If you enjoy creating your own RPG adventures, CD Projekt Red has something for you today. The developer has released the new Redkit, a set of development tools used to create The Witcher 2: Assassins of Kings. The editor provides users with access to all of the skill level tools, complex environmental tools, and art assets from The Witcher 2 to create custom non-linear adventures.
Redkit is currently in open beta and now available on the CD Projekt Red website for aspiring modders. It should be fun to see what the modding community can do with this one while we wait for the launch of The Witcher 3.
CD Projekt RED releases the tools behind The Witcher 2: Assassins of Kings (PC)
May 13, 2013. Warsaw. CD Projekt RED announces the launch of REDkit, the ultimate set of tools for crafting non-linear role-playing adventures. Available for free via its official website, REDkit is based on the development tools used to create CD Projekt REDs award-winning game, The Witcher 2: Assassins of Kings. The editor has just entered its open beta phase, allowing everyone who is waiting for The Witcher 3 to go back to the previous installment of the series and create new, amazing content or just play around with other modders' creations.
REDkit gives modders of all skill levels the tools, they need to tell non-linear tales full of branching plots, believable characters and far-reaching consequences for player actions. Without learning to program or wrangling with opaque editors, game creators can use the top-quality art and assets from The Witcher 2: Assassins of Kings or import their own, as well as intuitive tools for environment creation, to craft their own unique role-playing adventures.
"For CD Projekt RED, RPGs are all about telling amazing stories," said Adam Badowski, head of CD Projekt RED. "We want to give players the power to tell the same kind of non-linear, branching stories that made The Witcher games so popular. Our fans have helped us for years to make our games the best they can be, and REDkit is part of embracing our community as a partner in game development."
Intuitive tools developed for all would-be storytellers and game designers
Complex and user-friendly terrain tools, including the SpeedTree foliage system
Utilize the astonishing graphics and visuals that power The Witcher 2: Assassins of Kings
Create a realistic and dynamic day and night cycle in a few clicks
Implement non-linear stories and quests with a unique quest system that allows player decisions to impact the game world and plot
Build believable characters, NPCs, and entire communities and set their interactions with the player
Place dialogue cameras automatically or manually to create a filmlike experience
Last but not least, CD Projekt RED has also announced the winner of the REDkit mod contest. The author of the best entry is Philipp Weber from Germany, and he will receive the main prize, which is a one-of-a-kind Witcher sword, forged from the finest materials. Philipps work is already featured as a Mod of the Month on a newly opened website, which contains all the necessary information on the editor itself, including tutorials, mods uploaded by the community, and forums where players will be able to get feedback from the developers.
To read the latest guides, news, and features you can visit our The Witcher 2: Assassins of Kings Game Page.