Weekly Development Activities

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December 4, 2006

Check out the latest updates to the "Weekly Development Activities."
The goal for this feature is to give solid expectations on what you can
expect to see in future updates.


In QA

These items are in QA and should be part of the next update, "Evil
Resurgent".



General
  • There are new tooltips for ability damage that
    give you information about how to recover from that type of damage. For
    example, "Your Strength has been damaged. Resting at a shrine will
    allow you to recover partially. To recover fully, stay at an inn or
    tavern."
  • When blinded, floatynames will once again appear over
    friendly and neutral people. You will still not be able to see the
    names of hostile people.
  • NEW - Players who have their name
    changed should not have to log out and back in for their friends list
    to work properly.

UI Improvements

  • NEW - We have added an "invite to guild"
    button and an "add friend" button to the focus orb.
  • The map of the Sands of Menechtarun has been revised for greater
    accuracy.
  • The Resist Disease enhancement has the proper octagonal (passive)
    icon instead of a square one.
  • The Spell Penetration and Greater Spell Penetration feats have
    new icons.
  • NEW - Fixed the blank space in shield
    examination.

Monsters

  • Harga Fire Dancer and Yurrugh the Swift will now drop treasure
    from their correct treasure tables.
  • The
    description for the poison Hulrak Slime Mold now lists all three
    abilities that may be damaged: Wisdom, Intelligence, and Charisma.

Spells

  • Spell crits were not working properly on some AOE
    spells; now they will properly register the crit when casting and then
    apply the extra damage to all targets for the full duration of the
    spell.
  • Disintegrate, Harm, Heal, and Otiluke's Freezing Sphere now
    penetrate spell resistance the same way other damage spells do.
  • The
    duration of both Aid and Protection from Energy now increase at levels
    11 and 12. Please note: their effects are still capped at level 10. In
    addition, the duration of Resist Energy now increases at level 12,
    although the effect is still capped at level 11.
  • Barkskin was
    erroneously giving a higher natural AC bonus than intended. We have
    therefore adjusted it to consistent with p&p rules (2 ac, +1 for
    every 3 levels past third, to a maximum of +5 at 12th level).
  • The
    Wall of Fire spell will now burn away webs and obscuring mists and can
    set burnable things (like crates and barrels) on fire.
  • The
    Waves of Fatigue spell is now properly considered a fatigue effect (it
    can now be removed by effects that remove fatigue). Therefore,
    creatures (such as warforged) that are immune to fatigue are also
    immune to the spell.
  • NEW - Disease
    effects, such as Filth Fever, now use their own disease icons rather
    than poison icons (this does NOT affect Mummy Rot, which has its own
    icon).
  • NEW - Glyph of Warding and
    Glyph of Warding, Greater were inadvertently doing too much damage.
    Their damage has been reduced to what is stated in the spell
    description.
  • NEW - The bard's Song of Freedom now has
    the correct icon.

Skills, Feats, & Abilities

  • NEW - The Quick Draw feat's description
    has been updated to reflect the changes made to the feat in The Demon
    Sands Module.
  • NEW - Manyshot's description has been
    updated to properly include the scaling number of arrows rather than
    claiming it's always 2.
  • NEW - Fixed instances where warforged
    immunities were still being called resistances.

Items

  • Sale on Bless potions! 80% off!
  • "of Backstabbing" weapons now do even more additional
    damage on any attack that would qualify as a Sneak Attack.
  • Items that cast the various damage amplification spells X/rest
    now have a much quicker activation time.
  • Mithral Armor now weighs 1/2 of the normal steel armor weight.
    This change will be retroactive.
  • Newly
    found Filtration Modules will now have Acid Resistance instead of the
    previous +4 bonus to saves versus Poison. Filtration Modules already in
    existence will not be affected by this change.
  • The effects on
    Tyrzza's Bane, a weapon found in the Invasion dungeon, have been
    modified so that the weapon will properly negate the Damage Reduction
    of Tyrzza. This is not a retroactive fix.
  • NEW - The Circlet of Persuasion and
    Minor Circlet of Blasting have been updated to use new Circlet art.
  • NEW
    - The Armor and Shield examination panels now show the arcane spell
    failure percentage for that item. Please be aware that bards do not
    suffer arcane spell failure if they are wearing light armor and casting
    bard spells. To find out what your total current spell failure chance
    is, please refer to the tooltip of the spell that you will be casting.

Quests

  • When you gain 1750 favor you will now be told to
    talk to Nyx to get your reward, rather than the current,
    less-informative message.
  • The Waterworks
    • Pets and monsters will no longer refuse to follow you across
      the bridge before the entrance to Clan Gnashtooth Lair.



Under Development

These items are currently in development and are scheduled for some
time after the next update (either LOTD part 2 or Module 4).



General

  • The elven female avatar now has the braided hairstyle available.

Monsters

  • The Hobgoblins have finally gotten their
    long-delayed and much-needed shipments of bows. Now, wherever
    hobgoblins live, there is a chance they will have some archers amongst
    their ranks.

To discuss the weekly development activities visit the official target="_blank" href="http://www.ddo.com/forums/index.php">DDO
Forums


To read the latest guides, news, and features you can visit our Dungeons & Dragons Online: Eberron Unlimited Game Page.

Last Updated: Mar 13, 2016

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