alt="Guide to the Mines of Moria - Upper Levels" src="http://www.tentonhammer.com/image/view/101226">
MORIA | DUNGEONS
| INSTANCES
| DEEDS
| REPUTATION
DUNGEONS AND PRIVATE INSTANCES
Ghar-khafush, the bat cave
|
Location: 4.3S, 110.2W Type: Dungeon Mobs: Merrevail, Bats Description: A quest from the |
Buzun-ghar
|
Location: 4.2S, 108.5W Type: Dungeon Mobs: Globsnaga orcs (level 60) Description: Tied to Volume II |
The Training Hall
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Location: Fastarr, Dolven-view Type: Private Instance Requirement: Infused Garnet Mobs: Orcs Description: Many armouries and |
A quick and dirty daily for item XP and some decent title
scrolls. There's no real strategy here, but keep an interrupt on
standby for the taskmasters' healing inductions. As with all of
the private instances from Fastarr and Mundgeirr, be sure to use
the anvil after killing the boss at the end.
The Ghost-forge
|
Location: Fastarr, Dolven-view Type: Private Instance Requirement: Infused Sapphire Mobs: Spirits Description: The ancient tomb of a |
Another fairly easy IXP instance. The ghosts largely attack in
pairs and pump out a lot of fear debuffs - bring a
Westernesse-damage weapon and plenty of Conhuith potions. The
Cargûl at the end is not all that tough.
The Spider-nest
|
Location: Fastarr, Dolven-view Type: Private Instance Requirement: Infused Adamant Mobs: Spiders Description: The returning |
The crystalline spiders have snagged a band of hapless dwarves
and wrapped them up in snug cocoons. Clear the first area and free
the dwarves from the two cocoons there. Once they are free,
establish a pattern of killing a few white spiders and waiting for
a red one to drop down - a banner will come up telling you when
one of the red spiders spawns in. Engage it quickly before it
heads for one of the cocoons and eats a trap dwarf - if you lose 3
dwarves, you fail the instance and need to bring another infused
adamant to Fastarr to try it again. Once 6 of the dwarves are
free, the boss spider spawns in - it's a good idea to kill all the
smaller spiders before freeing the dwarves so you have
manouvering room when fighting the boss.
The Mithril Slaves
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Location: Mundgeirr, Dolven-view Type: Private Instance Requirement: Infused Garnet Mobs: Orcs, Goblins Description: Dwarves are not alone |
Another easy one - kill your way through the mines until you
reach the boss, then kill him and use the anvil. The goblins drop
the mithril bits you need for the quest.
The Morroval-outcasts
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Location: Mundgeirr, Dolven-view Type: Private Instance Requirement: Infused Sapphire Mobs: Merrevail Description: In the deep places of |
This one is more aggravating than it is tough. The merrevail have
stun attacks which can be interrupted, but they also like to
attack in pairs. Periodically, a weak and small runner will
attempt to make a break for it - a billboard pops up to announce
each would-be escapee. They often come from the opposite direction
you're fighting in, so you will have to run back to the entrance
ramp to stop them. The robbers are the ones with the tools for the
quest.
The Library of Steel
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Location: Mundgeirr, Dolven-view Type: Private Instance Requirement: Infused Adamant Mobs: Orcs, Grims Description: The Library of Steel |
The goal here is to wipe out the summoners before they summon
enough fire-spirits to catch all the books on fire. You'll have to
fight your way to the summoners through a screen of axe-wielding
orcs, but you can pretty much ignore the fire-spirits until there
are about 6 or 7 of them - then you need to get serious about
keeping their numbers under control. The fire-spirits are weak and
can usually be taken out in one hit. Do a patrol around the areas
where the summoners are and take out a few of them, then go back
to hunting down the summoners. Once the summoners are all dead,
the fire-spirits stop spawning and you can go take care of the
uruk boss at the top.
MORIA | DUNGEONS
| INSTANCES
| DEEDS
| REPUTATION
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