NCSoft North America Creative Director and Tabula Rasa Producer Richard Garriott was a featured speaker at the Austin Independent Game Conference this week and discussed a number of design topics. Gamasutra reports his speech on subjects such as "getting it right" in which he details the necessity of avoiding the easy way out. From the mind of one of the most well known game developers in the world, this article is an interesting read.
When you launch an MMO its not the end of the work," began Garriott. "In many ways, it gets a lot harder. Now, youre having to deal with thousands of people who have ideas and opinions.
Head over to Gamasutra and read the rest of this and be sure to stop by our forums to discuss it!
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