April 19 Update Notes

by on Apr 20, 2006

April 19, 2006 Update Notes



General

Quest items should no longer get deleted when players go linkdead. Players
will no longer be able to enter a completed quest for additional
experience reward without retaking the quest. Note: Two quests only
were broken in this manner. This change only fixes those two broken
quests, not our game mechanic as a whole. Fixed several stuck points throughout the world. Fixed the problem where sometimes scrolling your mousewheel would
not zoom your camera in and out.

Items

The drop rate of all lower level mini-bosses’ named items has
been reduced. The +1 Returning Byeshk Shuriken now stacks correctly. Plate Armor of the Deep has had its extraneous charges removed. The
Serpentbranch Longbow, Snowstar Shuriken, Ratcatcher Crossbow, Guidance
Crossbow, and Swift Demise Crossbow are all now working correctly. All
items that cast summon monster now share the same cooldown timers as
the summon monster spells themselves. Characters are limited to having
one summoned creature at a time. The max charges of future
rewards of Misery Web trinket reward item have only 1 charge. The
durability and hardness of the item have been reduced.

Quests

Lair of Summoning has been altered to have more variety, both in
monster type and trap type. Prison of the Mind: It should be much harder for Monsters to fall over the edge. In
the "cut scene" with Mistress Orphne and the giant, Mistress Orphne's
shadow should now path correctly and not collide with players. The
shadowy figure of Marek Malcanus that appears behind Mistress Orphne
with the rest of the Laughing Knives should no longer have a quest
chalice above his head if you are on the Vault of Night quest series. A bug that prevented Orphne’s Shadow from being completed has
been fixed. Recalling from the Prison of the Mind will now take you to
the correct recall point. Southern Threnal Ruins Fixed some broken monster pathing in the Ruins of Threnal. Graverobber
Quest: the rewards have been adjusted to meet the difficulty level of
this quest. We have also lowered the required number of zombie kills
slightly. Made some landscape changes to Stormcleave Outpost to help
alleviate a problem with the final boss fight. Redfang’s Nesting Grounds Fixed some broken monster pathing. Fixed the stinger that was spawning inside a wall. Tharashk Arena The entrance to Tharashk Arena has been redecorated to match
its surroundings better. Fixed some pathing issues. Vault of the Restless: the infinitely respawning skeleton has
been fixed. Fixed a bug where players received the wrong alert text when
approaching the dungeon boss in the Temple of Vol. Fixed a broken trap in the Jungles of Khyber Fixed a broken trap and a broken door in Gwylan’s Stand Fixed a broken door in Arzag-Khor Sewers as well as some broken
monster pathing. Fixed some broken monster pathing in Xorian Cipher.

Monsters

Incorporeal monsters, giants, dragons, fire elementals are immune
to web spell. Certain boss monsters (dragon, vampire) will now be immune to
ability draining. Shades in the Chamber of Insanity deal more damage and have more
hit points, and have a higher CR noted. Incorporeal creatures (such as Wraiths) are no longer solid. Vampires, Spectres, and Wraiths should no longer have a chance of
disappearing forever in the middle of combat. Muck
has taken such a beating lately that he has become more reclusive. He
will no longer spawn every time you visit the Den of the Kobold
Brothers. Spite is now tougher and does more damage.

NPCs

Many
dungeon-based NPCs will now only converse with one player at a time.
This will alleviate a number of quest NPCs who might toggle a door or
item twice in succession due to multiple conversations taking place
simultaneously (for example, Gate Warden Ironclaw in Stormcleave
Outpost.) Karnat Thaar (Arzag-Khor Sewer) now properly displays his quest
chalice. Gatekeeper Chulkash (Xorian Cipher) now properly displays his
quest chalice. Shen Kulle (Prison of the Mind) now saves his final dialogue for
when you have actually completed the quest. Grogan (Tharashk Arena) will no longer talk to you after he is
dead.

Last Updated: Mar 13, 2016