VAC units for 2 hours. The latter feels eerily too much like real
life.

Read the full href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=314">DDO
Editorial right here!


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Last Updated: Mar 13, 2016

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