TR Guide to Engineers Part 2 - Pets

by on Jan 07, 2008

<span style="font-weight: bold;">When turrets attack--film at 11!</span><br>

When turrets attack--film
at 11!




Ten Ton Hammer's Guide to Engineers series continues as we discuss the
proper deployment of pets on the battlefield.  How should you
place your turrets and what can be done to keep them going? 
We have all the training you could possibly need inside. 
Don't have your equipment squished by a Strider, use the strategies in
our guide to reach your maximum effectiveness.


Keep an eye on what your turrets attack. Things like
Striders and Bane
Turrets are very high on their priority list. If you are using spread
patterns this may result in one or 2 of your turrets attacking the
tough mob and the rest will attack something else. 2 Turrets are not
likely to take out a Strider before it teaches you a lesson you will
not forget. You will either need to turn on the strider yourself and
kill it to make the Turrets change target OR, the cheat's way, use Hack
on it. This makes it your ally and no longer a valid target.


TR
Guide
to Engineers Part 2 - Pets
Discuss the guide in our href="http://forums.tentonhammer.com/showthread.php?t=22424">TR
forum

Last Updated: Mar 13, 2016