by Chris Noll on May 07, 2008
I. The
Scavenger
II. The
Scavenger's Key
III. Freeing
the Captured
IV. Casilda
I. The Slaver
II.
href="http://www.tentonhammer.com/node/25953">The Acheronian
Gate
III. The
City of Tortage
IV. The
Blacksmith
V. The
Quarry
VI. The
Guard
VII. The
Barmaid
VIII. Nadini
href="http://www.tentonhammer.com/node/32148"
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Ehtuu-Agh
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Head
Poacher
Now you should be "officially" in the jungle.
Continue south-east and just follow the trail, killing the baddies as
you see them. The trail bends around into an "S" shape which eventually
leads you directly to the Slaver, Saddur.
Along the way, you will come across a Head Poacher who may have some
more loot for you..
You'll also come to the Pict Camp Outskirts Resurrection Point which
will ensure, if you die, you can resurrect at this point.
Before reaching Saddur, you probably will have polished off so many
pillagers, poachers and pict perpetrators, potentially you are prone to
have powered to a professional, yet puerile and proportionate level. If
so, familiarize yourself with your new combos. They will come in handy
to help you kill more faster.
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Saddur
awaits by the gate
You'll find Saddur waiting for you by a gate just past the pict camp.
As you approach him, you'll be delivered into a cutscene during which
Saddur will mock you as his "property." He'll tell you the gate behind
him is locked, and the key is protected by a demon in the nearby ruins.
He'll try to negotiate by making an agreement with you that if you were
to fetch the key from the beast, he won't kill you, but rather take you
to Tortage and sell you there. Obviously, you'll have none of that, and
challenge Saddur to a fight to the death.
Saddur does seem to have a good
amount of hit points, but you'll find he dies pretty easily. Once
you've
killed him, you will progress onto the next part of the quest: "The
Acheronian Gate." He'll also drop some pretty decent loot, which you
may or may not be able to use pending your class and what he drops.