Fallen Earth has released its first "State of the Game" since the departure of Lee Hammock from the team. Despite some of the concerns voiced the community about Hammock's departure, the team remains dedicated to bringing new content and patches as work continues on Sector Four. Players will be happy to learn that new details relating to patch 1.4 and 1.5 have been released. 1.4 was scheduled to introduce Deadfall, a new zone with more than 140 missions and a bump in the level cap from 46-50. 1.5 was set to introduce a slew of new PvP content. Those plans have changed and will now be released as one huge patch sometimes during the second quarter of 2010.

We’ve released some information on exciting gameplay features and additions forthcoming in patch 1.4 and 1.5, but we’d like to take a moment to explain some of those in greater detail. Originally the new content area Deadfall was to be released with patch 1.4, and then a truckload of PvP elements in 1.5. As development progressed, it turned out that we’ll be able to release both of these amazing feature sets in one mongo patch, 1.4. Scheduled for Q2, the patch will include new arena-style PvP areas, a new content area called Deadfall, mutant mounts, an achievement system, conflict town upgrades, and clan wars as well as continued optimizations and improvements.

To add to this great news, Fallen Earth also experienced an influx of new players and subscriptions last month, gaining a double digit percentage growth.

To read the latest guides, news, and features you can visit our Fallen Earth Game Page.

Last Updated: Mar 13, 2016

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Stacy "Martuk" Jones was a long-time news editor and community manager for many of our previous game sites, such as Age of Conan. Stacy has since moved on to become a masked super hero, battling demons in another dimension.